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  • Agricultural robot concept

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    D
    just noticed that, I will have to fix it and yes I did the models are pretty simple for them though, i can post later if you like My only comment is: your wheels are cutting through the bender or whatever you want to call it. Did you model the bees? is there a closeup of them? That would be fun if these bees were actually cyborg bees with organic body and head but with cybernetic legs and wings. Best, _KN[/quote]
  • Something SciFi-ish

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    D
    @rich o brien said: Spent some time using Mick the Greek's displacement workflow in Blender. Here's the orignal Blender render which is very dark... [attachment=3:3tr1fn99]<!-- ia3 -->render-2-original.png<!-- ia3 -->[/attachment:3tr1fn99] Here's a curves adjusted version... [attachment=0:3tr1fn99]<!-- ia0 -->render-2-original-adj.png<!-- ia0 -->[/attachment:3tr1fn99] Here's the OTT post-pro which is best enjoyed at full res... [attachment=2:3tr1fn99]<!-- ia2 -->render-2.png<!-- ia2 -->[/attachment:3tr1fn99] Here'd the SU model in SU2013 64bit Pro Ultimate Edition Beta that now handles millions of polygons.... [attachment=1:3tr1fn99]<!-- ia1 -->Image 9.png<!-- ia1 -->[/attachment:3tr1fn99] ...no it's not not...it's Blender's new Freestyle rendering option which is incredible. How did you add all that texture to the surface of that cylinder?
  • Landscaping Project

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    mitcorbM
    Feel free to do so. But you are under no obligation.
  • A view out of the window.

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    Mike AmosM
    Thanks Daniel, I think the background is curtessy of the twilight forum but I cannot be certain, I shall leave it here in case anyone wants it. [image: gFeV_snowtrees_seamless_800NPR.png]
  • First Look at a CryEngine 3 level buildings designed with SU

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    uhanamU
    Looks very nice SDF I've been playing around with CryEngine 3 myself lately and I'm getting pretty excited by it. Very easy to use and with nice results. My idea was use CryEngine 3 for just the terrain/scenery modeling and then export that and combine it with my renderings from SketchUp in Photoshop. That way I would overcome the texturing problems and somewhat lack of photo-realism that comes from doing all the final compositions and renderings in CryEngine. One problem I've stumbled upon though is how would I go about exporting my final scene from CryEngine, as an image, to Photoshop without having to resort to the good old print screen button ? Is there a better way of doing this? Some option I'm not seeing or maybe a third-party plugin of some sort? Thanks in advance for your help and again, congratulation on your project!
  • Corvette Vision Stingray Concept

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    okomtaO
    hahahah,,,ok i got it,,,
  • Another my home project

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    elmerE
    Thanks Daniel! Here comes a new shot, kitchen side with wiew to the outside through the green house. Don't spent to much time on the computer those days, weather is so fine and the swimming pool is very attractive Nice weekend to you all. [image: DLHa_masloin15.jpg]
  • My Back Patio

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    Bryan KB
    ...and done. Not all the little details are in place. The poly count was getting to high. (click on the picture for larger image) [image: MYrH_backpatiofinal1.jpg]
  • Motivational poster -WIP

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    pietervP
    Well done, I like the simplicity of the design.
  • Power Play Chair and Ottoman

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    Bryan KB
    Very nice!
  • Combination of sketchup and sketchyphysics animation

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    M
    Wow! I've been doing a lot with sketchy physics and ruby; I think you have inspired me to jump more into rendering. Any tutorials or workflow you can recommend?
  • Remember

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    olisheaO
    Why Irish? I'm English. He's obviously cooking beans on toast!
  • Learning to Render (using Twilight)

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    tademaT
    Hello Box, "I make one bit now and want to see how it looks rendered" afraid you've caught the rendering bug! thankfully there's no known cure John
  • How To Improve My Render And Les Post Work

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    KathrynGK
    Interesting reading, since increasing saturation in Twilight, but of the lighting only, has been a question of mine as well. I am not doing architectural renders, but special events, which sometimes requires soft lights and other times I need the sharp almost neon lights that go along with these types of events. For example, spot lights under palm trees in the Bahamas and which totally light up the underside of the fronds with a bright highly saturated light. For this reason I prefer the saturation settings in LightUp which gives you some really vibrant colours.
  • Star Trek Constitution Class, My version

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    KrisidiousK
    Sweet...
  • A post processing experiment

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    okomtaO
    i like to use my glasses,,or my eyes get more minus,,,:D you must be crazy man,,,it's oke,, no,,no,,i mean,,it's amazing,,no more then that,, can not talk,,,speechless..
  • Bathroom

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    Bryan KB
    Very nice!
  • Space Station Convention Teaser

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    G
    Well, I know I haven't posted in a while, but I wanted to provide a little bit of closure. The final convention poster is still quite a long way off from completion, but I wanted to show how I resolved the red navigation light issue in Photoshop. [attachment=1:35vg27m9]<!-- ia1 -->Bellevue%20Station%204-3.jpg<!-- ia1 -->[/attachment:35vg27m9] And a rough draft of what the whole poster will look like: [attachment=0:35vg27m9]<!-- ia0 -->Pretzcon-2014-mockup-300dpi%20-%20Copy.jpg<!-- ia0 -->[/attachment:35vg27m9] I think it's a great success! Thanks for all the input! [image: hFiC_BellevueStation4-3.jpg] [image: 29WC_Pretzcon-2014-mockup-300dpi-Copy.jpg]
  • Draft a house in wooded area Update (16 abr 13)

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    P
    Hi Tina. Thank you very much for your opinion Yes, i work more an d less 3 to 4 hours to day, for about 2 months. The final plans were less worked. But this the end for my own satisfaction. The customer, prompt payment and joy Regards Pedro
  • [WIP] Iron Sight Studios-Unity3D Game Dev

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    tinanneT
    @iichiversii said: Any suggestions to where i can get toon textures, not many available on the web, or even tuts on how to create good toon textures, i hope ye all give iron sight studies and I your support I don't know if this helps you, but just ran across this tut by BooFredLay: http://sketchucation.com/shop/books/30-intermediate/171-character-modeling-in-sketchup

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