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  • Shaderlight vs Maxwell

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    Z
    I made a quick test of Shaderlight 2.0 and Maxwell for SU along with a few other apps a while ago: http://forums.sketchucation.com/viewtopic.php?f=80&t=41848 I found a few issues with Shaderlight and the results were not as realistic but it is faster than Maxwell.
  • Maxwell Render For Google SketchUp Competition

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    brodieB
    Thanks Tom. And you should Francois, it's not my design. It's not apparent from this particular image but it's actually a houseboat named Watervilla de Omval. It may not be too far from you actually as it's in Amsterdam. Here's a link with a lot of good photos, floor plans, and an address http://architecturelab.net/2010/11/watervilla-de-omval-amsterdam-by-31architects/ Richard, my goodness, you're still around? I thought you'd fallen into a hole long ago I seem to see you so rarely these days! I hope you're just too swamped with work these days. As grandma always says, you really should come around more often Anyways, thanks for the congrats, it means a lot coming from you. -Brodie
  • Building Design Plugin?

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    utilerU
    Aaron, here's my thoughts: Wall tool User to input profile details [width, height, Layer, etc]. As you build the wall sequence, each segment is 'grouped' to allow for individual edits in future. [I've attached a quick vid of what 1001bit tools do. It's not bad but does require additional user input to draw on axis as well as snap cursor seems a little 'loose' unlike the SU standard...] 2012-01-31_0819.swf Just on this topic, I believe a plugin's operation and UI should be identical to that of SU. It would just make the users experience seamless.... Now with wall segments. Give the user the option to either build walls with Mitre or butt end. The reason is so the user can edit a particular wall segment individually. Eg: extend wall segment vertically to create a parapet wall or rake a wall top to follow roof pitch.... 2012-01-31_0833.swf In addition to the Wall tool there should be a Wall Edit tool to change from Mitre to Butt end for unique situations. This should be very easy given that such boolean operations are able to be done via Solid tools. [image: T9xS_2012-01-31_0851.png] I'll post more on windows, doors, etc later..
  • Shaderlight v2.1 is now available!

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    M
    A previously activated trial code will not be able to be activated again for 2.1 so it will be running as the free version. If you would like to contact us at support@artvps.com we would be happy to arrange another trial for you. Martin
  • Vizpeople freebies

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    EscapeArtistE
    Nice find! Thanks!
  • Maxwell for SU plugin doesnt work on win 7 plattform

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    A
    Thank you. I try it now in the maxwell forum too and will post the answer here. Sure. I cleaned the plugin folder. I even de- and reinstalled SU and no effect. And I am sure I have the right version for my system. And the 2 files are in the sl folder. So lets see what the maxwell forum says. Peter
  • PDF2CAD

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    arail1A
    I use a program called Print2CAD that's pretty good. But there are no magic bullets out there - you still have to do some work. The converted document will have a lot of very screwy lines and the vector data won't be very accurate.
  • Dude... Did you know the updated Vue Exporter...

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    V
    What about TIGs exporter? http://forums.sketchucation.com/viewtopic.php?t=33448
  • Noise and dots in kerkythea interior render please help

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    Unbiased presets like "19. Metropolis Light Transport" are always safe, they take longer to render, but if you are not familiar with biased settings, you probably will save time. You might want to look on http://www.kerkythea.net/phpBB2/viewtopic.php?t=9803 for some biased optimization, but generally better start from basics with getting started tutorial http://www.kerkythea.net/joomla/index.php?option=com_remository&Itemid=42&func=fileinfo&id=89 and Fast Start 4Architects http://www.kerkythea.net/phpBB2/viewtopic.php?p=63986#63986 Also read trough the tutorials master list http://www.kerkythea.net/forum/viewtopic.php?f=16&t=5720 There is not much benefit from caustics in model like this (if you looking biased speed). Also you appear to have some modeling issues with light components, make sure that they don't intersect with geometry (as that gives moire pattern on surfaces).
  • Most efficient way to add a little glow

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    G
    ok, this has been really a great help to me. thank you everybody. I've read that other thread which is helping me understand better. The examples that best fit what I was originally thinking was pretty close to the last post (by andybot). i"m experimenting with it now. If moving towards a true glowing dusk shot, i'm guessing a different task alltogether. I need to spend more time playing with when there is no deadline looming. Thanks. If I get something worth sharing I will post it. GREG
  • SU to Max - Convert to poly creates triangles

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    H
    Ok, here are some results: i'm still not sure if this is the only problem / solution, but time will tell. I made a test file in SU containing ungrouped objects / grouped ungrouped objects ungrouped groups / grouped groups ungrouped components / grouped components in the first group of 3 all faces were frontfaces in the second group of 3 some faces were backfaces in the third group of 3 all faces were backfaces [image: ZI5c_severalfacesreversedSU.jpg] The result in Max was, that only the objects containing some reversed faces got these faces triangulated. If all faces were reversed, no face got triangulated. [image: V2qG_reversedfacesgettriangulated.jpg] Then i tried some objects, checking what i saw in the video- and i'm quite satisfied with that, i don't see the reason for me to quad everything as long i don't work together with someone who needs quaded objects or whose program triangulates everything if it's not getting quad geometry. Btw, "removeinnerfaces.rb" works great. [image: a1xV_severalobjects.jpg] [image: 0dhU_severalobjectsinmax.jpg] One thing to mention is that some backfaces corrupt adjacent faces, as you can see in the Max file. Some get triangulated themself, some triangulate their neighbours and show themself as a "strange material" We'll see if there are still problems coming up not getting solved by checking for backfaces.. Anyway, it's a litte piece in the puzzle- maybe someone can take advantage from that in the future..
  • Render Settings Maxwell Render Stand Alone

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    BurkhardB
    About the Mainstream like V-ray.... Have you ever teached Autocad users to Sketchup? They only ask me why Sketchup has not this or that function and tend to make Sketchup to be a primitive Software. They are often sluggish to change the way of thinking. No offending, but I have my autocad spinsters along my courses So Autocad will be the leader in the next years...that's mainstream. But that's in general with human thinking. V-Ray stays longer on the market and have a great customer community. So it is Mainstream, too. In the Render Community, where Professionals are working, the names are beside each other. Who needs speed tend to V-Ray, who needs quality tend to Maxwell.( biased and unbiased are quite different to compare ) The V-Ray comunity is larger by nature, not more. You'll find a lot of Help for V-Ray - here in the Forum too. Let's say single supported I thought the same about Maxwell and be on the track to learn it deeper. Now the Pluggin is really well implemented- thanks to JD- and well documented - thanks Jason too - so it makes it a lot easier now. Although - shame to me - I'm Maxwell owner since the alpha stages Congretulation for a 6- core I7
  • Mach 3 cnc software and well sketchup

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    D
    SketchUcam, generates 'g-code' direct from SU... john
  • Error Messages

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    thomthomT
    Have you updated to the latest version 1.49.01 ? If so - then you should report the issue to ChaosGroup.
  • Anyone use ShaderMap?

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    Rich O BrienR
    Don't forget to check out PixPlant and CrazyBump. Personally, PixPlant is better value as it does the seamless textures. I trialed ShaderMap and found it a bit of a memory hog.
  • Scale SU drawings in InDesign

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    AnssiA
    I would also say that exporting to scale to PDF or EPS or printing to PDF would be the easiest way. To create a 'to-scale' raster image is also possible, but it is more complicated, and you will have to go through an image editor: in SU, create a parallel view. Draw an empty frame with known dimensions round your model. export an image to a high resolution. Open the exported image in Photoshop. In Photoshop, crop the image to the frame you drew. If your background is uniform, you can use the Trim command Resize the image to the dimensions your frame should have on paper and to the desired final resolution. Now, if needed, you can crop the image further, when you save it, it will retain its dpi value so that it will get placed to Indesign to the right scale. Anssi
  • Dark Renders

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    arail1A
    I would start by adjusting the Gamma setting - Color Mapping > Gamma
  • Augmented Reality Plug-in v2.2 for Google SketchUp released

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    Graziano TerenziG
    @ Dan Thank you very much for sharing your project! @ xrok1 We are completing the development of the ARplayer and exporter for iOS. It will be available soon. Thanks Graziano
  • Shaderlight would want to shine some light

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    iichiversiiI
    Excellent, id be happy to, my user name is the same on ArtVPS FORUMS
  • Toolbars Curiousity

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    massimoM
    Hi, those are plugins: Skin; Subdivide and smooth. Anyway, if you are interested in Subvide and smooth I suggest to buy Artisan instead by the same author. It's a lot better.

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