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  • Share and get feedback on your projects

    755 Topics
    16k Posts
    Mike AmosM
    http://www.historywebsite.co.uk/Museum/Engineering/Meadows/HenryMeadows.htm
  • Interior Render using VRAY

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    holmes1977H
    Its been enjoyable watching this image get better and better. (ASGviz fourms) Great improvement. Pyroluna has mentioned everything that I was going to. The only other change would be to increase the reflection on the chrome lamp shade.
  • First night scene Vray (Updated)

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    holmes1977H
    Thanks Jason It maybe my first night render, but I spent alot of time on it. Not at all a profitable job. But great learning experience. At least I'd be able to do the same job in a third of the amount of time next job.
  • Looking for comments on a house

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    W
    -I like it all except the windows on the building don't look quite right...maybe too opaque or just need some thing to reflect in them. -yeah windows too light. from this angle the windows wouldn't appear to reflect much....but at sharp angle they would....fresnel. so darken them. Windows are the bane of my existence! lol, good point though, I have artificially lightened them with light blue grass image (in photoshop) would look better than 3d grass and significantly reduce render time. I've tried that in a previous version of this house, I was a little undecided which I liked better. tree looks fake, sorry i know its hard finding good trees. understandable, any ideas where to grab a better one? turbo squid? this one is from formfonts.com materials need more work, have you applied any templates to them? or are they all plain diffuse textures? Every single texture has diffuse, bump, specular. obviously the effect wasn't strong enough? The siding could use a stronger bumpmap probably I would choose a lower view angle, as if a human has taken the photo. heh... I guess I've worked on this long enough, and adjusted enough things that I didn't notice I raised the camera at some point! thanks for that catch! I bet that will help a bunch. Brighten exposure or sun strength, it seems quite dark in contrast to the bright sky. Humm I'll have to give this a shot too -Probably depth or occulsion pass would be more desirable -Try overlaying a depth render in photoshop. A couple of people have mentioned this... but there IS one of each, and I thought the effect had come off quite well! maybe the bloom effect I've overlayed on top has removed the effect of the depth render.. D-space, is there a tutorial somewhere for occlusion passes in Kerkythea? Reduce the amount of diffuse glow/bloom as image is not bright enough to justify. you would not perceive a hazy atmosphere on a dull day as your render suggests. I'll give this a shot too, hopefully it will bring out the depth render. Yeah I don't think that tutorial you read would apply to an exterior shot like this. I've read just about every tutorial I can find, and this one seemed to have the best method for bringing out textures and reflections, which is what I was after Have you tried using any standard presets that come with the program. (if they come with the program? I am not familiar with it) I've rendered in quite a few of the presets (MLT, Depth, Ambient Occlusion) and I've used a few preset materials (the car is probably the most notable one) TBH it's pretty hard to comment when there's no reference. You say you are trying to optimise your 'time spent vs quality' ratio, but without knowing how long this would take (or what it would look like) using your normal workflow there's really not much to be said. I've spent about 10-20 hours on this house. I've probably rendered it 20 different ways, and composed it 40 different ways in photoshop. To go from 2d drawings straight to this, using these techniques would probably be around the 10 hour mark (4 hrs modeling +3 hours rendering + 3 hours photoshop) I think my clients wouldn't go for an image like this. On the other hand, if it's a hobby-project or a quickie you did for a friend then it looks allright to me. This started as a client project, then turned into a hobby when the client's company folded
  • A bit of World Cup fun

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    A
    that was better!!
  • Champagne bottle and glasses

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    M
    Just as a quick example of the SketchUp shadows and shadows generated by the Golf Course Evening HDR supplied with Shaderlight. If anybody is interested we are holding some on-line user seminars and I am demoing the beta version of Shaderlight. If you want to join one later today (Wednesday 23rd June) or tomorrow please have a look at the following link: http://www.artvps.com/emails/SLSUwebinar/web1.html PLEASE NOTEWe have changed the time for todays one to 5pm UK time. First image is using SketchUp shadows: [image: sketchup.jpg] This second image is using the HDR in Shaderlight: [image: shaderlight.jpg] Martin
  • .another quick house.

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    marked001M
    the fountain spray was from FormFonts...and I'd imagine the stone was originally from there as well... have been using it for awhile, in so many things..i forget now.
  • Design House 2

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    Bryan KB
    Nice!
  • Twilight...gotta love it.

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    dermotcollD
    Thanks l-breault. Much appreciated.
  • Dirty living Twilight...

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    K
    I love the illumination, the textures, the choice of models and the overall feeling. My only critique is that the texture of the wall is repeating too evidently
  • SUp & FotoSketcher

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    R
    Hey Anstvam do you follow "a schematic life" blog, the stuff you posted looks familiar.
  • SHaderlight test

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    pyrolunaP
    the image is a bit cold... what do you use for lighting?
  • SU-Maxwell- scale model in wood

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    A
    I like images 2 and 6 the most. Nice focus on the buildings and great lighting
  • Orb of Light and Steel

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    N
    Those look great oli! very nice IBL reflections!
  • DWanimations exterior render

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    R
    I like the style.
  • Some works created by sketchup5.0+piranesi5.0

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    GaieusG
    I have posted all the submissions (still anonymously) in The Daily CatchUp today so people can at least have some clue.
  • Pyroatomicraygun

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    Bryan KB
    @unknownuser said: Cool for this old challenge Great link! But if by speed they meant "days" instead of minutes, then I would have had a shot.
  • Trying out renderer with Wall-e and Eve

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    K
    Hi Guys I'm part of the team developing Shaderlight so it's great to hear so many of you are giving the beta a try. As a beta, the software is not yet feature complete however the full release planned for later this year will contain more advanced lighting features as well as our trademark MELT functionality which lets you update certain scene parameters without restarting the render. The full spec can be found here: http://www.artvps.com/content/shaderlight/sketchup/technical-specifications If you do have any comments or suggestions, we'd love to hear them so we can feed them in to the development process. We look forward to hearing from you! Kate
  • Making Game Characters

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    K
    I come back after a long break and I see one of my reasons to use sketchup! Love it guys! Shame I can't get S&S (I need to upgrade my system). Imagine if these where actually in a game...
  • .pool house + garage.

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    C
    Nice work, I hope 10.5 hrs of wages equate to something reasonable for you.
  • A Subsea Scene

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    Bryan KB
    Thanks.

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