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  • Super Autosave Archiver...

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    CadFatherC
    Jim, even i understand that now, thanks! EDIT: works well
  • [Plugin] PronButton

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    A
    @unknownuser said: I ask myself... "why?". Please sketch a scenario where this script would be of use, so I may better understand what this script does, your site describes even less than here. Many thanks. It was intended to be a fun script for distraction: Click the button, a full screen window will open and show one of the images from the img directory, i.e. the "getStringFromObj()" image. But in the German subforum I got the idea to go on developing it with the intent to have fast acces to model relevant images (ground plans and so on). azuby
  • Ruby top 50 ?

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    R
    Smustard Top 15: FREE SCRIPTS 1 Windowizer3 2 MakeFaces 3* Weld 4 FlightPath 5 StrayLines 6 CurveStitcher 7 Stitcher 8 PathCopy 9 ChamferAlongPath 10 ReverseFaces 11 Bomb 12 CenterPoint 13 GroupByTexture 14 CameraLines 15 Drop [url=http://www.smustard.com/script/ProgressBar:1v7g4l7u]"ProgressBar"[/url:1v7g4l7u] is #3 in total downloads, but was omitted as it is not a standalone script PAY SCRIPTS 1 [url=http://www.smustard.com/script/3DTextTool:1v7g4l7u]3DTextTool[/url:1v7g4l7u] 2 [url=http://www.smustard.com/script/CloseOpens:1v7g4l7u]CloseOpens[/url:1v7g4l7u] 3 [url=http://www.smustard.com/script/IntersectOverlaps:1v7g4l7u]IntersectOverlaps[/url:1v7g4l7u] 4 [url=http://www.smustard.com/script/PresentationBundle:1v7g4l7u]PresentationBundle[/url:1v7g4l7u] 5 [url=http://www.smustard.com/script/Flatten:1v7g4l7u]Flatten[/url:1v7g4l7u] 6 [url=http://www.smustard.com/script/DeleteShortLines:1v7g4l7u]DeleteShortLines[/url:1v7g4l7u] 7 [url=http://www.smustard.com/script/DashedLines:1v7g4l7u]DashedLines[/url:1v7g4l7u] 8 [url=http://www.smustard.com/script/Nudge/:1v7g4l7u]Nudge[/url:1v7g4l7u] 9 [url=http://www.smustard.com/script/ExplodeImplode:1v7g4l7u]ExplodeImplode[/url:1v7g4l7u] 10 [url=http://www.smustard.com/script/Randor:1v7g4l7u]Randor[/url:1v7g4l7u] 11 [url=http://www.smustard.com/script/Repaint:1v7g4l7u]Repaint[/url:1v7g4l7u] 12 [url=http://www.smustard.com/script/FlightPath2:1v7g4l7u]FlightPath2[/url:1v7g4l7u] 13 [url=http://www.smustard.com/script/TextureHelper:1v7g4l7u]TextureHelper[/url:1v7g4l7u] 14 [url=http://www.smustard.com/script/NightSky:1v7g4l7u]NightSky[/url:1v7g4l7u] 15 [url=http://www.smustard.com/script/PageExIm:1v7g4l7u]PageExIm[/url:1v7g4l7u]
  • Looking for a Script

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    Dave RD
    That would be it. I expect I went right by it when I looked there. My would say, "you were looking like a guy." And then she'd Thanks.
  • Shear object?

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    PixeroP
    Thanks now it works. I'd forgot to put the icon in.
  • SketchyPhysics2 beta released

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    C
    @darth hideous said: :thumb: Do you have a Warehouse account? I'd love to see some models...Hey, I cant use the ossciator or the magnet joints. Search for "SketchyPhysics" on 3d warehouse. There are tons of models. Oscillator joint was replaced by a setting in piston. Magnet doesn't work yet. Chris
  • Mover does not go

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    J
    @gata said: Nudge was the first script that used the arrow keys to nudge all sorts of stuff http://www.smustard.com/script/Nudge. The Move Wizard in RpTools/Space Design also moves everything http://forums.renderplus.com/wiki/index.php?title=RpTools#Move_Wizard but works in PCs only. I'm planning on trying a new move-like Tool that is keyboard only. I don't care for the dialog myself. I think with a well written instructions, intuitive functions, and using only keyboard with modifiers; a new mover could be a efficient tool. I think I'll go try Jan's jsMoveTool now...
  • [Plugin] LayerExIm.rb

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    B
    TIG, Thank you so much.
  • Multi-layers wall tool is back !

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    JClementsJ
    Didier, Thanks. It seems to work as you described. Appreciated the PDF instructions as well. John
  • Points cloud script update

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    Didier BurD
    Here (New Board) http://www.sketchucation.com/forums/scf/index.php
  • Automatic projected mapping script request

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    N
    more images [image: image.jpg] [image: 2dproject5.jpg] [image: 2dproject4.jpg]
  • [Plugin] Demeter - Energy Analysis in Sketchup

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    M
    Hi Rick, Thanks for your feedback and other help. I agree, the menu would be neater within a submenu especially when using many different plugins. We've just released an updated beta version of Demeter that does this. The overall folder structure has been improved and the plugin should now be compatible with your Organizer plugin. It is also now compatible with the Mac OS X version of Sketchup and has had various other improvements. The new version can be downloaded at:http://greenspaceresearch.com/demeter.html Thanks, Malcolm Murray
  • New script: cutting windows/doors

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    TIGT
    Well done Didier. A relatively painless way to give any cutting component some attributes so that it will punch a hole of the desired shape through a twin skinned wall - but only if you want it to... I see that you have ### disabled the observers (CuttingWindowWatch) till you get your head around them. They will need to be convoluted. To get the observers to work you'll need to attach themselves to each of the component instances as they cut the hole, AND also auto-load them in later sessions at startup to get them to continue to 'report' on those components as they change... Note how you need to add an observer to each instance [NOT the component's definition] for them to be useful later... You also need to add similar observers to all of the faces forming the reveal of the hole that the instance cuts. The hole's faces AND the matching instance all need to have a unique random-number attribute ID to tie them together - set at the moment the hole is cut. Later on, if an observer spots that the instance is moving it reads the transformation (you might need to remember the 'at rest' transformation when these attribs are first set and save that as an attribute too ?) The initial 'at rest' attrib can be read and updated to suit. A dialog could then ask if you want to keep this window and its hole linked together. If 'No' then their linking attributes and observers can be deleted: if 'Yes' then the associated faces with the same ID move by the same amount. Also these faces' transformations are also storable and can be updated to suit. This way you can choose to keep them linked and move together. You would also need an observer to spot them being copied so that the linking attribute IDs are either eased from the copies OR replaced with new unique IDs. If any one of the linked faces or the window instance are deleted then all of the remaining observers and attributes also need clearing from what's remaining - perhaps with a warning messing ? Scaling of the window should alos be reflected in rescaled reveal faces when the link is kept ? If a face of the hole moves then the other faces and the associated window should move with it IF they are to be kept linked... This linking by attributes and observers is like a weak grouping that lets you change some things that affect others as you work...
  • RickW... Fletch is back... :roll:

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    R
    Unfortunately the biggest drawback of all these match/group (by)layer/material- they don't work with the complex hierarchy (components nested in components)
  • New script to draw ARCS

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    G
    @jim said: One does not exist, but it could be done. Each Arc is made of line segments, and each arc has its own radius point. The line segments of any one of the Arcs should all have the same length. Therefore it is possible to find the lines that make up each arc, get the end points, center point, and radius; and finally re-create the arc. Would be very interesting if it will be developed. Personally I have very low practice with ruby scripting, but I think for the experts here in this forum wouldn't be a matter. Replying to Dave R, I already know weld.rb but the problem with that is the curves you joined together aren't editable like arcs (if you pick the middle point on an arc you can stretch it and change his shape)
  • Sunflow exporter update

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    I
    Thank you... i use this - 28.08.07: Edited by D. Bur: v 1.1, added lights support, save/load parameters. So i change string2string by Akelpad/i modify too, add some mats-syntax(old version of this forum had some my tests) No way - SkipyMan - renderman connection...i prefer free solution like sf or aqsis..
  • Most used scripts.

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    M
    My use of SU rather specialised and not representative, but I have greatly benefited from pipe along path & extrude along path points cloud put on layer My thanks to the respective authors. I have also used curve stitcher and angular dimension to good effect. And I love the go 2 school training videos!
  • Roof.rb v3.0

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    boofredlayB
    And I did not get you anything for Christmas TIG... thank you.
  • TubeAlongPath.rb and Square Ducts - Request (Attn: TIG)

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    H
    TIG, Thanks for pointing me in the direction of yet another of your fantastic scripts (ExtrudeAlongPath.rb) Works perfectly. I've never seen this one before. ... Thanks once again Regards Howard Leslie
  • Ruby Possibility?

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    A
    Yes, four scripts, plus two supports classes. No real reason why they couldn't all be in one Ruby but it makes the code too big for my tastes. I've been rushed off my feet the last couple of days (hence the lateness in replying) but I'll see if I can get then posted on here ASAP.

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