⚠️ Important | Libfredo 15.6b introduces important bugfixes for Fredo's Extensions Update
  • Scale tool

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    I think the move idea explained above is neat for certain things, but not for others. I draw a lot of custom cabinets, and I draw them as separate board pieces making up the cabinet. Each board is a component by itself. This means I can easily edit the parent component and grad a child component and move it, but the other child components are no longer "glued" to the component being moved, and hence they do not strecth while moving the one child. It also means I have to individually grab the child pieces and "stretch" them (push pull) to "touch" the side moved. This would include doors, with maybe raised panels. Now I need to scale the cabinet in width and maybe depth, but I do not want my door stiles to change depth or width, nor do I want any of the boards to change thickness, same goes for the bevels on the raised panel. I've attached a Cabinet with glass shelves and the right side already moved to illustrate the issue. [image: zSgj_GlassShelveCab.jpg]
  • 'Project Matchbox': 3D Car Modeler

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    @marian said: Could this script be made to make other shapes, like asteroids, craters, generic airplanes stuff like that? I also dreamed about that, Marian. But not for now.
  • Right View

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    M
    Wow Thank you Didier ! I will read that !!! Excellent work... I Didon't know this script !
  • Render Line Script?

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    FrederikF
    @kgon said: Excelent plants and shrubs solo......where did u get them ????? Solo have even made these available for you in the Tropical flora thread...
  • Regular array

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    Yes, I ment the graph equation tool. But the projected distance equation will be very difficult I think. So a script like you suggested would be great! Thankyou so far.
  • Curve that follows multiple points?

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    T
    perfect. exactly what I was looking for. Cheers
  • "match properties" function in Sketchup

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    J
    fantastic,thankyou very much both
  • How can I create gears / cogs ?

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    @cxx said: Hi everybody ! Here's my question : is there a plugin to create gears / cogs ? (I would like to play with SketchyPhysics...) (I'm french, so don't be too "english" !!! ) Thanks a lot ! There is one plugin that I know of, and it's here: http://www.ohyeahcad.com/download/
  • Proper_animation.rb ,some questions

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    @unknownuser said: @julius said: how did you do this? I have modified the SU2KT script. I am distracted by many things at the moment and it is hard for me to focus on programming, but the 'technology' is there. Getting it into your hands is just a matter of time. take your time. thx.
  • Exporting UVs for Groups via PolygonMesh

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    @eczkchtl said: We end up with some extra (unnecessary?) special cases. I am glad you have found the solution. What about projected \ photomatched textures? Have you tried exporting them? We end up with a lot of extra very special cases There is no built-in method, I am aware of, that would give you an answer if a face is being painted with projected texture or not!
  • How to subclass things?

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    S
    Hm. Strange that you can extend a Sketchup object, but not subclass it! One of the things which put me onto this path was a post (http://www.sketchucation.com/forums/scf/viewtopic.php?f=180&t=10299&p=69423) on best practice in coding for Sketchup, which recommends: "Don't arbitrarily extend SketchUp or Ruby base classes. Subclass them with your own class, and extend your class." Perhaps I am misunderstanding what this means? Anyhow, what I'm trying to do is generate a bunch of objects automatically, based on user interaction with another object. The objects I'm generating would have a hierarchical structure -- just like a group hierarchy -- and would benefit from actually being groups which the user can modify at a later date. So, generally speaking, it would be ideal if they were groups. The reason I was wanting to subclass them is because they'll need a lot of associated metadata with various associated methods, and a subclass of a group would seem like an ideal way to accomplish that. Is there a better way that I should be pursuing? Thanks for your help, by the way!
  • REQ--Inferring an midpoint for mirroring.

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    david_hD
    Thanx JGA.. .Im there. I hope this new version of the mirror.rb will do what I want. D
  • Common face of two edges

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    fredo6F
    @plha said: Fredo: I like that approach, as it happens, I might use this code in some other place of my silly program, it just does not solve my initial problem - to be able to select one particular face. I am trying to avoid drawing one more edge (on one of the unmarked edges of shaded face in my picture) - so I wil have unambiguos common face - but that lacks elegance a lot. You have to figure out an additional criterion then to say which face you like to have. For instance, the fact that the normals to each edge crosses within the surface, or any other condition.
  • 3D-Bezier tool?

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    @chris fullmer said: Bezier Curves is in the draw menu … Yes, of course. But where are the tools for bezierspline? I miss the bezier tools palette. I had them a few weeks ago.
  • Export each layer to seperate 3d object

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    Chris FullmerC
    I don't know of an exporter that will do what you want, though there are lots of different renderers out there that might give an option like this. This might help. On exporting, you can choose to export by layer. So you could then have all the geometry separated by layers inside 3dsmax already. Then you could manipulate them there if you'd like. Otherwise, looks like you might be writing your own ruby. Chris
  • Beginner having issues with ends....need help

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    B
    Jim, thank you for always helping me out. I thought I had the right syntax, perhpas some things don't have to be there.
  • Group by material

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    BurkhardB
    It is called group by materials.rb. You're on the right track. Take a look at Didiers side.
  • Question about position in space of an object

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    B
    thanks! That seems to be what I need. Bender
  • How to give a thickness to a surface?

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    ok, it works. Thank you very much!
  • Slice-delete

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    / Just to tag onto this thread in case some genius comes up w/ a Ruby (great faith in Google here also..;-) and add my interest. The seven step work around (select/section/create group from slice/explode/delete plane/delete edges and surfaces on one side of the plane/heal the open end) is OK when we trim a rafter or three, but we need to animate a wind blown "explosion" and it would be great to find a Ruby that could slice and dice a group/component and leave the pieces or sections of the orig object grouped and intact. ((If I understood how you all programmed these scripts, I'd probably know this is not easy, so my apologies in advance.)) /Dennis http://insitebuilders.com /

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