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  • Strange Faces

    sketchup
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    GaieusG
    For the time being, as long as you are only working in SketchUp, there is not much difference; you can texture front faces as well as back faces and they will both look alike. But once you decide to export it to some third party application (for rendering for instance), you may experience serious problems because many other applications cannot interpret back faces. Best is to get used to modelling correctly right at the beginning.
  • Multiple surface intersections

    sketchup
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    pilouP
    Maybe like this Move aside first the 2 faces along x y then you can push/pull the 3 faces in the 3 directions x y z Then Intersect all then erase Et voilà [image: Z5cl_intersect.jpg]
  • A form embedded to a round part

    sketchup
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    M
    @unknownuser said: yeah, what marcus said.. here's a crude visual.... Your visual was anything but crude, Jeff. How did you do it? Also, check a screw head. Your screw just ruined my best #1 Phillips. (But don't worry. It was a SketchUp screwdriver. I'll model another one.)
  • Great forum, need help already!

    sketchup
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    M
    @jkristoph said: Can I push "hollow out the planter" in relation to those angles? I think there's an easier way. Rectangle the bottom. oFFset in the width of the sides. PushPull up a hollow, rectangular planter. Double-click to Select the top face and edges. Use the Scale tool on a corner, Ctrl held down to scale about center, and pull the top out a bit. If your modeling seems like work you're working too hard.
  • Connecting lines and curves

    sketchup
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    massimoM
    Hi tsaG, if you want to weld your lines then I suggest you to try this plugin.
  • Complex shapes

    sketchup
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    TIGT
    @meike said: Hello TIG, I just downloaded that tool you've build. Bud I can't work with it. Is there somewhere a good tutorial how to use the rails? Open the rb in a text editor and read the first part. There's also a SKP example in that thread. You need three curves to use as a profile and rails (you can use one rail twice). A 'Curve' is a set of connected Edges. An Arc [or Circle] is a 2D Curve automatically, but any collection of connected Edges could become a Curve. Scaled Curves make intersecting shapes. There are several other scripts that make various mathematical Curves - like Bezier, Polyline, Catenary etc. There is also a script called Weld.rb that takes a Selection of connected Edges and makes them into a Curve - note that a Curve can be 3D, not just a flat 2D like an Arc. If you want to make a simple straight-line then Divide an Edge and Weld the pieces together into a 'straight-curve'. Anyway, let's assume that you have three Curves and they are arranged in 3D space so that two form rails and the other a profile that will be run along these rails. They can meet at vertices but if they touch at mid points they will be split into pieces of Curves - you'll then need to use the tool more than once to achieve a full mesh. The three Curves need to be arranged so that a mesh could be formed over them. However, they need not parallel or at right-angles - indeed odd angles give interesting results... Run the tool and follow the prompts... select the profile curve, then the first rail and then the second rail [the second rail can also be the first rail re-picked for a simpler form]. You must pick a Curve - Edges aren't recognised. I know it's called 'ExtrudeEdgesByEdges' !! However, Curves are made of Edges - and a Curve is the best way of making a collection of Edges to be processed - you then only need to pick three things to make the mesh... As you pick these they will get highlighted as Selected objects. It's a good idea to have the number of segments in the rails equal or at least simple multiples as unevenly segmented rails will be processed but divided to suit - resulting is very large numbers of facets and slow processing times... Entity Info will change the segmentation of selected Arcs, and Divide and other Tools like the Bezier/PolyLine Edit tool can help here... Anyway, the three are selected and off it goes... The progress is reported in the VCB if it takes longer than a few seconds... The mesh-group is made and you are asked [Yes|No] if you want to Reverse Rail 1 - only necessary if the mesh is twisted when a rail is drawn in the opposite direct to the other - it is trapped for but sometimes one slips through OR you want to twist the result - usually answer No - if Yes it gets remade... Then you are asked Yes|No if you want to Reverse the Mesh's Faces - it guesses which way you want the front of the mesh [it is changed by the order the rails are picked] - Yes to Reverse them. Then Erase Coplanar Edges - the mesh is triangulated - most edges are needed any that aren't are erased if you answer Yes - usually answer No. Then Intersect with Self - usual answer No - if amesh is very convoluted because the rails intertwine in 3D then Yes will ensure that where any faces pass through others they are split and edges made. Then Smooth Edges - Yes|No depending on what you'll do with the mesh next - you can always Smooth the mesh later... Finally if you want to Erase the Original Curves - They are kept separate from the grouped mesh - you might want to reuse some of them later for other meshes - your choice... Done... Happy meshing...
  • Problem with Installing Sketchup 7

    sketchup
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    AndrewSA
    @asbrand said: I am attempting to install the new "free" version of Google Sketchup on a PC (running XP Pro) and am having a bit of difficulty. I do not want to install it to the drive. I always install programs on a different drive, and leave the just for Windows. However, I cannot for the life of me figure out how to make this thing give me the option of where to install. asbrand, I just tested this out and it works exactly as expected when installing anew. The only thing I can figure is that you must already have SketchUp installed on your system. If that is the case, the installer performs an upgrade installation, which does not allow you to modify the destination. This makes sense when you consider how you may have plugins or other pieces of software installed which depend on the installed location of SketchUp, so it can't be changed on upgrade. The only way to fix this is to uninstall Google SketchUp 7 first, from the Add/Remove Programs part of the Control Panel and then download and install it again. When you do that, the installation sequence will be as follows: Welcome EULA Destination folder Ready to install Don't believe me? Check the attached screen capture. [image: Agpu_destination_folder.png] Let us know how it goes.
  • Plugins

    sketchup
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    Rich O BrienR
    http://forums.sketchucation.com/viewtopic.php?f=180&t=16909 This thread shows how they work and where they are
  • Help! southern hemisphere users here!

    sketchup
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    I
    Hi Gai.. You could try this for any dead links? Youve probably sorted this by now! http://www.aignes.com/deadlink.htm cheers Jeff
  • Texture replacement using a renderer

    sketchup
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    GaieusG
    I honestly don't know. This is the only app that I know can somehow and somewhat "bake" textures (with bumps and lighting) in SU.
  • My first model

    sketchup
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    numbthumbN
    No need to clarify, dude, it is a very good model indeed. Cheers!
  • Problem with ARRAY function

    sketchup
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    M
    @marshmallow said: nevermind, I figured it out. you have to press enter to finish the move and then type it in and press enter again. Let's have the solution here so the next SketcherUp with the same problem might Google up exactly what they need. You don't type into the VCB. It is a reporter, not an input box. You just type (right, you type into thin air!) and nothing you type matters until you press Enter. Oh, yeah. The VCB (Value Control Box) is that box in the lower-right corner. Recent Google docs have been giving it other names, such as Measurements Box.
  • Create a plane

    sketchup
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    TIGT
    @don9of11 said: @tig said: 2D Tools z-plane ? Are you referring to a ruby script or is there a 2D tools in the SketchUp? 2D Tools is a set of Tools added to the Draw Menu by my Ruby scripts - it mimics most of the 3D tools constrained onto a selected 2D z-plane... There are also the separate Tools on Surface - which mimic many drawing tools onto 3D curved surfaces...
  • FOLLOW MEeeeh!

    sketchup
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    D
    You just need one or two more steps....after using follow-me like you did, then select all > intersect with model(if necessary) > and erase the unwanted geometry. Then use eraser + shift or control to clean up the lines on the surface.
  • Numeric Values

    sketchup
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    R
    San I was afraid of that... No inspector. Thanks for the videos. I'm now confortable using skp, and the pdf manual too, but an extra help is always wellcome.
  • Skin

    sketchup
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    TIGT
    @solidseal said: @tig said: Try my ExtrudeEdgesByRails tool - it'll be updated shortly but should do what you want as long as the profile and rails are curves [weld them if not]... Nice add on .. crashes a lot but that's just on how I use it .. trying out is the key to success The imminent update should fix most of the bugsplats etc...
  • Importing image

    sketchup
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    D
    Thanks everyone. I switched the open GL to "maximum texture size" and the image is much clearer and not as fuzzy. It still imported at a smaller size, but then I just scaled it up to the correct size.
  • I found a fix for Laptops with NVIDIA problems!

    sketchup
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    GaieusG
    Now glad to hear this, Roy. In fact, I now remember that this was a workaround with early Vista users (probably because video drivers were not up-to-date for Vista back then).
  • Skatchup problems with Vista

    sketchup
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    GaieusG
    More exactly it is an NVIDIA GeForce Go 6150. Now I have another idea. If you go to the control panel of the video card, you should be able to set antialiasing and anisotropic filtering thwere. To run SU smoothly, both should be set to application controlled (see attached). But if it doesn't work this way, you can disable them there, in the control panel. Then go to SU (hopefully starts this time), disable it where I suggested above and now you can enable it for other applications in the control panel. [image: a3tb_nVidia.jpg]
  • How can i put an logo (jpg picture) on a curved wall

    sketchup
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    Alan FraserA
    You can wrap an image clear around a curved shape...as long as the sides are vertical. In the attached file, an extruded circle has been rotated so that one of its flat sides is facing along an axis (therefore exactly parallel to the imported image). The image is projected onto that face. You then r-click the face, uncheck the Projected attribute of the texture, sample the face with the now unprojected image painted onto it, then paint all the other faces. [image: DYUT_wrapped_thumb.jpg] wrapped.skp

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