Wow! I've been doing a lot with sketchy physics and ruby; I think you have inspired me to jump more into rendering. Any tutorials or workflow you can recommend?
Interesting reading, since increasing saturation in Twilight, but of the lighting only, has been a question of mine as well. I am not doing architectural renders, but special events, which sometimes requires soft lights and other times I need the sharp almost neon lights that go along with these types of events. For example, spot lights under palm trees in the Bahamas and which totally light up the underside of the fronds with a bright highly saturated light. For this reason I prefer the saturation settings in LightUp which gives you some really vibrant colours.
i like to use my glasses,,or my eyes get more minus,,,:D
you must be crazy man,,,it's oke,, no,,no,,i mean,,it's amazing,,no more then that,, can not talk,,,speechless..π
Well, I know I haven't posted in a while, but I wanted to provide a little bit of closure. The final convention poster is still quite a long way off from completion, but I wanted to show how I resolved the red navigation light issue in Photoshop.
Any suggestions to where i can get toon textures, not many available on the web, or even tuts on how to create good toon textures, i hope ye all give iron sight studies and I your support π
The reference is too good, and too detailed to be a 3d. I will further investigate.I worked in the joinery factory and I tell you veneers do repeat specially if they are from one batch, and yes we do flip them sometimes, just to break the noticeable repeats.