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    Interior - difuse + AO + Z depth + self ilumination

    Scheduled Pinned Locked Moved WIP
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    • R Offline
      rcossoli
      last edited by

      I'm currently working on some personal work, trying out different possibilities of post production through different rendering maps that can be done with vray, adding to this the AO pass is done with version 1.48.89 (in my case) gives very successful and the amount of knowledge as the possibilities are vast.
      If you have questions or criticism do not hesitate to do it, no problem the answer.
      Thanks
      Greetings

      http://img683.imageshack.us/img683/723/interior2copia.jpg

      original render + AO + self ilumination + Z depth

      http://img517.imageshack.us/img517/9141/interior6.png

      Final render

      C&C are wellcome

      THREEDIMENSIONSWEB dot COM

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      • olisheaO Offline
        olishea
        last edited by

        excellent! if somebody told me it was a photo I would believe them!! you can make some really stunning images by overlaying these different renders. I find overlaying depth render instantly adds, well, depth lol

        I like the blur on the final render, very subtle πŸ‘

        oli

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        • R Offline
          rcossoli
          last edited by

          Thanks, I'm glad you like the final result
          actually there is much to discover with this method of overlapping maps in vray

          THREEDIMENSIONSWEB dot COM

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          • W Offline
            wingman
            last edited by

            Great job sir! it looks real! I just want to ask sir.. How did you made the Ambient Occlusion in an interior scene if you do not have glass or open areas to illuminate your scene. I'm having problem with my interiors when I make Ambient Occlusion. Your output is great! Can you teach me how you illuminated the scene without open areas? Thanks a lot in advance! πŸ˜„

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