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  • Share and get feedback on your projects

    755 Topics
    16k Posts
    Mike AmosM
    http://www.historywebsite.co.uk/Museum/Engineering/Meadows/HenryMeadows.htm
  • My works

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    alvisA
    I used Instancing Brush tool (inside Kerkythea). Carpet has a rough, because used Smoove tool. (inside Sketchup).
  • Spooky

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    R
    Eric - Very spooky! I suddenly have a craving for Chicklets gum [image: PAup_gary_chicklets_too_big.jpg]
  • White Stairs

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    jarynzlesaJ
    nice one
  • This time Thea

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    S
    Fotosketcher over Thea render . [image: ou6A_HWATER1.jpg]
  • Mesic block development

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    allanxA
    Hi James, I'm glad that you liked my style... Here's my method... Sketchup image with color or sometimes I render it with GI then fotosketcher, no edges to photoshop, 100% line work from su overlay it with color image 30% grey layer in ps with texturizer filter, overlay it. 100% another layer, run it with brushes and eraser, 5% opacity, overlay it 50% That's it.... allanx
  • Depth or atmosphere in PR render

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    brodieB
    Wow, huge improvement here. Great job. Here's the new C&C Something weird going on with your handrail in the foreground there. On the left side it's very wide, then it seems to bypass the middle column and also gets really really thin. Not sure what's going on...reminds me of an M.C. Escher. Grass is always hard. My tip, if you're going to do flat grass like that it to do some photoshop work to break it up. What really gives away the fact that the grass is a flat plane isn't so much the middle where you just see grass but rather at the edges where the grass meets the sidewalk, for example. What I do is use the Clone/Stamp tool in Photoshop to clone some nearby grass and then change the brush from the normal round brush to an image of a few blades of grass (if you're using Photoshop there's a standard brush that works perfectly - if not you may have to create one yourself). Basically you just paint that along the edges where grass meets sidewalk and it fools the eye. [image: 01b.jpg] [image: 01a.jpg] I'm not sure what material the road is. I'm guessing brick? Maybe some more variation and the coloring seems like maybe it's off. -Brodie
  • NPR with Painter

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    majidM
    verry inspiring and interesting result
  • Computer Suite

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    553 Views
    S
    The room seems cold and without life. Some things to work on: The chairs are far too low poly The overhead projector lacks detail The table top material is out of scale (too big) and looks odd The whole room has a orange cast to it. Add a lightswitch by the door, plugs on the walls, etc. It is all about details. Scott
  • A Roman Watchtower

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    Bryan KB
    Very cool.
  • BAR(cropped)

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    3 Posts
    390 Views
    Bryan KB
    Excellent lighting!
  • ::: MY FIRST CAR BY SKETCHUP :::: Vray Rendered

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    hellnbakH
    How can I see the car? When I click on something I get taken to a page in a foreign language.
  • Frank Wright Chair

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    Dave RD
    Troy, I was surprised about the rough construction of the original pieces of furniture. My guess is they were built sort of as proofs of concept. I'd guess if sheetrock screws had existed at the time, he'd have used them. From what I've read and seen, FLW was a great architect but not such a great engineer. I've heard that in preparation for a visit by House Beautiful or some other magazine to his house at Taliesin, he decided the bedroom wasn't big enough. He and his students tore out a load bearing wall and put on an addition. Evidently it wasn't long before the addition was all but falling off the house. They did a major restoration there a few years ago and fixing that addition was a major project.
  • Jefferson's Place

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    5 Posts
    459 Views
    allanxA
    Thanks guys, My workflow is I render the sketchup model with Global Illumination and then run it in fotosketcher then overlay the image in Photoshop. It's similar to davidh workflow but I've added some of my style to it to make it more interesting and unique. Actually for every image there is a different set of parameters and blending modes in Photoshop. I would like to thank davidh for this style... Thanks, allanx
  • Simple Shaderlight Render and FotoSketcher

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    michaliszissiouM
    This is very very nice. I'm impressed. Simple and clean composition, a few colors only, thats the secret of watercolor feel.
  • [WIP] Taj Mahal

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    599 Views
    O
    Nice! This one was made for 3D printing in metal [flash=853,505:aix4bh51]http://www.youtube.com/v/L4l-Dsh6Cmg&fs=1[/flash:aix4bh51] It looks way better on Youtube, for some reason, though.
  • BeachHouse render

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    michaliszissiouM
    Very nice. Except that sand should be wet near the sea. More dark and reflective.
  • Render this: Disco ball

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    26 Posts
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    shuraS
    Very good idea, lets share some people silhouettes. But since this thread is about disco balls, we should move to here: http://forums.sketchucation.com/viewtopic.php?f=40&t=31744
  • Some technical stuff

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    433 Views
    P
    Looks like a Roots Blower to me
  • A lighthouse, a lake and a train

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    8 Posts
    795 Views
    F
    Hi!! thanks for the comments!! they help me improve! Is true, the lighthouse is out of scale and the texture is very strong. i will try to fix that... Thanks for all your comments!! and Thank you Sketchucation!! Grettings Fede PD: Sorry about my english!!! jaja
  • Boat interior rendered in Shaderlight

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    914 Views
    alvisA
    Yes, a good model, design and rendering

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