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    drewswift

    @drewswift

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    Latest posts made by drewswift

    • RE: The future of war

      @mike amos said:

      Are you trying for a robo cop alike soldier robot? From a practical point of view 'bots are likely to come in two varieties, flying and tracked/wheeled. For a humanoid type yours has more credibility than many around but the non textured image seems to suit more render types. Urban and many rural scenarios are better covered by a single drab colour as far as military practise goes. To be really up to date your 'bot would not hold a weapon system like a human, the hydraulic system would be easily capable stability wise and binocular vision over a wider field would enable range data to be more accurate anyway. Likely to be radar or ladar based rather than optical.

      Ah thank you for the input. I actually gave a lot of thought to using a humanoid form for this type of robot. Really military applications are just one use for them. there is a level of shock and awe with human form on the battlefield. I know you can't see it in this version of the model but there are two additional sensor modules in the torso for radar and ultrasound.the optic systems are really just for show and to confuse attackers. The head it's self contains only sensors the main computer is housed deep in the chassis. another thing I was thinking with the humanoid form was to lower the arm joins and ad an extra segment to give the limbs a range of movement far beyond that of any human. the limbs can move independently upwards to a 360 degree angle giving the platform a lot more versatility over harsh terrain that a wheeled or tracked type robot. I personally would want to see these sorts of robots in peaceful civilian application but with any new tech the military is always the biggest buyer. But thanks again you have just given me the idea to make an whole presentation about it if it was an actual product. btw you have any good tutorials for texturing in sketchup?

      posted in WIP
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      drewswift
    • The future of war

      Hey just wanted to drop a robot design on you guys. I'm still debating weather to paint over the model or not. Any tips folks?


      Combat robot .jpg

      posted in WIP
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      drewswift
    • RE: Agricultural robot concept

      just noticed that, I will have to fix it
      and yes I did the models are pretty simple for them though, i can post later if you like
      My only comment is: your wheels are cutting through the bender or whatever you want to call it.

      Did you model the bees? is there a closeup of them? That would be fun if these bees were actually cyborg bees with organic body and head but with cybernetic legs and wings. πŸ˜‰

      Best,

      _KN[/quote]

      posted in WIP
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      drewswift
    • Tank tracks and realistic tires

      anyone know any good tutorials for tank tracks and realistic tires?

      posted in Newbie Forum sketchup
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      drewswift
    • RE: Agricultural robot concept

      @hellnbak said:

      Nicely done, the details are great πŸ‘

      I was wondering tho, if it's purpose is to deliver the drones, what is the function of all the arms?

      Also, if it is to operate in fields maybe a more aggressive tread would be called for?

      yes a more treded wheel wwould work better, the main body of hive would still function independently of the drones as a farming robot, the arms will have multi tools that can be changed for whatever situation is needed.

      posted in WIP
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      drewswift
    • RE: Agricultural robot concept

      thanks very much friends =),

      posted in WIP
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      drewswift
    • RE: Something SciFi-ish

      @rich o brien said:

      Spent some time using Mick the Greek's displacement workflow in Blender.

      Here's the orignal Blender render which is very dark...

      [attachment=3:3tr1fn99]<!-- ia3 -->render-2-original.png<!-- ia3 -->[/attachment:3tr1fn99]

      Here's a curves adjusted version...

      [attachment=0:3tr1fn99]<!-- ia0 -->render-2-original-adj.png<!-- ia0 -->[/attachment:3tr1fn99]

      Here's the OTT post-pro which is best enjoyed at full res...

      [attachment=2:3tr1fn99]<!-- ia2 -->render-2.png<!-- ia2 -->[/attachment:3tr1fn99]

      Here'd the SU model in SU2013 64bit Pro Ultimate Edition Beta that now handles millions of polygons....

      [attachment=1:3tr1fn99]<!-- ia1 -->Image 9.png<!-- ia1 -->[/attachment:3tr1fn99]

      ...no it's not not...it's Blender's new Freestyle rendering option which is incredible.

      How did you add all that texture to the surface of that cylinder?

      posted in WIP
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      drewswift
    • RE: Pacific rim Jaeger concept art

      @ken28875 said:

      @rich o brien said:

      TGI 3D also has some cool tools.

      Ah, somehow I did not see your post. You beat me to it, Rich. πŸ˜‰

      _KN

      yes this is what i'm looking for, do you think you can link me to these plugins?

      posted in Gallery
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      drewswift
    • RE: Pacific rim Jaeger concept art

      thanks fellas

      posted in Gallery
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      drewswift
    • RE: Pacific rim Jaeger concept art

      well I know this is going to be hard to explain but I'm looking for something close to the Artisan plugin.

      posted in Gallery
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      drewswift