πŸ”Œ Smart Spline | Fluid way to handle splines for furniture design and complex structures. Download
  • [REQ] Plugin to simplify work with line tool

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    R
    Of sure, he tells where to download total package, but not that I need to download the package. What confused me that I am not used for plugin posts which does not contain any plugin... I would say, this is confusing. And I don't see sense of this thread. If the file would be there for separate download then it would give a sense to me. And this plug does not do what I wanted (in the way as I would like to see it - see above).
  • Looking for two possible plugins?

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    xiombargX
    Good to know. I've noticed that SU isn't exactly highly efficient in the way it deals with high polygon counts and my current project has a lot of radii so the lag is noticeable.
  • [REQUEST] Plugin a la Fassadeblinds

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    R
    OK I'm lazy I feel no problem with it (luckily I'm not so clinically touchy about definitions). So could we stop this misunderstanding please?
  • [Request] Endpoints to line connecting tool.

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    pbacotP
    I think this is would be a 2d use of Extrude Edges by Vector to Object in Extrusion tools by TIG. A couple lines came out smoothed because I think this is the default treatment, but they're there. [image: leLp_Extrudeedges.png]
  • Best Paid Plugins?

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    daleD
    Jeff It is certainly worthwhile for you to look into Dave Richards blog. Design, Click, Build http://www.finewoodworking.com/blog/design-click-build There is an extensive archive of topics. As for the dxf/dwg issue. I have been using a program called Draftsight http://www.3ds.com/products/draftsight/overview/ and it has solved a lot of problems with fie conversions. There are still the lines not meeting, etc ,etc, etc, problems but makes the workflow generally mich better.
  • Select similar?

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    thomthomT
    @rich o brien said: Did you look in the Plugins Index? Try looking through Thomthom's plugins. Selection Tools to be specific.
  • Need a script to explode and simplify imported components

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    thomthomT
    @rbbauer00 said: What I want is to be able to import an item, have it reduced to only the exterior visible surfaces, and all the extra parts, layers, and subcomponents removed to keep SU from having to render useless detail. Problem here is that's this is a subjective task which is very easy for a human - thought perhaps time consuming - but much harder to do with a script. You'd have a way to figure out what each face represent and evaluate if it's important or not. And considering how many warehouse models are quite messy with facenormals facing any direction it makes the process a whole lot difficult.
  • Stepping Stones by SDmitch

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    pilouP
    No Problem I love to divert the normal use of the cool plugins !
  • Export 3x images from scenes in different styles

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    Dave RD
    I would do what Glenn suggests. If the styles are already established, and you only need to make them once, it would take no time at all to make three scenes with the three different styles. As for the export, you could also use the animation export option with no scene transitions.
  • Floor plugin

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    pilouP
    Else look Slicer 5 for V8 by TIG seems it has plan of slice XY, XZ, YZ, So a double slice ? I will test tomorrow on a modern computer Works fine!
  • How do I model skate parks - bowls - pools?

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    pbacotP
    You did a nice job on this ( I couldn't have myself). You should at least keep your curves, or outside edges grouped for later use of tries. You group them but edges remain if you also want to merge the geometry. Later exploding a copy of the curves will place the edge back in the softened geometry. From what I see of Jeff's and other's work, you use a lot more faces, and maybe that's not necessary. I restored and tried your center piece. Someone more experienced might be able to skin it.Untitled.skp and here's an attempt but it still shows little creases in the middle.attempt.skp
  • Curviloft won't loft along path any more

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    fredo6F
    @blackcat1313 said: One thing, my installation has a _46 folder, not _45. Is that going to matter? _46 is Ok, as this is the last version. Fredo
  • Is there a proper plug-in to create a racing helmet ?

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    Rich O BrienR
    No, something like that needs to be modelled I'm afraid. There are plugins that'll speed up the modeling but none that will do it for you. Try the 3D Warehouse for a helmet.
  • Trigger ruby on SU8 model changes

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    K
    Thanks it helped.
  • (plugin) instant wall

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    KrisidiousK
    it can... but this has quite a few additional features.
  • [request] Start Sketchup with activated Plugin

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    BurkhardB
    Thanks TIG. No need for me to explain this since I'm not a coder and this is all mystical for me. It was a question in general for an idea a client have. If they want me to realize, I will take a look for someone with professional background. Btw. I saw in the API the values for send_action. But, is there a list of AutomationID available? ( like save 57603 )
  • Align Plugin Project

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    F
    here is the video explaining the idea http://www.youtube.com/watch?v=hOKuAyPJtWk
  • Export Selected?

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    TIGT
    Yes. I did this long ago... Please learn to use the Plugins Index and your Browser's search capabilities... You are TopEd'or
  • [REQ] workflow tool -make groups of components (nested)

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    TIGT
    @unknownuser said: hi there again. where would i find help or a compendium that helps me selfteach how 2 generate a working script?! i thind your could be a great base for what i want! Find the free PDF on the www called Automatic-SketchUp... Also get simple a few scripts [there are hundreds!] and read them in Notepad/Notepad++ to see/learn what they do. Also the learn the API = https://developers.google.com/sketchup/docs/ There are also several excellent resources in the Developers' section of SCF... Learn to use the Search tools...
  • Is there a Plugin to see and change properties of an object

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    TIGT
    The native 'Entity Info' changes the material[s]/layer/hidden-status and for edges soft/smooth-settings too. It reports areas for faces and volumes for 'solid' objects... For text etc you can edit related settings in there too... For groups/components you can edit 'names'. The move/rotate/scale etc is done more easily within the model itself...

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