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    Recent Best Controversial
    • Web Version Won’t Load Models…

      Hi, All….

      I’ve got the web version of SketchUp running in Safari on my iPad Pro, but when I go to load a model from my iCloud Drive, the model’s icon stays greyed out and can’t be loaded. It loads fine in Safari on a Mac.

      Anyone got similar experience /y workarounds?

      TIA,

      posted in SketchUp Discussions sketchup
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      Tim Danaher
    • RE: Plug-in Sought / Requested: 'Number of segments is too large

      @pbacot said:

      Is it feasible to work altogether in another scale? For example. if your units is mm us Meters instead?

      Not if you're 3D printing!!!

      posted in Extensions & Applications Discussions
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      Tim Danaher
    • RE: Plug-in Sought / Requested: 'Number of segments is too large

      @box said:

      The simplest workaround for this is to make what you are working on a component, then scale a copy up and work on it. When finished just delete the large copy and your original is still where you want and fully edited.

      That's a nice suggestion, but still several steps rather than two.

      posted in Extensions & Applications Discussions
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      Tim Danaher
    • Plug-in Sought / Requested: 'Number of segments is too large

      'Number of segments is too large for given angle and radius.' is making my life a misery at the scales I'm working at at the moment (hi-fi design). A simple way around this would be a one-button plug-in that scales the model x1000 and centres it in the viewport. Then, after doing the modelling, clicking the button would scale the model by 0.001 and centre it in the viewport.

      Does anything like this exist? Seems to me it wouldn't be too difficult to write.

      TIA,

      posted in Extensions & Applications Discussions extensions
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      Tim Danaher
    • RE: MSPhysics: Collision Detection Offset and Joint Limits

      Thanks ecati! Odd, I didn't get a notification... I'll have a look at this later...

      posted in SketchyPhysics
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      Tim Danaher
    • RE: MSPhysics: Collision Detection Offset and Joint Limits

      It's on 3D Warehouse as Ergopower OHBL

      posted in SketchyPhysics
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      Tim Danaher
    • RE: MSPhysics: Collision Detection Offset and Joint Limits

      Sure. What's the best way? Put it on the 3D Warehouse?

      posted in SketchyPhysics
      T
      Tim Danaher
    • MSPhysics: Collision Detection Offset and Joint Limits

      Well, three years later and I finally get around to it...

      I've got my design set up in MSPhysics (see my earlier post about one-handed brake lever design), but there always seems to be a 'barrier' around objects: I can't get them to touch, so the bottom lever never pivots. I can pivot it on its own, but can't get it to pivot using the upper lever blade.

      https://live.staticflickr.com/65535/49757305771_2d60631a67_b.jpg

      Everything is modelled to scale.

      I've searched, but I can't find anything about setting offsets for collision detection. Similarly nothing for limiting joint movement between certain angles (so objects don't spin freely). Can I do this?

      TIA

      posted in SketchyPhysics
      T
      Tim Danaher
    • RE: Can I Use MSPhysics for This: One-handed Brake Lever Design?

      OK, cheers, both...

      posted in SketchyPhysics
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      Tim Danaher
    • Can I Use MSPhysics for This: One-handed Brake Lever Design?

      Screen Shot 2017-08-08 at 13.53.36.jpg

      I'm trying to design a solution for one-handed braking on a racing bicycle (see attachment; the Aux blade is the one I'm trying to design. Stock brake lever operates front brake, Aux lever operates rear. I don't want to use a cable splitter / discontinuous cable solutions).

      I'd like to use MSPhysics to set up a simulation with the two pivot points and collision detection between the lever blades that would allow me to tweak the position and shape of the lower Aux blade to get the best interaction with the Stock blade lever.

      So:

      1. Can I use MSPhysics for this?

      2. In my (admittedly limited) experience, MSP simulations require you to hit 'Play' and let them run. Is there any way of me interacting with the model in real time (rotating the Stock lever blade with the Rotate tool?)

      3. If I set this up in 2D, will the properties carry over if I extrude the model into 3D?

      4. Any suggestions for 3D printing the final Aux lever blade? Materials, durability, etc?

      TIA,

      posted in SketchyPhysics
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      Tim Danaher
    • RE: Want to see what SketchUp looks like on a 5K iMac?

      Yep. Cmd-Shift-4... Does that downsize it?

      posted in SketchUp Discussions
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      Tim Danaher
    • RE: Want to see what SketchUp looks like on a 5K iMac?

      Yup. Retina 5120 x 2880 27"... I know what you mean about end-point indicators, etc.... they're a quarter the size! Trimble should be able to get a fix fairly easily, though. Custom Edge weights would help, too...

      posted in SketchUp Discussions
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      Tim Danaher
    • RE: Want to see what SketchUp looks like on a 5K iMac?

      Cheers, D12... It almost makes up for the lack of FSAA... Actually, that link isn't to a full-res screenshot. The real one is twice the size of that...

      posted in SketchUp Discussions
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      Tim Danaher
    • Want to see what SketchUp looks like on a 5K iMac?

      Rather nice, actually... (Edges: on, Profiles: 4)

      http://i198.photobucket.com/albums/aa47/timdanaher/ScreenShot2014-11-30at101900_zps2e3a28a4.png

      Link Preview Image

      the link above is to the full-size image.

      EDIT: Oops, no it isn't... any way I can link to the full-res screenshot?

      posted in SketchUp Discussions sketchup
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      Tim Danaher
    • Am I Being Thick? Where's My Plug-ins Folder?

      Forget it... the info on Google's help page is wrong...

      posted in SketchUp Discussions sketchup
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      Tim Danaher
    • RE: So, How Do I Close This Face?

      Nice stuff, fuzzion... what plug-ins did you use (if any) to get the beveled cut-outs on the red waste bin?

      As for the job, yes, it's great fun, but it's only two hours a week (due to some bullshit German employment law). Also, it's definitely for beginners.. I can't confuse them with plugins... the basic toolset seems to be confusing them enough... 😉

      posted in SketchUp Discussions
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      Tim Danaher
    • RE: So, How Do I Close This Face?

      Cheers, Frenchy --- that's basically the method I used in the end, the one that Gaieus proposed. However, my intersections would fail constantly and I had to fill in lots of line segments by hand. Of course, I should have scaled up before doing the intersecting. I was also Constantly getting that horrible situation where you get reversed faces that don't have edges, and where you have to draw in the edge to be able to reverse them. in the end, I don't think that joining up the endpoints would have been much slower!

      Anyway, attached is the final result:

      DerivedSurface-6.jpg

      Edit: removed spurious attachment.

      posted in SketchUp Discussions
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      Tim Danaher
    • RE: So, How Do I Close This Face?

      Damn, can't get the Follow Me approach to work at all: I selected the entire path, then welded it, but Weld.rb failed. Trying out a section of pre-selected line, I got 'This does not appear to be a valid path'. And trying to drag the selection along the path produced geometry in the wrong place, even with the model scaled up 100x.

      Gonna try Gaieus's method...

      posted in SketchUp Discussions
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      Tim Danaher
    • RE: So, How Do I Close This Face?

      Hey, thanks for all the replies, guys.. nagyon köszönöm szépen! I'll have a closer look tommorrow...

      The 'Follow Me' approach sounds intriguing, I have to say...

      Fuzzion---nothing wrong with curiosity: where would we be without it? It's a course on 'SketchUp' for Product Design' that I'm giving at Cologne International School of Design. Trouble is, I'm an architect... 😉

      posted in SketchUp Discussions
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      Tim Danaher
    • So, How Do I Close This Face?

      This a model of a mannequin by a student of mine. We used Intersect Faces to carve out the shape from an original, push-pulled profile, but the outside edge is open... is there any quicker way of closing this face other than joining all the points? The Student doesn´t have access to the Solid Tools.model from scratch.skp

      TIA

      posted in SketchUp Discussions sketchup
      T
      Tim Danaher
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