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    • RE: [Plugin] Proper Animation V1.08 Beta(Updated 14/11/10)

      OK, right, once the component is exploded, it works... but the lift car moves in one scene, then stops while the scene changes, then moves again, then stops...

      Any way to get continuous movement across changing scenes?

      p.s. "I have just exploded" = "Je viens de faire exploser", "I just exploded" = "j'ai simplement fait exploser", d'oú, peut-être ma confusion... 😉

      posted in Plugins
      T
      Tim Danaher
    • RE: [Plugin] Proper Animation V1.08 Beta(Updated 14/11/10)

      Like I say... I set the four positions for the lift car (all in the same scene), save, quit, re-open SU, turn on Animation Observer, play the scene animation... The lift car doesn't move.

      I can make it move within the same scene by choosing 'Get Position - X', it's just when I play the scene animations, there's no movement.

      I still must not be understanding something.

      posted in Plugins
      T
      Tim Danaher
    • RE: [Plugin] Proper Animation V1.08 Beta(Updated 14/11/10)

      @unknownuser said:

      You have not save, quit reload! 😄

      Yes, I have. Just didn't state it.

      @unknownuser said:

      and why 1 (start), move car ? Start is only when all is adressed!

      Because, in my experience with other packages, I want to set a keyframe for the starting position.

      @unknownuser said:

      Can you post your car or a simple objects with same nature group

      OK. 'Lift Car' is the name of the group that I want to animate.


      Earl's Court Lifts_Proper_Anim_Simple.skp.zip

      posted in Plugins
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      Tim Danaher
    • RE: [Plugin] Proper Animation V1.08 Beta(Updated 14/11/10)

      @unknownuser said:

      Before launch the Animation observer (positions adressed), better is save, quit and restart!
      @Tim
      Start Animation Observer only when all positions Objects are adressed!!!
      That is that your error !
      Objects (must be grouped) are independent of the scene! But will be animated inside the moving of the scenes!

      Just go in the scene 1 and take 4 positions of your objects (or less) if you have 4 scenes

      Pilou --

      Thanks, but...

      in Scene 1: Set Position - 1 (start), move car, Set Position - 2, move car, Set Position -3, move car, Set Position -4.

      Start Animation observer.

      Play scene animation.

      Car does not move. The car is a self-contained group.

      ?

      posted in Plugins
      T
      Tim Danaher
    • RE: [Plugin] Proper Animation V1.08 Beta(Updated 14/11/10)

      Phew, am I thick or what? I just cannot get this to work. I've had a look at Moris' & Pilou's explanations and the video... but it just don't werk for me...

      This is what I'm doing:

      I want to animate a lift / elevator car moving vertically within the elevator structure. I have four scenes in my file.

      I select the lift car, RMB > Transformation > Set position 1

      Start Animation Observer.

      Switch to scene 2, Then move lift car, Set Position 2.

      Switch to Scene 3, move lift car, Set Position 3

      Switch Scene 4, move lift car, Set position 4

      Stop Animation observer.

      Start animation / Slideshow in SU -- nothing happens. The views change between scenes, but the lift car stays in the last position I set it to.

      I can use 'Get Position X', and the car will move within the same scene, but not when playing back an animation / Slideshow.

      WTF am I doing wrong?

      TIA,

      posted in Plugins
      T
      Tim Danaher
    • RE: Bike Porn

      Lugs. Meh.

      Here's my track frame, which I designed myself (part of the designing was done using SU):

      Titanium is not the best material for a track frame, but it's individual, to say the least. I should have specced some gussetting / webbing around the bottom bracket / chainstay area.


      Ti is not the best material for a track frame

      posted in Corner Bar
      T
      Tim Danaher
    • RE: Bonzai 3D First Impressions

      @remus said:

      Ecuadorian, have you tried it with an SU6 file? As SU7 wasnt released very long ago they might not have support for the new file format yet.

      Indeed, Remus. I does import SU6 files.

      posted in Hardware
      T
      Tim Danaher
    • RE: Bonzai 3D First Impressions

      @bonzai3d support said:

      1. bonzai3d should work fine when not connected to the net -- although the net is required to view the introductory videos.
        bonzai3d support

      As I stated previously, please make these available as a separate download so we can peruse them at our leisure. the waiting times for them to load are just not viable at the moment.

      Oh, and another thing: some way to navigate with the mouse. The disconnect between bonzai's way and the other programs I use is just too great. And that Cone of Vision thing -- it's pants.

      SU has it nearly right: MMB -- Orbit/Tumble, MMB + LMB -- Pan, Scroll wheel -- Zoom. (I know you have scroll-wheel zoom in Banzai). My suggestion would be MMB + RMB -- Scroll. On some mice (like mine) the scroll-wheel action makes zooming unpredictable and erratic.

      posted in Hardware
      T
      Tim Danaher
    • RE: Bonzai 3D First Impressions

      Bonzai3DSupport --

      Thanks for your presence here -- very much appreciated.

      Will be back tomorrer with more observations -- or as and when time permits.

      posted in Hardware
      T
      Tim Danaher
    • RE: Bonzai 3D First Impressions

      @xrok1 said:

      the thing i don't understand is that there are ump-teen 3d packages out there but somehow the elegant simplicity of SK seems to evade every other developer in the industry? nobody wants to make "another SK". i say please do, but finish the job, do it right.

      There's 3DVia -- as to whether they're doing it 'right'...

      302 Found

      favicon

      (www.3dvia.com)

      posted in Hardware
      T
      Tim Danaher
    • RE: Bonzai 3D First Impressions

      As xrok1 said --

      This appears to be an attempt to get form•Z users in athe ground floor -- get them used to the form•Z way of doing things and then get them to buy what is the most overpriced modeller on the market these days.

      It is, to all intents and purposes, form•Z. It's still based on the ACIS modelling libraries. I thought that it would be more along the lines of 3DVia -- a SketchUp clone.

      Wow, I'm really missing the ability to pan & orbit with the mouse.

      Has anyone found a way to edit derived surfaces after creation? I thought the generating spline was supposed to stay active? Maybe in the 'full' version.

      Anyone found any shadow-casting capabilities yet?

      And why can't we just download the videos and peruse them at our leisure?


      BonZai3D_Skew.jpg

      posted in Hardware
      T
      Tim Danaher
    • RE: Useful MAC Apps and Hardware [Ongoing Updates]

      Has no-one mentioned DragThing yet?

      Link Preview Image
      The Official DragThing Home Page

      The new official DragThing home page. You can get the most up-to-date DragThing news and information here, and download the latest version.

      favicon

      (www.dragthing.com)

      Couldn't do without it. Fock the Dock.

      posted in Hardware
      T
      Tim Danaher
    • RE: Bonzai 3D First Impressions

      It appears to be form•Z in new knickers.

      Seriously, it looks like the same app... a million different ways to draw a spline... working planes, all the floating palettes re the same.

      I thought it was meant to be something new... 😞

      posted in Hardware
      T
      Tim Danaher
    • RE: *Yawn* Alternatives to SketchUp

      Gaaah...

      D/L time has swollen to 3hrs, 47 min.

      I vote we start a new thread to post observations.

      posted in SketchUp Discussions
      T
      Tim Danaher
    • RE: *Yawn* Alternatives to SketchUp

      ^^^^^^^

      Agreed. Maybe their server is getting hammered?

      posted in SketchUp Discussions
      T
      Tim Danaher
    • RE: Real-time Reflection in SU with LightUp 1.3

      Cheers, both --

      Yes, exporting of baked models is supported, but I haven't had much success with it yet. Don't know what the problem is.

      Animation export of your SU scene animations is also supported, although there's a bug in both Mac & Win. versions that stops scenes playing while recording. An update will fix this in the next week, hopefully.

      My solution is just to play the LightUp-ed scene animation (they play really smoothly) and just record using a screen capture utility. Problem there is, your antialiasing is dependent on your graphics card. LU's own anims are exported with full antialiasing.

      BTW, it's fully multi-core aware. Om my 8-core Mac Pro, that scene calculated in 4min 30 sec. with seven lightsources. After that it's real time!!!

      Edit -- Gaieus Walkabout looks interesting...

      posted in SketchUp Discussions
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      Tim Danaher
    • Real-time Reflection in SU with LightUp 1.3

      Have a look at the vid. Been playing around some more with LightUp 1.3

      Keep an eye on the chrome chair frames and the glass in the doors.

      Amazing thing is, this is being captured in REAL TIME. I'm just orbiting & dollying with the mouse. LU and my graphics card (a lowly GeForce 7300 in this case) are doing the rest.

      posted in SketchUp Discussions sketchup
      T
      Tim Danaher
    • RE: *Yawn* Alternatives to SketchUp

      Bonzai's out? This I must see!!!

      posted in SketchUp Discussions
      T
      Tim Danaher
    • RE: LightUp 1.3 -- Wow!

      Fossa --

      Windows version seems more stable than the Mac one at the mo, but 1.3b will be released in a few days time and should address the stability prob.

      One feature I forgot to mention -- This version has support for exporting the fully-baked model as an FBX, for use in other programs.

      Chango -- free upgrades to 1.x versions, AFAIK.

      posted in Extensions & Applications Discussions
      T
      Tim Danaher
    • RE: LightUp 1.3 -- Wow!

      Thanks, Scott --

      What's really amazing about it is being able to navigate around that model, in real time, full screen (about 1100 x 900) and see things like the reflections in the chrome and glass update on-the-fly.

      posted in Extensions & Applications Discussions
      T
      Tim Danaher
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