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  • Share and get feedback on your projects

    755 Topics
    16k Posts
    Mike AmosM
    http://www.historywebsite.co.uk/Museum/Engineering/Meadows/HenryMeadows.htm
  • Abstract artwork

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    artysmediaA
    Beautiful! Great!
  • :Mixed Use: sketchup/pshop

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    olisheaO
    nice jason
  • My first ever render using v-ray

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    soloS
    It' a red pen holder? so where do you put the blue pens?
  • Sink

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    V
    What are you rendering with ?
  • Digital painting tests

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    urgenU
    ....nice experiments,SOLO... ....some my experiment:.... (Sketchup + Corel Draw + some hand draw)+Photoshop
  • [WIP] Bowler Nemesis

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    1
    Hiya Me Like! Keep it up mate. 11zulu
  • Model this: 3D Connexion Space explorer

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    pilouP
    @unknownuser said: the capability of Moi and NURBS modeling You can try it for the fun with the infinite demo
  • Iphone model

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    K
    Thanks for the feedback
  • Sketchup gallery - reloaded

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    G
    Good call and thanks Dale.
  • HDRI test

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    boofredlayB
    Not sure about Vray but Thea can do it no problem.
  • Old and New

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    W
    Cool! The glass on the clock looks kinda wierd though. Maybe you could give it thickness to create refraction? Dunno if that's possible in podium
  • Star Wars Speeder Bike

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    S
    Looks great! Here is an interesting collection of SW images for your inspiration... http://jannikeviveka.wordpress.com/2010/02/20/cedric-delsaux-start-wars/
  • AERO-SPACE DRAWING

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    numbthumbN
    With all those WIPs you are planning on something really obscure? Congrats! You are as busy as a bee, dolphus!
  • Garuda XTE

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    FabiazzF
    @unknownuser said: Here is a reusable spaceplane that might one day get built. We can but hope! http://www.reactionengines.co.uk/skylon.html Should be fairly easy to model. Well that is truly something. It's quite easy to model indeed. But some how it's just feel like a flying fuel tank. Only little place for payload or passenger. It seams space age will remain si-fi for a moment being. @unknownuser said: nice model Thank you Here is after render in kerkythea and some post processing. [image: d9jF_GarudaResample.jpg] model at google warehouse (about 1MB or so) http://sketchup.google.com/3dwarehouse/details?mid=293ef2f68889d73533d2b813c4ecef6f
  • Night Pool renders

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    I
    Really good render! I love the first, with the light that filters through the blinds, beautiful ivan
  • Haven School - late 19th Century Chicago

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    M
    Nice, but there appear to be an awful lot of normals facing the wrong way.
  • Small housing scheme

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    M
    Sorry, should've included that in the original post... It's all modelled in sketchup (except foliage & car) and rendered in Vray for 3DS Max. Lighting on the daytime one is VRay sun & sky, lighting on the dusk one is HDRI + IES lights on the exterior & Vray Spherical lights internally.
  • SketchUp + Render[in]

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    pbacotP
    Lovely light. Cool images. (not a renderer myself--only thing about the artificial lighting on the walls makes the downstairs ceiling look disconnected) @unknownuser said: After those steps, why put a railing on the second floor? Stairs like this are great in modern houses and appropriate for a fun render, but they always make me smile. You can see rail-less stairs in books by great architects. But such things make everyone else look totally unimaginative to the clients. In most places you'd have a busy rail everywhere and you'd not be allowed the cool miter step at all. Still, it looks great!
  • Ext. render for cc

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    jarynzlesaJ
    Looks perfect. I like this style.
  • SketchUp-LightUp-Unity first try

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    T
    @pixero said: @taylor64 said: I wonder, reading your post, if you ever tried to import the doors or moving objects separately? You could move the part in question to the origin assuming the pivot point, then export to .FBX move it to where you want it to be in the scene. Just an idea .... I haven't tried writing scripts for moving doors yet. Do you have any knowledge you could share on the subject? Thanks I've thought about it but not done it yet. I've tried it and it works, saves me from having to add another step and having to use yet another app. When you have a component in your drawing, "save it as" which will create a new drawing of that component, adjust the origin in the new drawing to where you want your pivot to be , and export it to unity from the same. Just wonder if any of you Guys have experience in writing scripts (Unity) to make e.g. the door rotate or a drawer to slide in and out?

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