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    • K Offline
      kev_N
      last edited by

      Having a play around with a few models of a Sound Studio, so building all products first to put in it. Shall keep posting as i go along πŸ˜„

      Kev


      sound studio start2.jpg


      sound studio start3.jpg


      sound studio start4.jpg

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      • M Offline
        Macker
        last edited by

        Looks nice but (and I might be the only person to say this) I'm from a music/recording studio background and I think you should base the mixing desk on a real one. Such as a Neve or SSL (solid state logic) desk, as they're the ones used in the worlds best recording studios.

        If you need any info at all on how mixers are laid out, let me know! haha

        Modelling looks great though πŸ˜‰

        Check out my blog @ http://macviz.blogspot.co.uk

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        • K Offline
          kev_N
          last edited by

          Hey ye defiantly. Could you send me over a plan from above of how they are set out? i seem to need to put the sliders under the dials right? (you can tell im not from the mix industry) would be good then can build this model up?

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          • K Offline
            kev_N
            last edited by

            I had a google search for some images and started to change the model a little to match the main layout features. Macker what do you think, going the right way now?


            half.jpg


            almost done.jpg

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            • M Offline
              Macker
              last edited by

              It's a tricky one to explain in terms of layout unless you know what i'm talking about, also it depends on the level of detail you want to go into.

              Basically a mixing desk is split into "channels", each channel has a seperate audio input and the audio "route" through the channel will start at the top and travel through the following sections;

              -Gain/trim
              -filters
              -dynamics
              -eq
              -auxilliary sends
              -mute/solo
              -main fader

              So for each channel strip you'll need those sections (i'll post up some links to various documents/photo's showing what they look like). I'd definately model each channel as a component because in reality that's what they'd be as they're almost always fully replaceable.

              You could go for an SSL Duality (much easier to find reference images of):
              http://www.solid-state-logic.com/music/duality/images/Duality_SE_Angle_large.jpg
              http://www.solid-state-logic.com/resources/gallery/Duality/Duality_SE_Overhead_Xlarge.jpg

              Also, their brochure contains images of the channel strip buttons (page 7): http://www.solid-state-logic.com/docs/Duality_SE_Brochure.pdf

              Ahhhh, just found another one for the SSL that shows exactly what's on the main section of the channel strip: http://www.solid-state-logic.com/docs/Duality_Drawings.pdf

              What you've got looks good but isn't necessarily "technically" correct - but most people probably wouldn't care about that though, I guess i'm just a stickler for accuracy haha.

              [edit: removed the Neve mixing desk as there's not really enough reference material to model from - definately go for the SSL!]

              Check out my blog @ http://macviz.blogspot.co.uk

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              • K Offline
                kev_N
                last edited by

                πŸ˜„ wow that helps alot, thanks, will take some time to get the model totally detailed and sketchup isnt the best after the amount of "bugsplats" πŸ˜„

                Thanks again mate

                Kev

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                • K Offline
                  kev_N
                  last edited by

                  Also im a Designer by degree so its good to get things on the right track and know why things are designed like they are. Believe it or no this board was to accompany my speakers design , got a bit carried away πŸ˜›


                  20101012192242_27m22s.jpg


                  20101012211130_19m36s.jpg

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                  • M Offline
                    Macker
                    last edited by

                    Lookin' good!

                    Check out my blog @ http://macviz.blogspot.co.uk

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                    • R Offline
                      Ross Macintosh
                      last edited by

                      Now you need a comfortable chair for the operator and couches for the groupies!

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                      • K Offline
                        kev_N
                        last edited by

                        Cheers, im working on a vocal area just out of shot. ye will have to model some sofas , working on the mic and the headphones at mo too. shall keep them posted.

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                        • michaliszissiouM Offline
                          michaliszissiou
                          last edited by

                          Nice renders here!
                          But having some experience on sound problems, for better low-mid frequencies...


                          studio.jpg

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                          • K Offline
                            kev_N
                            last edited by

                            Ok shall take a look at the curve change. Learning lots doing this. After all its just a bit of fun πŸ˜› but like to make it right πŸ˜„

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