@alexandre sk said:
I think it's the displacement map. in general options disable displacement to try.
yes! that did it! thank you very much
@alexandre sk said:
I think it's the displacement map. in general options disable displacement to try.
yes! that did it! thank you very much
Hi guys, new to Vray. Just got the licence recently and i'm still going through the manual, but i couldn't find anything that would answer this qustion. Vray for sketchup is my first rendering experience so i'm sorry if the question that i'm posting is dumb.
I was experimenting with some land rendering and this is what i get.
this is a simple sandbox made with the sketchup sandbox tools, smoothed and then materialized.
The material in the pic is a vsmart material i downloaded from the web. I tried it with a default sketchup material as well, but still got same results
All help will be greatly appreciated
@dave r said:
Why not just make the mesh from a rectangular bitmap and trim it to that shape after?
@tt_su said:
The mesh would be incredible dense. Are you rendering the image eventually? I'd then put use the render engine and apply the bitmap as a bump map or displacement map instead.
I agree with both of you. Trimming it or rendering it would be a solution. But still i am curious if it is possible to bind the bmp to a face.
@thomthom said:
Like a height map, or making faces out of each pixel?
Yes like a height map (if i understand what a height map is correctly ).
If i have a spesific face that i have to work with, and it represents a water surface:
I woud like to add small waves to that face like Mistro11 did in this post
Is there some way to bound the bmp to that face?
Is it possible to take a closed loop of edges, and fill them with a bitmap?
Kinda like the Soap Skin & Bubble plugin douse.
I'm not sure how to explain what I'm looking for, but i'l give it a try.
Is it possible, or is there a plugin out there that can take a face/group/component
and transform it to a face that is still somewhat proportional and aligned to the original but has a specific amount of lines (for example 4) that between them form specific angle (for example 90Β°)?
In the example, the desired result can be simply sketched with the rectangle tool using the original shape as reference. But I'm looking for a way to automate the posses, for when it needs to be repeated multiple times on different faces
Thank you very much Dave for all the help!
@dave r said:
How the heck did you draw that and why did you do it that way?
ha ha, the reason for this weird model is that this is an import of a specific ArcScence model.
(I have to work with this import because it contains information that would be to much time consuming to recreate in sketchup)
I'm guessing that the "extrude" function of ArcScence (kinda like the push pull in sketchup) creates this sort of phenomenon. Or maybe it is the export import process... anyway, thanks again for the help!
Actually i did smooth it.
I tried to smooth it some more:
but the results are still very blocky
Hello everyone, my name is Jeff and I am new to the forums.
My question is about shadows.
I have a this terrain model:
skp file
I would like to know if there is a way to make the shadows look less "blocky" and a litle more realistic.
The only idea i have right now is to make the cells that form that terrain smaller, but I would rather evade creating more poly.
Any advise would be greatly appreciated!
Thank you for reading!