Pixero,
You could just export some cubemaps from LightUp at key locations and use GoCubic to create Flash based viewers. Or I use Panoviewer.
[flash=512,512:228g1z9c]http://www.light-up.co.uk/resources/cubicvr/panoviewer.swf?filePath=http://www.light-up.co.uk/resources/cubicvr/cube1/&prefix=cofla[/flash:228g1z9c]
@pg09 said:
Your design?
I really like it.
Hi, thanks for dropping by, actually i got this design inspiration from a website i just did a slight modification on this.
Little update:
[image: 4682473195_6f65621827_b.jpg]
[image: 4682473461_19d68a4fbe_b.jpg]
[image: 4683103100_102c827535_b.jpg]
[image: 4682473707_f93e43d4d1_b.jpg]
[image: 4683103504_b7c8140d7a_b.jpg]
Now i have to start with Photoshop... Lot of work!
@fymoro said:
Nice mood in this first image, Maria's France is unknown here in France ...
thanks sir. actually theres no such thing as maria's france, hha i just made it up!
@briggs said:
How did you do the landscaping and grass in this render enix? I really like it
thanks, i modeled the grass blades, scattered it in a plane, saved it as a proxy, and scattered it on the landscape,./=')
Magenta p v2, Green TL, Blue p v1. lol
Most of the magenta problem comes from environment colours though. The PP method is not the best as we're loosing dynamics. Even using hdr 32 bit exports. This podium kray engine produces impressive dynamic lighting. May be a winner on this.
7 min using blurred reflections on windows is not so bad. p v1.7x render times (noisy_preset) are similar. My problem with this P v2 beta is on reflections so far, I need to create a specular effect. I mean, I need to change the gamma of reflection. But how?
@flipya said:
Very cool Enix! The DOF on the interiors makes it look almost like a miniature
So did you model the grass and all, or is that postpro?
thanks! and yes, the grass are modeled,..
Thanks, I appreciate this.
@matteo: Apollo of Olympia belongs to the same school like this one. Antinous is greek-roman (or hellenistic) I think, its much easier to sketch it.
Yes dale I know sculptris. You know a beta similar version already exists in blender sculpt 'room'. Its all about dynamic topology. In any case in voxels or sculptris-like apps, you have to re topologize the whole mesh and go for a final surface sculpting (zbrush is the king). Its a long story. This here is a 12k faces model, podium v2 doesn't support normal maps for the moment but I like this kray clone renderer.
@aidus said:
Richard yes all HI poly stuff I'm adding in studio. Also I'm doing all setup in studio.
I like evermotion trees because they are very natural but also very heavy geometry. So add them in sketchup is impossible. Yes all that tree setup can take whole day but result is worth it and I can take render shot from any angle I like. That is also reason why I'm working in studio.
Some time ago I tried trees what you using (forgot software name ) but then I switched to evermotion because of realism.
PS. Sorry about my english I hope You can understand me
I'm thinking your fortunate to be in a part of the world that has well studied (for 3d) forms, for Australia the evermotion and even Xfrog oceania are not up to scratch!
@ Majid mate the tree factory thing as it was was a really stupid idea in a way it was just like taking any tree apart then trying to make a new one (that's the hardest part anyway) it was simply something in the early days of SU when nothing was available, I've worked some better workflow though haven't progessed much due to limitations in mapping trunk and branches, once that is done (solved) the last link falls in place as I've worked out some simple compilation approach and low poly approach to leafing! Just waiting for a breakthough in SU's mapping or easy workaround, brain not in gear with best way on that aspect yet though have some ideas!
@numbthumb said:
Beautiful image, it´s hard to tell which one I like better.
As far as I am concerned, there is no need for animations - that still life painting style has a feeling of its own.
BTW which render engine is that? Some info on render settings if you could spare some time?
Cheers!
The scene could be easily rendered in Twilight or Kerkythea with unbiased presets.
And I almost forget, thanks to Andeciuala for the beautiful test scene.
Vegetation test new vray by Andeciuala - Google 3D Warehouse