Great job sir! it looks real! I just want to ask sir.. How did you made the Ambient Occlusion in an interior scene if you do not have glass or open areas to illuminate your scene. I'm having problem with my interiors when I make Ambient Occlusion. Your output is great! Can you teach me how you illuminated the scene without open areas? Thanks a lot in advance!
@unknownuser said:
I'm a huge bike fan and I'm impressed by the work you guys are doing. I'm just curious what time these models take to make.
thanks valaki4 for comment and question,
i did this for hobby, sometimes i did about 3-4 hours or more,, it depend with my mood ,,and details in the bikes,,for simple bike like vespa or matic bike ,,i just need 2 hours because it was not too have any detail in the vehicle..
it's fun man,,why don't you try it for fun,,?
Disaster happened....
I had to restore my laptop to factory setting and lost everything
So I have to start again.
Here is another concept of a sci-fi door.
Yes it's on sketchup but I don't know how to change the materials included in the model so it just shows as black.
The door has a more detail and is not completely smooth..
Going to start some more vents and floor panels next week.
Enjoy!
[sketchfab]Sci fi door.zip (click to view in 3D)
[image: thumbnail_448.png]
[/sketchfab]
just noticed that, I will have to fix it
and yes I did the models are pretty simple for them though, i can post later if you like
My only comment is: your wheels are cutting through the bender or whatever you want to call it.
Did you model the bees? is there a closeup of them? That would be fun if these bees were actually cyborg bees with organic body and head but with cybernetic legs and wings.
Best,
_KN[/quote]
@rich o brien said:
Spent some time using Mick the Greek's displacement workflow in Blender.
Here's the orignal Blender render which is very dark...
[attachment=3:3tr1fn99]<!-- ia3 -->render-2-original.png<!-- ia3 -->[/attachment:3tr1fn99]
Here's a curves adjusted version...
[attachment=0:3tr1fn99]<!-- ia0 -->render-2-original-adj.png<!-- ia0 -->[/attachment:3tr1fn99]
Here's the OTT post-pro which is best enjoyed at full res...
[attachment=2:3tr1fn99]<!-- ia2 -->render-2.png<!-- ia2 -->[/attachment:3tr1fn99]
Here'd the SU model in SU2013 64bit Pro Ultimate Edition Beta that now handles millions of polygons....
[attachment=1:3tr1fn99]<!-- ia1 -->Image 9.png<!-- ia1 -->[/attachment:3tr1fn99]
...no it's not not...it's Blender's new Freestyle rendering option which is incredible.
How did you add all that texture to the surface of that cylinder?
Thanks Daniel, I think the background is curtessy of the twilight forum but I cannot be certain, I shall leave it here in case anyone wants it.
[image: gFeV_snowtrees_seamless_800NPR.png]
Looks very nice SDF
I've been playing around with CryEngine 3 myself lately and I'm getting pretty excited by it. Very easy to use and with nice results. My idea was use CryEngine 3 for just the terrain/scenery modeling and then export that and combine it with my renderings from SketchUp in Photoshop. That way I would overcome the texturing problems and somewhat lack of photo-realism that comes from doing all the final compositions and renderings in CryEngine. One problem I've stumbled upon though is how would I go about exporting my final scene from CryEngine, as an image, to Photoshop without having to resort to the good old print screen button ? Is there a better way of doing this? Some option I'm not seeing or maybe a third-party plugin of some sort?
Thanks in advance for your help and again, congratulation on your project!
Thanks Daniel!
Here comes a new shot, kitchen side with wiew to the outside through the green house.
Don't spent to much time on the computer those days, weather is so fine and the swimming pool is very attractive
Nice weekend to you all.
[image: DLHa_masloin15.jpg]
...and done.
Not all the little details are in place. The poly count was getting to high. (click on the picture for larger image)
[image: MYrH_backpatiofinal1.jpg]
Wow! I've been doing a lot with sketchy physics and ruby; I think you have inspired me to jump more into rendering. Any tutorials or workflow you can recommend?
Interesting reading, since increasing saturation in Twilight, but of the lighting only, has been a question of mine as well. I am not doing architectural renders, but special events, which sometimes requires soft lights and other times I need the sharp almost neon lights that go along with these types of events. For example, spot lights under palm trees in the Bahamas and which totally light up the underside of the fronds with a bright highly saturated light. For this reason I prefer the saturation settings in LightUp which gives you some really vibrant colours.
i like to use my glasses,,or my eyes get more minus,,,:D
you must be crazy man,,,it's oke,, no,,no,,i mean,,it's amazing,,no more then that,, can not talk,,,speechless..