[WIP] SU Character rigged
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Are these animation presets in Mixamo? I mean that do you simply apply a default skeleton and then choose an animation set?
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@rich o brien said:
Are these animation presets in Mixamo? I mean that do you simply apply a default skeleton and then choose an animation set?
Yes Rich, once you upload to MIxamo, Mixamo autorigs your character with a rig once you place a marker for the chin, wrists, elbows and knees, you can then choose an animation for your rig within Mixamo and view your character model in real time 3D with the chosen animation, to download the animation for the rig for use in unity there is a fee, fees vary for each animation, but to the point I'm displaying it is completely free.
May I also add that you can control your rig in real time much the same as a video game control system.
Very effective results
Hope this answers your question
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Here is a quick test in unity with a toon shader added, working on applying a control system to the character so it will be controlable in a 3rd person view.
[flash=600,450:44gm66nk]http://www.youtube.com/v/xyPlPiszTA4&feature=youtu[/flash:44gm66nk]Also coming soon ill be attempting to rig and animate Solos reconstruction of Willy Coyote and i will also test it out within unity with added toonshader
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This model was created by Pete (Solo), he kindly donated his model for my research into character creation in SU.
You will notice from the png the coyote on the left is solos, i had to modifly the original model to get a T-Pose as depicted on the right.
[flash=600,450:3580abd6]http://www.youtube.com/v/C0fdIeAPM3w&feature=g-upl[/flash:3580abd6]Again thanks Solo for your help in my research
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That's awesome, nice to see my Wile E Coyote got some good dance moves.
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Wow, that's awesome. I bet that with those moves, Wile E Coyote can finally catch that roadrunner.
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This guy is awesome too. Done with Skethcyphysics
http://raskayu77.deviantart.com/
http://sketchup.google.com/3dwarehouse/details?mid=c73d40991dbc288b37304c8a5bdbe6a2 -
That is very impressive, unfortunately it can only work in sketchup, great find thu
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@solo said:
That's awesome, nice to see my Wile E Coyote got some good dance moves.
Its rewarding to see a character you created come to life
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Heres a simple test of the the sketchup created character in XSI by Joshua Blazer from seattle, a simple but early test, as you can see from the animation the mesh is slightly breaking up, i put this down to non welded edges so they will need to be welded/glued, which ever term you prefer, also the fingers dont bend as there are no creases on the fingers to allow joints to bend but i will addreas this also, not a bad test but it is effective for its first test if i do say so myself, so any suggestions for the best method of welding edges in SU, i see there are more than 1 method, im aware it can be imported into blender and done this way but im lookng for an SU way around this and weld the edges in SU and export the model with the welded edges for 3D MAX and XSI.
[flash=600,370:3cjwdsgq]http://www.youtube.com/v/FpRWpgiWbBw&feature=youtu[/flash:3cjwdsgq]
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