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Multiple surface intersections

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  • N Offline
    nuclearmoose
    last edited by 27 Nov 2009, 01:57

    Hi gang.
    I'm working on modeling a monster truck that I will be making as a wooden toy. I have the various profiles set up for the sides, but I'm stuck. I've been trying to push/pull, follow me, etc. and similar to get all of the surfaces to intersect. Would you please have a look at the model and let me know what you think is the best course of action to follow? I've been working at this for nearly two hours now, with varying results. I've put the model back to just basic edges and faces and it should be obvious where I want the various angles.

    This model is only the cab of the truck, and is reminiscent of an early 50's Ford. At least that's what I'm trying for! 😄


    Wooden Toy Model - Truck Cab

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    • N Offline
      nuclearmoose
      last edited by 27 Nov 2009, 03:58

      Merci, Pilou!

      It took me a moment to understand why I had to move the faces, but now I see that if they are connected when you push-pull then it constrains itself to the limits of the existing geometry. When they don`t share an edge, they can be extruded all you want, and then, as you said, simply push-pull, intersect model, and erase!
      It worked perfectly.

      Thanks again!

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      • P Offline
        pilou
        last edited by 27 Nov 2009, 07:48

        Maybe like this 😉
        Move aside first the 2 faces along x y
        then you can push/pull the 3 faces in the 3 directions x y z
        Then Intersect all
        then erase 😉
        Et voilà ☀

        intersect.jpg

        Frenchy Pilou
        Is beautiful that please without concept!
        My Little site :)

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