Great renders guys! I agree with your comments it is a little flat looking and materials could be better. Saying this the idea of this project though was to set a studio up in Sketchup with actual area lights etc saying this the studio also needs work so it produces better looking reflections. I will try to get some renders of it in a HDR environment to though.
Latest posts made by Sully114
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RE: Bugatti Veyron in Studio
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Bugatti Veyron in Studio
Hi heres my latest rendre this time of a Bugatti veyron in a studio. With this project my main goal was to test Shaderlights lighting which seems to work very nicely. The model was downloaded from google warehouse and I set up the studio and lights for rendering. Hope you like it!
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Vastu House remake
Hi heres my latest arch project, this time of Vastu house. My main goal here was to get as close to photorealism as possible using SU and Shaderlight. The whole project took me 2 days which included texturing, modeling, render and post. Hope you like it...
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RE: Rhodes Corridor
Hi SketchupNoobie, the far corridor is supposed to be lit by the two lanterns which you can just about see down in that orange far portion. I was originally planning to have an interior lit window in that region as well, spilling warm light out onto the street which would justify that amount of orange light. Your right about the lanterns, they were simply taken from google warehouse and do not fit with the era of the scene, I will model the correct type in 3dmax though.
I will get the scene over to 3dmax early next week and I will add some progress shots of it from there. Thanks for the feedback guys.. -
RE: Rhodes Corridor
Well the main thing I would like to improve is the material setup and overall detialing. For example the next step for me would be to take this scene into 3dsmax add some realistic ivy here and there, take the mesh into zbrush and add displacement detial to bricks etc. I would then add extra texture mapping to the materials such as reflection maps, spec maps, normal maps etc. Also I think I could take the lighting further in 3dsmax/MR as you have more light types and better GI solutions. I could not really get a defined light direction which was my intial plan. Saying all of this for two days work im happy and I think ive captured my inital concept.
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RE: Rhodes Corridor
Well the arch style I was going for here is typical of the arch in Rhodes Greece. Alot of the alleys and streets there look kinda like this except alot older looking and more weathered. Do a google search for Rhodes you will see what I mean..
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Rhodes Corridor
Hi heres my latest image, this time of an old Rhodes alleyway. I have been working on it for two days now and although im not totally happy with it I think this is as far as im going to take it using Sketchup and Shaderlight for now. Crits comments welcome...
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Grounded Choppers
Hi guys, heres my latest render this time of two grounded Helicopters in a desert type scene. The Helicopter model was downloaded from google warehouse and then setup and rendered in Shaderlight. Rendertime was around 30mins and then I spent some more time in Photoshop adding the final atmosphere and details. Hope you like it...
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Halloween inspired House, rendered with Shaderlight
Hi guys heres my latest Shaderlight render, I started this on tuesday in the hope of capturing the Halloween spirit. Render time was very quick around 10mins and I spent aound an hour in Photoshop adding the finishing details. Hope you like it...
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Boat interior rendered in Shaderlight
Heres my latest render, this time of a boat interior. The scene is lit using skylight portals and area lights. Hope you like it.