🫛 Lightbeans Update | Metallic and Roughness auto-applied in SketchUp 2025+ Download
  • Villa Palladio

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    tinanneT
    It's very nice. Lighting is dramatic. I like it. My crit: everything looks too smooth. Keep going!
  • Holiday Card Ideas

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    tinanneT
    Jason. You always do the best Christmas cards!
  • Another car ish, a bit........

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    Mike AmosM
    Well at least I know I am not going completely mad, I was saving THAT for a rainy day when I really NEED it................
  • Baseball Stadium

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    C
    Here are some photos of my bullpen updates. Couldn't have done this without Box's help. [image: cj8S_BullpenComp1.jpg] [image: 6R5U_BullpenComp2.jpg] [image: HhUJ_BullpenComp3.jpg]
  • Basketball court.

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    Rafferty94R
    This is far from finished. Thanks for the feedback. The pole/hoop is a component and I placed it there just so I could render it with the court. Juts looked at your post Travis and it looks good! Coming along good for someone who's been using SU for a short time.
  • Spaceship (Collaborative Project)

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    MarianM
    @bryan k said: Wow! Great render. @unknownuser said: A Space Ferrari! Else do you know this thing ? Thanks. A Ferrari is not really the look i'm after. I'll have to texture it to make it look better. It's gonna take a while. Wow, that's cool.
  • Mascara House WIP

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    Mike AmosM
    Having had a look at the room allocation, there appears to be a problem. They have a 'kids room' but only one bedroom I can see, are the 'kids' put on a coathanger every night and tidied away into a wardrobe? THAT could catch on........
  • [WIP] Thundertank

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    Mike AmosM
    @thebadbutcher said: i need a copy of this asap. Then, I think you need to make it.
  • Rolleiflex Automat [Model Progression Thread]

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    Bryan KB
    Thanks Carsten.
  • Warehouse Facility.

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    ElibjrE
    This is a neat project. Maybe add a couple of small dumpsters. But this looks good. Maybe take artisan an run a version through a poly reducer and then you can add one or two more items . And remember if you switch to wireframe mode you can move around easier! Then go to hidden line just to render.
  • Lumion + xfrog vegetation

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    CarlohC
    I had the same problem with missing leaves, although i didn't notice it at first because i had no referrence how they should appear and i thought "this is it" Annyhow i don't use Lumion anymore due to it's lack of realism i was looking for. Now that I purchased the full Maxwell Studio license i can use the Xfrog models withouth any workarounds and also using instancing it is quite nice perfomancewise.
  • My first project.......in SU

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    Bryan KB
    I'm not seeing the new pictures.
  • Journey Through Space And Time movie

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    Leonard96L
    Thanks!
  • Abandoned Housing Site.

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    Rafferty94R
    UPDATE: Added some textures to the model and tweaked them in MAXWELL. Getting the wall roughcast color right. Also got to tone down the color of the wood. Few little modelling suprises will be added depending on how they look. Watch this space next week! [image: hxDq_shackwithtextures.png] [image: 4JaH_shackwithtextures2.png] [image: DwDT_nearcompletion.png]
  • My job

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    A
    I want your job
  • "TRUNG THU" Barbie's Holiday

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    Bryan KB
    Different than the usual model and well done.
  • Modern bathroom rendering, looking for feedback

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    cottyC
    Some points to consider: All openings through which light can "escape" (directly to the background or environment) must be covered with exit portals. The exit portal normals must point inwards. Bi-directional path tracing mode must be used. Glass acceleration cannot be used. source: http://www.indigorenderer.com/documentation/manual/indigo-sketchup/tutorials/using-exit-portals-sketchup
  • Bachelor studio flat

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    Z
    Car wall accent looks good!
  • Geodesic Dome from Script

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    GubermenschG
    Starting a project tomorrow evening with this plugin as the foundation. I'll be sure to post the final product here and reference you elsewhere. Thanks again!
  • Interior - difuse + AO + Z depth + self ilumination

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    W
    Great job sir! it looks real! I just want to ask sir.. How did you made the Ambient Occlusion in an interior scene if you do not have glass or open areas to illuminate your scene. I'm having problem with my interiors when I make Ambient Occlusion. Your output is great! Can you teach me how you illuminated the scene without open areas? Thanks a lot in advance!

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