⚠️ Important | Libfredo 15.6b introduces important bugfixes for Fredo's Extensions Update
  • Transition between scenes in splines and not straight lines

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    K
    Hi Ecuadorian. I have suggested or requested a similar feauture several times here on the forum but no luck so far.... The interest in smooth animation in a render engine combo seems to be very small.
  • Vector comparison - positive or negative maybe?

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    Chris FullmerC
    Hey!, that is what you meant. And it is in fact returning a parallel vector. I'll write it into my code and see if .samedirection? is enough to help me decide whether to rotate with a negative or positive value. Thanks! Chris
  • Iterating over the faces of a component - without exploding

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    T
    AdamB, No, the calculation that I'm doing is in the reversed direction. I do not want to raytrace the whole model and see what I hit, I want to select a face (or a few faces) and say how much of it is lit. (i.e. out of the set of rays that should hit it, how many actually hit it first) This is working great, as already stated, for non-grouped/componented selections...
  • Lost script: help needed

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    EdsonE
    @mitcorb said: Edson: Does this method produce the same result where I see in some posts "viewtopic..."? this method allows you to make any word into a link, without really showing what can be a very large URL. what you mention is the result of a simple copy/paste operation.
  • Layer manager problems

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    L
    That's what it was! Thanks, Chris.
  • Create component with a subroutine question

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    Chris FullmerC
    If you are creating them all like this: $bad_global_variable_new_group = entities.add_group $bad_global_variable_new_group = entities.add_group $bad_global_variable_new_group = entities.add_group $bad_global_variable_new_group = entities.add_group The variable only points to the last one. The first 3 will be lost.
  • Fumbling Towards Timezone Frenzy

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    T
    No problem, Chris. If you have any further questions about this - feel free to message me (or post here and message me so that I'll read it for sure )
  • [Bug] Add_group inside a component

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    M
    Aaah... Cool!
  • Need help: get length of arc/spline

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    pilouP
    @unknownuser said: if you explode it Yes but it's dangerous to manipulate TNT
  • Contour lines

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    coulteriC
    Yes. Maybe good idea to do it in another software (like AutoCAD). Thanks.
  • How to use lock_inference ?

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    Chris FullmerC
    You need to have an inputpoint for inference to work. Check out the InputPoint class for how that works. That's about all I can say. I am currently working on inputpoints too, and its going slowly. There is a good example in the utilities directory. Open utilitiestools.rb and look at the TrackMouseTool in there. It is found in Tools>Utilities>Query Tool inside of Sketchup. It uses inference points. It seems more complex than I thought it should be, but it definitely works. Chris
  • UI.play_sound on mac

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    Chris FullmerC
    Check out this post tothe Ruby API blog. It should help hopefully, http://sketchupapi.blogspot.com/2009/01/playing-sounds-in-sketchup.html Chris
  • Line thickness plugin?

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    R
    @gaieus said: Yup, in LO 2 you can now explode your model and assign any kind of line style (thickness,dashes and such) to the individual lines (2D only and cannot be reverted).LO has finally grown up and if some tweaks and a couple of "feature requests" are implemented,it can be a full featured presentational as well as drafting tool - still keeping updateable relation with the 3D SU model. Do you have to export 2d as jpeg to do that in LO?
  • Problem with UVHelper

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    thomthomT
    Ah! I see it now. Use tw = Sketchup.create_texture_writer instead of tw = Sketchup::TextureWriter.new. I'll add it to the list of errors in the manual: http://www.sketchucation.com/forums/scf/viewtopic.php?f=180&t=17047
  • ( req) automatic zoom

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    bagateloB
    3dsmax have tool called "zoom selection", is fantastic. Sketchup have script to emulate this, I use key Z to activate. If no selection is active, Sketchup show me zoom extents...
  • Move entities to a group?

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    TIGT
    @thomthom said: But that's the problem. I want to add it to a group. But I experience crashes. Like the manual says. So how do you add entities to a group after you make an empty group? See here... http://www.sketchucation.com/forums/scf/viewtopic.php?p=140959#p140959
  • "include" vs "require"

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    tbdT
    5 sec search on google - What's the difference between "include" and "require" in Ruby? Answer: The include and require methods do very different things. The require method does what include does in most other programming languages: run another file. It also tracks what you've required in the past and won't require the same file twice. To run another file without this added functionality, you can use the load method. The include method takes all the methods from another module and includes them into the current module. This is a language-level thing as opposed to a file-level thing as with require. The include method is the primary way to "extend" classes with other modules (usually referred to as mix-ins). For example, if your class defines the method "each", you can include the mixin module Enumerable and it can act as a collection.
  • FaceMe Components have extra large BoundingBox?

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    AdamBA
    Mea culpa AABB = Axis aligned Bounding box (blue box) OBB = Oriented Bounding box (red box) [image: 5gTb_SketchUpScreenSnapz035.png]
  • Observers removed when entity is deleted?

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    AdamBA
    I've found it to be a "theological gray area"! Because if you have an observer on an object there is an argument that this is a reference and therefore the observee is going to hang around and not be GCed. Let alone the Observer proper. As a general rule for Ruby programming - particularly for SU where the Ruby objects are essentially proxies - if you have the opportunity to break references, do so. Adam
  • Windowizer4 now available!

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    R
    I had noticed problems with wxSU as well (one reason I didn't adopt), but not specifically with Windowizer4. I'll have to dig in and see what I find out. Thanks,

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