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Overview map

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  • T Offline
    tspco
    last edited by 17 Mar 2010, 11:04

    I was just doing a walk through of one of one of my models, once in a while I run into walls, simply because I did not know how close I was. Is there a plugin to trick to provide an overview map that sits as a inset window somewhere?
    Something that would indicate XY position as well as first floor, second floor, or basement would work great!

    SU make 2017, /Twilight Render Hobby
    Windows 10,64 bit,16GB ram, quad core Athlon 3.6 gHz proc. Anything else you want to know, ask me.

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    • D Offline
      Dave R
      last edited by 17 Mar 2010, 13:17

      That would be pretty slick for walk throughs, wouldn't it?

      Etaoin Shrdlu

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      (THERE'S NO PLACE LIKE)

      G28 X0.0 Y0.0 Z0.0

      M30

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      • T Offline
        tspco
        last edited by 17 Mar 2010, 23:13

        Yepper If the technology worked back in the super Nintendo days, I don 't see why it couldn't work here with the technology we have these days.
        Of course I am not a programmer, and don't even know where to start, not a clue.
        With all the brains here on this forum I am sure somebody will accept the challenge.

        SU make 2017, /Twilight Render Hobby
        Windows 10,64 bit,16GB ram, quad core Athlon 3.6 gHz proc. Anything else you want to know, ask me.

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        • C Offline
          Chris Fullmer
          last edited by 18 Mar 2010, 05:14

          I really like the idea of this, btw. I think it should all be possible. The hardest part would be figuring out exactly what themap should draw, and also I think it would require re-writing the navigation tools. But I think it might all be do-able. Rather interesting idea.

          Chris

          Lately you've been tan, suspicious for the winter.
          All my Plugins I've written

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          • D Offline
            Dave R
            last edited by 18 Mar 2010, 10:35

            Chris, it could be useful even if you aren't doing a walk through. I sometimes work on complex models with the camera positioned inside a component. I also demonstrate this to others. I manage with it just fine but sometimes others have a difficult time envisioning what I'm showing them. It would be kind of nice to have a map in a corner showing what it going on.

            Suppose the process included something like a section plane set at a user-determined height above the ground plane. The user would activate the plugin and enter the height. The plugin would create a section plane and perhaps get the edges like TIGs Section Cut Faces and use that for the map. You'd probably need a way to determine how much of the map is displayed as in how far do you zoom in on the map and so on.

            Could it be in a window of its own? Then would could put it off to the side of their SketchUp window or put it on a second monitor if the have it or whatever.

            All easy to ask for since I haven't a clue how to do it. 😄

            Etaoin Shrdlu

            %

            (THERE'S NO PLACE LIKE)

            G28 X0.0 Y0.0 Z0.0

            M30

            %

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            • T Offline
              tspco
              last edited by 18 Mar 2010, 11:05

              A simple section slice would be fine, you don't need any detail just simple 2D outlines. One might be able to activate a plan view that sits in a corner or it could be in a separate window. Or make where and how the map shows up user selectable. The data is already there in the drawing, but how to tap it?

              SU make 2017, /Twilight Render Hobby
              Windows 10,64 bit,16GB ram, quad core Athlon 3.6 gHz proc. Anything else you want to know, ask me.

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