⚠️ Important | Libfredo 15.6b introduces important bugfixes for Fredo's Extensions Update
  • [REQUEST] build inside faces

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    deaneauD
    oh yes thank you
  • Dude...

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    KrisidiousK
    I didn't realize it did that... that does suck. I also hate subscriptions into infinity. But man does he make some kool tools.
  • Move selection - relative to current position/coordinate VCB

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    Dave RD
    Entering values in the VCB is how you make changes using the native tools. That's not a work around.
  • [REQ] zoom extent of active group/component?

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    Dave RD
    There's a Zoom Extents in the Context menu that will do what you need. No keyboard shortcut required. Right click the desired entity and choose Zoom Extents. You're there. Can't get much more user friendly than that. It works on selected edges and faces, too.
  • Floorgenerator script 3ds - anything similar for SU??

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    KrisidiousK
    it wasn't her... It was Stephane O. She's working on adding floor geometry to this plugin. http://extensions.sketchup.com/en/content/oob-layouts Here's her site and she has lowered the price. 50% off. http://oob-su.com/
  • [Plugin] Cutlister

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    M
    @dave r said: So what did you change? I re-named the material.
  • LSS Zone

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    KrisidiousK
    Saw it, but I missed it coming out of Beta...
  • Plugin for adding laser cutter tabs

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    J
    I have flattery but the tab function doesn't work on 3D solids. I like to rough in my pieces and then add the tabs but flattery creates more work in the process and I can't specify lengths/squareness. It just takes the entire line segment and adds a tab. I need something to add like 5 tabs equal distance from each other and equal size along this parts edge. Also I need to intersect components not faces. Intersecting faces is a nightmare to clean up and not worth the time. I want to overlap two components and then intersect them without ever breaking the components up. Then I could make keys with the tab pattern in them and create the first piece then mate it to the second and intersect again. Slot 4 Tab would be really close to what I need but it's not working and the thread has not been updated since 2010.
  • [REQ] Find X of One Point, Y of Another

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    tridemT
    Actually I think it works quite the same way, only you don't type 'x' or 'y' but choose a direction (that is, X direction means Y coordinate of the point selected) run the LINE tool move the cursor over the first reference point, don't click the LMB, just let the point becomes a green dot hit the arrow key (right for x direction) now the Y coordinate is locked, just go to the second reference point click the LMB, the line will start at desired X-Y point [image: 8XMY_capture_001_07112013_162805.gif]
  • Input box plugin

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    kenK
    Thanks TIG for your response. Ken
  • Split model

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    M
    Thanks for suggestion I had totally forgot Zorro! The problem is that it seems to get me bug splat quite often. Maybe that is because my geometry is quite complex so I have examine my model a little.
  • Plugin Store, Plugins and Premium Membership...

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    ashscottA
    Loving the discussion. @renderiza said: This is true but apart form money I think the drive to learn should be the main source of motivation. I would love to share your perspective, it is the way this should function in an ideal world. Unfortunately things aren't ideal and, as any economist will tell you human beings respond to incentives If we want to push the Sketchup envelope then streamlining the system for getting incentives to the people who make new, exciting and useful things is the most efficient way to do it. The iOS app store is a prime example.
  • [Request] Select only horizontal and vertical faces

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    N
    Thanks Didier! But i have two problems using it... It also selects ALL vertical faces not only the axes oriented ones (same as the s4u_selectool). And it works not in groups/components for me. Maybe i should describe why i need it... When i use round corner i need to smooth the curve segments but i want the first edge of each rounding to stay unsmoothed to avoid shading problems when i render the model. This method works ok for me without the need of supporting edges. So the best thing would be a "Soften Edges" tool that sets the minimal smoothing angle for each edge and sets the start and end edge to unsmoothed. Maybe this could be an option of the round corner tool.
  • [Plugin] Select faces by orientation

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    renderizaR
    Thanks for the plugin! It would be nice to have toolbar buttons as well.
  • Gloss finish on vehicles

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    Dave RD
    What's your "problem"? There are any number of rendering application out there that will create the appearance of shiny surfaces. Kerkythea is a popular free application, There's a number of renderers that work within SketchUp as well as those that are stand alone. Pay attention to the adverts on the Sketchucation site. You'll find some of them advertised here.
  • [REQ] Detail Extractor

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    KrisidiousK
    @cadfather said: if it's a visual requirement, easier in layout with shapes and clip mask. modeling wise, if you could just get the 'closed 3d boundary' of the house shape, then you have a solid which can be intersected easily with solid tools, the result then replaced with the 'original' 3d house. While that works for a lot of cases it often leaves stuff in the background I don't want to show. Sonder uses styles in the view with fog that hides the background. It seems to work really well.
  • Eneroth Fractal Terrain Eroder

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    pilouP
    a cool noise maker!
  • FAK FollowMeAndKeep Still Not Right

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    W
    I am a ,I have a question for SketchUp 2013. when I install this FAK Follow Me And Keep it doesn't work. So how can I install?
  • [REQ] Print material list

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    J
    Thank you TIG. Very much appreciated!
  • Projection extension: missing icons

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    X
    Thanks again, I will do it right now.

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