ℹ️ Licensed Extensions | FredoBatch, ElevationProfile, FredoSketch, LayOps, MatSim and Pic2Shape will require license from Sept 1st More Info
  • Thickness or Shell Ruby... Thanks Fredo6

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    @unknownuser said: This exist for more 2 years You sure know how to hurt a guy!
  • Face Sun Plug-in

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    Thom: I would greatly appreciate it if you can do this. Thanks again for your help. @thomthom said: @construsol said: Thank you very much, this is just what I needed with the "Face Sun" Plug-in. I tested it by putting a perpendicular line to the plane that is facing the sun and it does not cast shadows, so it looks that it works great. One question, ¿How can a plane of a cube be selected and then the entire cube, not just the plane, faces the sun? Thanks again. @thomthom said: Made a quick plugin: http://forums.sketchucation.com/viewtopic.php?f=323&t=27499 I could make it orient the connected geometry to the selected faces. Doubt I have time until after the weekend though.
  • Connecting SketchUp to Pachube v0.2

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    thanks jim
  • [Plugin] SectionCutFace v2.0

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    TIGT
    There is a new version 2.4 available here - http://forums.sketchucation.com/viewtopic.php?p=172583#p172583 Please use this...
  • Sandbox script

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    Sand bax is one of SU's defalt plugins ... you can easily edit or use the script. the .rb file is open source . it's located in : Program..> SU...> Tools
  • End of a line

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    Pilou, thank you so much. I didn't even know how to search for it. Bless you.
  • Object Viewer for ABS object

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    K
    I did export it to a .DWG format, but when I imported it into SU, none of the lines transfered from the curved pipes. If I explode the drawings multiple times, I lose the pipes all together and get circles that were the end of the pipes. I was wondering if there was a way to convert the pipes, which seem to be object based, into a geometric form that would be recognized by SU. Thanks for the input.
  • [REQ] Connecter

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    numbthumbN
    I thought SU universe was polytheistic...
  • FredO6 and FredoScale

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    It still doesn't work! I put it on both possible directories (the are 2 places where I find sketchup plugins) Same appears with tools on surface an omni grid, even though installed by inbuilt installer... Funny question but: maybe it "suffers" from being moved so often? Problem is I do not refind the links to both FredO-plugins on sketchucation. It is really a bit annoying.
  • FredoScale 6.0 and LibFredo6

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    Hello, Finally I succeed to download and installing the plugin. I had to download it on another computer. On my computer it was not possible to download the ZIP files. The file extension kept changing.Changing it back afterwards was no solution. Once I had the zip files the installation went smooth. Thanks
  • Hollowing an object?

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    Thank you for your quick replies @Watkins Yes, a Shelling plugin would be great Skaling will work for cubes for example, but notas soon as there are shapes with curves or such. The walls get different strenghts, and the smaller object might penetrate the walls from the larger object ( http://www.nottoxic.com/wapcc/ae/aqua/curvedresizedsketch.png as a simple sample, but in this particular sample I could just draw a smaller tube). I do not have a specific sample as I mostly try to hollow the seperate segments now before 3D printing, but especially when working with existing models it would be neat to have a shelling tool in sketchup. A tool like in photo editors such as erode & dilate etc. would be neat. @d12dozr Hi Marcus, thank you for the welcome. I'll look into the push/pull tool, looks like it at least makes the manual process a lot easier Ah well, if it all was so easy that no work was involved, there would be no challange Fixing "Han Solo in Carbonite" with Sketchup which I found at Thingiverse was a challange though and pure madness. [image: med_P1070972_t.jpg] [image: med_P1070974_t.jpg] There I really just copied and scaled a copy, but had to model and cut a lot manually... As there was a deadline for printing with alumide, I had to rush it a bit. http://www.nottoxic.com/wapcc/3dd/alumide/med_P1070974.html Similar here; [image: med_P1070978_t.jpg] [image: med_P1070979_t.jpg] Only the flat version printed, I tried to simply scale a copy to make it hollow, but a few parts turned out to be too thin to be printable. The initial version should have looked like [image: ae3dDone.png] to replace the stolen car emblem of my GF's car For square shapes, Sketchup & Shapeways rock my socks though... [image: med_P1070957_t.jpg] http://www.nottoxic.com/wapcc/3dd/med_IMG_3611.html This little thing will hopefully fly next week, as soon as the TT Copter Control arives
  • Problems using windowizer

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    @rickw said: We've been discussing it, but I can't replicate the problem either. replicate?? i didn't get it mr. rick
  • [Request] Helix following curves

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    ken28875K
    Hi guys, Thanks for all the tips. Very useful. But I still cannot manage to get the correct result. Shape bender does work only for flat/2 dimensional curve. What I have is a complex 3 dimensional curve. TIG's method or the similar method that I used in my first images using Component Stringer works well only is the segments of the curve are equal. In that case I can probably join the helixs end-to-end, explode and weld them as TIG described. However, most of the curve that I use will mostly be composed of irregular segments. Therefore, all the methods that have been give won't work. Indeed, I just did another test with a curve with different sizes for the segment using Component Stringer. As you can see, it is not possible to join them end-to-end as the size of each helix is different from one another due to the different sizes of the segments. [image: helix_following_curve_04.jpg] What I hope is to have a plugin that will make the helix follow the complex 3 dimensional by connecting end-to-end and keeping it size consistent/uniform not matter the sizes of each of the segments that make the curve. I think it will be a great challenge to come up with that plugin, but if anyone has time and would like to think about it, I'll be much appreciated. Thank you, _KN p.s. I may even give a monetary donation as a token of my appreciation.
  • Move child component in dynamic component

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    Works great, thanks so much! I guarantee I would not have gotten that on my own. (PS I went with option 2 because the user can still move them on their own.) Thanks a lot, Dan
  • Optimize plugin code

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    For instance: iterating through a collection of entities and deleting some: Example - deleting faces. This is slow entities.each { |e| e.erase! if e.is_a?(Sketchup::Face) } This is faster: faces = [] entities.each { |e| faces << e if e.is_a?(Sketchup::Face) } entities.erase_entities(faces) Same goes for selection/deselecting. Anything where SU offers to do either per item or as an array of items - try to pass array of items.
  • Need help with finding correct plugin

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    See this Sketchupdatepost for instructions.
  • [Request] Textures applied to Scaled Group or Components

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    JClementsJ
    If it would not take much coding/time could we try a protype (would want the edges to remain the "default" color)? I've got Rick Wilson's script to remove all colors from a selection so it would easy to reverse the process. John
  • [REQ] axes memory

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    Chris FullmerC
    No, its not impossible for sure. I think that scene tabs have worked sufficiently well for most people who need to have different axis locations set, so no one has bothered with writing a separate plugin for it.
  • (REQ) Place Component by UV?

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    EarthMoverE
    A curved UV mapper?!!! As someone who builds and textures curved walls everyday, as well curving brick borders and such, that sounds as if it would make life soooo much easier. I'm looking forward to you tackling the remaining 5%. Let me know if you need help testing it out. Regarding the Component Tiler, perhaps Chris Fuller will catch wind and maybe think of expanding the concept into his component stringer?
  • HELP MAC &amp; kerkythea exporter

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    Your file path misses the bit that says whether or not this is the User's or Root's path to the Plugins folder. On a Mac, it is important to install all plugins in the Root plugins folder and to make sure the User plugins folder is at least empty and preferably deleted. On my machine, the path to the KT plun is Macintosh HD/Library/Application Support/Google SketchUp 7/SketchUp/Plugins/su2kt.rb there is also a su2kt folder in the same plugins folder. If you can't see a toolbar, make sure it is enabled through the View> Tool Palettes menu item.

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