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    Subdivide by Texture

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    • L Offline
      lexmonteiro
      last edited by

      I searched for a plugin that can do that, but either not found or did not know how to use 😳 , can anyone help me?

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      • thomthomT Offline
        thomthom
        last edited by

        Can you explain a bit more? Not sure what you expect the result to be by "Subdivide by texture". Maybe a quick screenshot of expected result?

        Thomas Thomassen — SketchUp Monkey & Coding addict
        List of my plugins and link to the CookieWare fund

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        • X Offline
          xrok1
          last edited by

          funny i was thinking about this yesterday. i don't know if this is what he means but say you have a rectangle and apply a lattice texture to it (with transparency). it would be cool if you could generate a lattice geometry from it, complete with holes. then you could extrude a thickness...

          “There are three classes of people: those who see. Those who see when they are shown. Those who do not see.”

          http://www.Twilightrender.com try it!

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          • TIGT Offline
            TIG Moderator
            last edited by

            That's reading pixels into geometry - a holy grail...
            Has myriad uses - e.g. trimming transparent space off 2D cutouts, as well as making a patterned face from an image - as well as the complexity of reading rgba of each pixel there's the user interface so you can tell it what to use for what ???
            My brain hurts already... 😮

            TIG

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            • Chris FullmerC Offline
              Chris Fullmer
              last edited by

              it would be intersting just to test the theory. I think that imagemagik can do vector from raster, cant it? If so, something like this could be possible. Imagemagik has a ruby interface too. I have planned many many times to dig into that software. This would be a fun reason to do it.

              Chris

              Lately you've been tan, suspicious for the winter.
              All my Plugins I've written

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              • X Offline
                xrok1
                last edited by

                go chris go! 🎉
                couldn't this be done similarily to the way displacement or bump mapping works?

                “There are three classes of people: those who see. Those who see when they are shown. Those who do not see.”

                http://www.Twilightrender.com try it!

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                • Chris FullmerC Offline
                  Chris Fullmer
                  last edited by

                  Nope, I take it back. It does not look like imagemagik can do that. I'll have to find another reason to use it (well I actually have one, I might get it posted later tonight ❓ 🤓 ).

                  Chris

                  Lately you've been tan, suspicious for the winter.
                  All my Plugins I've written

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                  • pilouP Offline
                    pilou
                    last edited by

                    @unknownuser said:

                    but say you have a rectangle and apply a lattice texture to it (with transparency). it would be cool if you could generate a lattice geometry from it, complete with holes. then you could extrude a thickness...

                    Photosculpt? 😉
                    That give you a 3D Model whith holes if you give it an Alpha Black & white or level grey 😉
                    You can also input an "depth image" !
                    And of course take an colored texture image

                    here just the 3D mesh result of an image 3 circles loading as image left, image right, alpha


                    test.png

                    Frenchy Pilou
                    Is beautiful that please without concept!
                    My Little site :)

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                    • L Offline
                      lexmonteiro
                      last edited by

                      Hello everyone and thank you for your attention!
                      I am using Render Thea and to use displacement maps is necessary to subdivide the plans to work correctly, my initial idea was something like the following image.
                      Using the geometry of the image applied to subdivide the face would be quite interesting and wondered if it would be possible to use clipping maps, to cut the face geometry as well ...


                      subBYTEx.jpg

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