Im more into the minimal style..
but i must say you did a great job with light
and textures, specially the curtains.
the inferior left side of the image is my favorite.
great job! im very glad you got inspired by our renders.
nektares but how do Zdepht map in Chanal in photoshop , i dont know that
can you make picture to explain how do add zdepht map in chanal in photoshop
thanks nektares
There is a great video from asgvis on youtube comparing Depth of Field vs. D-Depth. There you will find how to use the zdepht map.
Very good modeling work, and "Movie" effect Skills.
But you can do the same render and even better with a cheaper renderer engine than Vray... like Twilight render, Thea, indigo etc... Like this you will not need to cadge money at the end of your video...
Hey Alex - wondered where you'd been hiding. Obviously hard at work. Great work as usual, and always nice to see SU integrated into a production pipeline. Always look forward to your posts.
So we know the way the building is facing now with that little statue addition! π As others have said - interesting design. The pool needs to have 12 oxen below it π
i think if anyone has a copy it would be nice if they posted it and Jim could get a copy back. Maybe you could list all the plugins you lost. i'm sure there are copies hangin around.
To me it seems to be part of your professional ethics to do it well even if you don't like the client's idea.
I have always admired the way you work with SU output.
Anssi
Thanks mate!
Funny though if I don't like the way the client wants to do it I just tell them sure, I can do it that way it will just take longer and cost more! Hopeful!!! π
the materials and lighting are everything now, as you have a good model (I believe)
I don't think the materials have a realistic look to them at all currently.
perhaps if you were to find a trusted 'buddy' over at the KT forum to help work out the mats, you could have a killer render.
definitely look at the aged metal library they have for download. π