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  • Where to place SPEC MAPS

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    maeglin1M
    @massimo said: Buy some of these (check the "wood floors" and the "wood boards") and you'll be a happy man. You will receive as a gift some nice scratches&dents bump maps. Okay, thanks, I will check them out...
  • Creating Proxies for Vray( Vrmesh and Vismat)

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    S
    The weird thing happened that my vary proxy item turn transparent in the render image. I though there is no way to edit the proxy item in the vray material editor. Since the proxy is just fragmented polygon floating in air. It will be nice if it's true.
  • Imported .3ds file dont show while rendering

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    V
    Might have to sync materials.
  • Instances of a vray rectangular light

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    V
    Seems that Andy is correct, you can just right click it and make it a component. Glad to see this is working now.
  • Vray student license

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    S
    Actually, If you have SketchUP 2014 (or an educational version), you can purchase an educational trial of VRAY for SketchUP from Novedge, here: http://www.novedge.com/p/8841 It's $138, compared to the $700+ commercial version. Good luck!
  • Vray we have encountered error while trying to render,

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    V
    Could be a million things. We need more info man. Version of SU, version of VR, is it a large file with displacement and proxies, etc etc. Most likely you are running out of memory.
  • White Dots on Final Render

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    V
    You must have Show Samples turned under Irradiance Map. Turn it off
  • My new favorite plug-in

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    olisheaO
    I was supporting your statement about OBJ. OBJ is my preferred format too. I've imported 3DS before and it often contains too much geometry and takes longer to import compared to the cleaner OBJ version. 3DS often has errors too, as you clearly illustrated above.
  • Product catalogue

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    R
    Many thank for all ! It's just what I needed
  • 0 Votes
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    M
    To keep everyone updated I got 2 replies when i contacted chaos group. "Hello Peter, We do have an error log now in our latest release, which is located in the ASGvis folder, maybe it can shed some light on these issues. The ASGvis folder changes location according to the OS you use: XP: C:\Documents and Settings\All Users\Application Data\ASGVIS\VfS\vfs_stderr.txt Vista and Win7: C:\ProgramData\ASGVIS\VfS\vfs_stderr.txt OS X: /Applications/ASGVIS/VfS/vfs_stderr.txt The error log is wiped every time you open SketchUp, and it won't be fully written out unless SketchUp is completely closed. So as soon as you see a problem of some sort, close SketchUp, and then open the error log file to see what it says. If there's an issue with materials being mismatched or something along those lines, you should see some sort of message about that particular asset in the error log. The most common things we see causing errors are corrupt materials, textures, or components. If you have any Unicode characters in the file paths this will sometimes cause an error too. We are working on a patch to correct the Unicode issues but for now you can get around it by storing textures, materials, etc in a root folder using only English characters. The latest version of our software comes along with a few tools to help you if a particular scene (especially older scenes) doesn't render correctly. They can be found in the Plugins->V-Ray for SketchUp->Help->Debugging menu. They are as follows: Regenerate all V-Ray Materials - This tool will delete any material information that is currently stored in the V-Ray Material Editor. Then it will iterate through the SketchUp scene, treating it as if it never had any V-Ray material data in it before, and it will create a V-Ray material for every SketchUp material. The newly generate material will only have a Diffuse layer. This tool is useful if your scene's materials are preventing you from rendering, and the Force Sync tool doesn't do the job. Keep in mind that while using this tool, any materials you have set up are going to be completely destroyed, so it might be a good idea to back up the scene prior to running this tool. In addition, if this tool allows you to successfully render the scene, then you know that the issue was a material in your scene. So you can just load your old backup scene, save all of your materials, run the tool, and then import that materials back in to your scene. If after importing one of the materials, you notice that the scene fails to render, then you found your problem. If after importing all of the materials back in to the scene, it still renders fine, then there was probably just some data corruption that was floating around from an old version. Force Sync for All Materials - This tool will iterate over all of the materials in the SketchUp material editor, and then all of the materials in the V-Ray material editor. The two lists of materials are compared, and if either the SketchUp or the V-Ray material editor is missing a material that the other editor has, a new material is created to correspond with the missing material. This tool should not be destructive. Clear Texture Cache Folder - Every time you open SketchUp, the directory we write textures gets cleaned out. Occasionally, it helps to have that folder wiped during a SketchUp session. This is usually something that isn't going to help unless you're about knee deep in code though, so I don't recommend using it unless directed. If you use this option make sure that you are using a New/Blank scene. Please send us your error log so that we can look further into your issue. Thank you, Chaos Group USA" AND "Hello Peter, A member of our support team has replied to your support request: Hello Peter, With Devin and Ted already helping you there is not too much I can add but I do have one trick to share. SketchUp is always a 32 bit program even on a 64 bit machine. All 32 bit programs have a RAM limitation and as a result can crash when 4 or more GB of memory is required. To get around this limitation we have added a 64 bit V-Ray DR process that you can offload all of the work to. If you are using a 32 bit machine crashes at large resolutions or with large or complex scene files would be normal and I'm afraid nothing can be done to fix that. Please try these steps if you are using a 64 bit computer. Open the V-Ray options. Click System Check "On" and "Don't use local machine" under Distributed rendering. Press the "..." under Hosts. In the Window that appears press "Add server" Enter 127.0.0.1. Press OK. Ok on the Distributed Rendering Settings window to close it as well. In the options menu under "Output" Check "Save output" and "Render to VRImage" Under "Output file" beneath this click on the "..." and choose a location to save the file. Attempt to render. It's not perfect and sometimes you'll have to trim the scene down where you can or split large structures into multiple files on top of the above but it can be very helpful. Unfortunately we have to work within the framework we have and not every scene that can be built can be rendered. Thank you, Chaos Group USA We hope this has answered your questions. If not, please just reply to this email. Thank you, #TICKET THREAD# Date: Tue, May 13 2014 12:55pm From: Keith Thompson To: phm@timep.com.au Hello Peter, With Devin and Ted already helping you there is not too much I can add but I do have one trick to share. SketchUp is always a 32 bit program even on a 64 bit machine. All 32 bit programs have a RAM limitation and as a result can crash when 4 or more GB of memory is required. To get around this limitation we have added a 64 bit V-Ray DR process that you can offload all of the work to. If you are using a 32 bit machine crashes at large resolutions or with large or complex scene files would be normal and I'm afraid nothing can be done to fix that. Please try these steps if you are using a 64 bit computer. Open the V-Ray options. Click System Check "On" and "Don't use local machine" under Distributed rendering. Press the "..." under Hosts. In the Window that appears press "Add server" Enter 127.0.0.1. Press OK. Ok on the Distributed Rendering Settings window to close it as well. In the options menu under "Output" Check "Save output" and "Render to VRImage" Under "Output file" beneath this click on the "..." and choose a location to save the file. Attempt to render. It's not perfect and sometimes you'll have to trim the scene down where you can or split large structures into multiple files on top of the above but it can be very helpful. Unfortunately we have to work within the framework we have and not every scene that can be built can be rendered. Thank you, Chaos Group USA"
  • Too many artifact.. why??

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    chavinskeeC
    @orei said: Hi my friends, i've a question for you.. i'm a noob.. and i can't understand why have theese artifacts in my render. The texture over the wall is only one.. but how you can see isn't uniform.. and.. the reflection over the car give some problem. i use standard vray options for external, MAXIMUM LEVEL.. so.. for hq image.. but nothing change.. thanks my friends!! try checking sub-pixel mapping in the color mapping rollout. it usually does the trick for me.
  • VRay Problem - undulating reflections

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    chavinskeeC
    @cuttingedge said: hey guys , had this similar problem and had not found solution. mine looks even worse..I posted this somewhere in this site but none was able to explain. Now Im thinking to shift rendering to another software because of this issue. Can anyone help please. i think i found a solution for this as i have also experienced this with close up shots. you have to uncheck "use light cache for glossy rays" in the light cache rollout. i hope that this tip would help you out.
  • What am I doing wrong?

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    dimixD
    @alexandre sk said: I think it's the displacement map. in general options disable displacement to try. yes! that did it! thank you very much
  • Texture sizes problem

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    V
    In my very honest and humble opinion, 1.49.01 is just not a great rendering plug-in. 2.0 and moving forward is where you want to be. Stop killing yourself with that bug-ridden version and update as soon as you can!
  • Vray beginner needs help

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    R
    You can definitely try what njay suggested, but it would help the community to know what version of Vray you are using as there have been bugs in earlier editions that have since been fixed.
  • 0 Votes
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    Z
    Hi...thanks for reply..i think i have the latest version....or how to update vray pls? I have already re debuging vrqy material but still blank result after rendering like a blue sky...please advice
  • Need Help...Vray Render Failed

    render plugins extensions
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    R
    Hi, sorry for that...not happen again since I am a newbie here...it has been replied to the other thread..please close this one if you dont mind.
  • Sketchup Pro 2014 V-Ray problem

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    dkendigD
    please contact support@chaosgroup.com. We should be able to get you up and running quickly
  • When rendering....

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    V
    If you match your viewport ration in V-Ray, then what you see in SU will always be what comes out of V-Ray. If you want to customize the ratio, for example, you what a true 16:9 proportion, then you can use ThomThoms V-Ray Toys plugin. http://sketchucation.com/forums/viewtopic.php?t=15491
  • Help with Render and Line Drawing not matching upp

    render plugins extensions
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    TedVitale_CGT
    Hi, Could you share the file? I'd be interested to see how you are going about creating the elevation. What I think may be happening is the exported 1:200 elevation have a different resolution than the rendering. Have you tried just exporting the un-scaled scene from SketchUp at the same pixel resolution as the rendering and composite those two? Then you can re-scale the rendered elevation in Photoshop based on the 1:200 elevation you've already exported. I think SketchUp takes some liberty when it exports a scaled drawing so there may be some discrepancy between the scaled view and the rendered view. Let me know what you come up with, and I'd love to see the final result. But again, if you still have trouble with it, post the scene here or send it to me directly, and I can give you some more direction on how to best solve this.

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