sketchucation logo sketchucation
    • Login
    πŸ€‘ SketchPlus 1.3 | 44 Tools for $15 until June 20th Buy Now

    Test Renders IBL

    Scheduled Pinned Locked Moved WIP
    11 Posts 4 Posters 2.1k Views 4 Watching
    Loading More Posts
    • Oldest to Newest
    • Newest to Oldest
    • Most Votes
    Reply
    • Reply as topic
    Log in to reply
    This topic has been deleted. Only users with topic management privileges can see it.
    • olisheaO Offline
      olishea
      last edited by olishea

      Hello, first render I've posted in a while.

      Just a quick reflection study with Thea of an old model and a test spherical panorama I made.

      I made the spherical hdr at 14,000x7,000 pixels πŸ’š but 5000x25000 seems to be enough for rendering.

      Just IBL, no PP. Infinite ground plane as shadow catcher.

      http://i654.photobucket.com/albums/uu269/olishea/1k_mapped_zps620c8605.jpg

      http://i654.photobucket.com/albums/uu269/olishea/test2_zpsc75251b0.jpg

      Found this lurking under the twisted hazel!

      http://i654.photobucket.com/albums/uu269/olishea/test3_zps6d6b4016.jpg

      oli

      1 Reply Last reply Reply Quote 0
      • pilouP Offline
        pilou
        last edited by

        β˜€

        http://www.kingtet.com/images/blob.jpg

        http://3.bp.blogspot.com/_6jLjU-fvKyI/SVRbxk8-iSI/AAAAAAAAAJc/eDSx6zPnz3w/s320/prisonier.jpg

        Frenchy Pilou
        Is beautiful that please without concept!
        My Little site :)

        1 Reply Last reply Reply Quote 0
        • olisheaO Offline
          olishea
          last edited by

          πŸ˜†

          I like balls, blobs, spheres...call them what you will! πŸ˜†

          oli

          1 Reply Last reply Reply Quote 0
          • L Offline
            liam887
            last edited by

            @olishea said:

            Hello, first render I've posted in a while.

            Just a quick reflection study with Thea of an old model and a test spherical panorama I made.

            I made the spherical hdr at 14,000x7,000 pixels πŸ’š but 5000x25000 seems to be enough for rendering.

            Just IBL, no PP. Infinite ground plane as shadow catcher.

            http://i654.photobucket.com/albums/uu269/olishea/1k_mapped_zps620c8605.jpg

            http://i654.photobucket.com/albums/uu269/olishea/test2_zpsc75251b0.jpg

            I have no idea how to do this in Thea can you post some screenshot instructions when you have time.?
            Cheerd

            VISIT MY ONLINE GALLERY
            http://www.robotsvdinosaurs.com/

            1 Reply Last reply Reply Quote 0
            • olisheaO Offline
              olishea
              last edited by

              Hi Liam,

              In environment settings (on the right), click IBL and then insert a spherical panorama, make sure you disable sun and physical sky. Hit render. Solo made a vimeo on shadow catcher material if you google. Pretty easy.

              The hard part is making the spherical panorama! 33 RAW images of different exposures combined into one HDR. Renders VERY quickly with no noise.

              I added another render to the first post.

              oli

              1 Reply Last reply Reply Quote 0
              • L Offline
                liam887
                last edited by

                @olishea said:

                Hi Liam,

                In environment settings (on the right), click IBL and then insert a spherical panorama, make sure you disable sun and physical sky. Hit render. Solo made a vimeo on shadow catcher material if you google. Pretty easy.

                The hard part is making the spherical panorama! 33 RAW images of different exposures combined into one HDR. Renders VERY quickly with no noise.

                I added another render to the first post.

                Have you got one I can practice with if thats ok with you? I do have some but they are all low rez.

                VISIT MY ONLINE GALLERY
                http://www.robotsvdinosaurs.com/

                1 Reply Last reply Reply Quote 0
                • olisheaO Offline
                  olishea
                  last edited by

                  PMd

                  oli

                  1 Reply Last reply Reply Quote 0
                  • N Offline
                    notareal
                    last edited by

                    @olishea said:

                    Infinite ground plane as shadow catcher.

                    If you use just a large enough square plane (where shadows should cast) with shadow catcher, convergence should be faster. Also for better shadows you should try new mappings; frontal projection is best for well defined shadows and if you want some reflections from the ground mesh (nigec's example at http://www.thearender.com/forum/viewtopic.php?p=71175#p71175) or camera mapping (tutorial by george_drakakis http://www.thearender.com/forum/viewtopic.php?f=91&t=10390)

                    Welcome to try [Thea Render](http://www.thearender.com/), Thea support | [kerkythea.net](http://www.kerkythea.net/) -team member

                    1 Reply Last reply Reply Quote 0
                    • olisheaO Offline
                      olishea
                      last edited by

                      Thanks for the links notareal. Had to drink some coffee before I started reading them! πŸ˜†

                      I've been out of the rendering circle for a while so good to get back into it.

                      Can shadow catchers receive caustics yet? tried this a year ago but no success.

                      oli

                      1 Reply Last reply Reply Quote 0
                      • olisheaO Offline
                        olishea
                        last edited by

                        stereo projection, just for fun (not high dynamic range)

                        http://i654.photobucket.com/albums/uu269/olishea/DSC_0934_067Panoramastereo_zpsc6fc2eda.jpg

                        oli

                        1 Reply Last reply Reply Quote 0
                        • N Offline
                          notareal
                          last edited by

                          @olishea said:

                          Can shadow catchers receive caustics yet? tried this a year ago but no success.

                          No caustics with shadow catcher at the moment, is just a simple way to embed objects to the environment. With frontal projection and camera mapping you can have all features. You will map actual models or simplified models, so you have all material features, including reflections. They sort of relative to SU photo match and projected textures (naturally without modelling).

                          Welcome to try [Thea Render](http://www.thearender.com/), Thea support | [kerkythea.net](http://www.kerkythea.net/) -team member

                          1 Reply Last reply Reply Quote 0
                          • 1 / 1
                          • First post
                            Last post
                          Buy SketchPlus
                          Buy SUbD
                          Buy WrapR
                          Buy eBook
                          Buy Modelur
                          Buy Vertex Tools
                          Buy SketchCuisine
                          Buy FormFonts

                          Advertisement