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  • Share and get feedback on your projects

    755 Topics
    16k Posts
    Mike AmosM
    http://www.historywebsite.co.uk/Museum/Engineering/Meadows/HenryMeadows.htm
  • Subsea ROV

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    Bryan KB
    I've never heard of them, but a quick search shows they have an office not far from me here in Houston. What a strange coincidence!
  • World Cup Stadiums

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    C
    cool! nice renders.
  • .house + addition.

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    olisheaO
    love 6th and 7th! great compositions, beauties! inspiring style marked! cheers for posting modeled standing seams looks great glorious details I believe a render hybrid with this style would look fantastic
  • Corner

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    david57D
    I have to go but where is it?
  • My first presentation of my renders

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    jo-keJ
    I'm going on training rendering with twilight. A new shot: [image: 0SAI_hof-ansicht025-tr-kl.jpg] [image: BVZI_hof-ansicht025-rl-kl.jpg]
  • Rocket Launcher WIP

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    H
    fair enough, it look's fine, i just didn't recognise it.
  • Minimal bedroom

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    dermotcollD
    " Here is a bedroom that I modelled with sketchup The furniture is from 3ds My render engine is Twilight Render Preset 09 rendered in 2 hrs 16 mins" I think that is the translation - and I didnt even use Google language tools!!! Looks good Ramy - slightly grainy but gives a vewry good idea of what the room looks like. Field of View might be slightly large aswell. Well Done
  • Apartment

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    AdamBA
    Pixero, You could just export some cubemaps from LightUp at key locations and use GoCubic to create Flash based viewers. Or I use Panoviewer. [flash=512,512:228g1z9c]http://www.light-up.co.uk/resources/cubicvr/panoviewer.swf?filePath=http://www.light-up.co.uk/resources/cubicvr/cube1/&prefix=cofla[/flash:228g1z9c]
  • Shelving unit

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    M
    @pg09 said: Your design? I really like it. Hi, thanks for dropping by, actually i got this design inspiration from a website i just did a slight modification on this.
  • Darkness

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    artysmediaA
    Little update: [image: 4682473195_6f65621827_b.jpg] [image: 4682473461_19d68a4fbe_b.jpg] [image: 4683103100_102c827535_b.jpg] [image: 4682473707_f93e43d4d1_b.jpg] [image: 4683103504_b7c8140d7a_b.jpg] Now i have to start with Photoshop... Lot of work!
  • ReRender

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    S
    looks cool. wait for the masters for their comments
  • Maria's

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    S
    @fymoro said: Nice mood in this first image, Maria's France is unknown here in France ... thanks sir. actually theres no such thing as maria's france, hha i just made it up!
  • Update

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    E
    @briggs said: How did you do the landscaping and grass in this render enix? I really like it thanks, i modeled the grass blades, scattered it in a plane, saved it as a proxy, and scattered it on the landscape,./=')
  • Old house in Athens

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    michaliszissiouM
    Magenta p v2, Green TL, Blue p v1. lol Most of the magenta problem comes from environment colours though. The PP method is not the best as we're loosing dynamics. Even using hdr 32 bit exports. This podium kray engine produces impressive dynamic lighting. May be a winner on this. 7 min using blurred reflections on windows is not so bad. p v1.7x render times (noisy_preset) are similar. My problem with this P v2 beta is on reflections so far, I need to create a specular effect. I mean, I need to change the gamma of reflection. But how?
  • Vray max rendering

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    E
    @flipya said: Very cool Enix! The DOF on the interiors makes it look almost like a miniature So did you model the grass and all, or is that postpro? thanks! and yes, the grass are modeled,..
  • Patrol ship (ArtRage + SketchUp)

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    StinkieS
    Really nice image.
  • Bush Lodge - Vray - updated

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    Z
    Ohh … " Mastering "
  • Interior scene vray tips

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    A
    Thank you i hope this helps.
  • Kouros head

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    michaliszissiouM
    Thanks, I appreciate this. @matteo: Apollo of Olympia belongs to the same school like this one. Antinous is greek-roman (or hellenistic) I think, its much easier to sketch it. Yes dale I know sculptris. You know a beta similar version already exists in blender sculpt 'room'. Its all about dynamic topology. In any case in voxels or sculptris-like apps, you have to re topologize the whole mesh and go for a final surface sculpting (zbrush is the king). Its a long story. This here is a 12k faces model, podium v2 doesn't support normal maps for the moment but I like this kray clone renderer.
  • Flood Light night shot - Maxwell

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    artysmediaA
    Like the render but a little sinister!

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