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[Plugin] Proper Animation V1.08 Beta(Updated 14/11/10)

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  • C Offline
    captainping
    last edited by 26 Nov 2008, 05:04

    Hi all,

    I'm looking for a 3D modeling program that will allow me to model machines with moving parts (shafts, gears, pushrods, etc...) I'd like to be able to specify axes of rotation and such and then see if my machine go, on a mouse click or whatever. I don't need to be able to export a movie (though that'd be nice). I don't need high-quality rendering. It looks like SketchUp with Proper Animation would work. Would it?

    Looking over the new Dynamic Components feature in SketchUp 7, it doesn't look like it's what I want. Am I right?

    ('m not a SketchUp user yet. I've been using VectorWorks for some time.)

    Thanks!
    Captain Ping

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    • P Offline
      pilou
      last edited by 26 Nov 2008, 07:23

      Presently if you want stay with Sketchup, better thing for your particular purpose will be SketchyPhysics2! ๐Ÿ˜Ž
      (it's free) ๐Ÿ˜‰
      Arm's Robot(video)
      Titanic Shaft(video)
      And load this Steam Machine (post 2) โ˜€
      of course you must have Sketchyphysics2 installed for work with the model and see animation)

      Frenchy Pilou
      Is beautiful that please without concept!
      My Little site :)

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      • P Offline
        pilou
        last edited by 9 Jan 2009, 08:28

        Little tricks! ๐Ÿ˜‰
        As all objects must be a group or a component
        For erase a position just explode the group or component then group it or make component again ๐Ÿ˜‰

        You can address all positions even you are in the scene 1 !!! ๐Ÿ˜ฎ
        Just don't overpass the number of scene existing for give a number to positions! โ˜€

        Frenchy Pilou
        Is beautiful that please without concept!
        My Little site :)

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        • Z Offline
          zeal
          last edited by 27 Jan 2009, 10:00

          it's really hard to express my thank to you.

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          • T Offline
            Tim Danaher
            last edited by 2 Mar 2009, 16:52

            Phew, am I thick or what? I just cannot get this to work. I've had a look at Moris' & Pilou's explanations and the video... but it just don't werk for me...

            This is what I'm doing:

            I want to animate a lift / elevator car moving vertically within the elevator structure. I have four scenes in my file.

            I select the lift car, RMB > Transformation > Set position 1

            Start Animation Observer.

            Switch to scene 2, Then move lift car, Set Position 2.

            Switch to Scene 3, move lift car, Set Position 3

            Switch Scene 4, move lift car, Set position 4

            Stop Animation observer.

            Start animation / Slideshow in SU -- nothing happens. The views change between scenes, but the lift car stays in the last position I set it to.

            I can use 'Get Position X', and the car will move within the same scene, but not when playing back an animation / Slideshow.

            WTF am I doing wrong?

            TIA,

            Cheers,

            Tim

            http://vizarch.blogspot.com

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            • S Offline
              solo
              last edited by 2 Mar 2009, 17:31

              Without using layers, can this program do this?

              (I did this with 4 layers standard SU output, converted to .gif so quality is crappy)


              http://img6.imageshack.us/img6/1221/therunner.gif

              http://www.solos-art.com

              If you see a toilet in your dreams do not use it.

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              • M Offline
                MALAISE
                last edited by 2 Mar 2009, 20:09

                Hi All

                Solo, your running skeleton is first class ๐Ÿ‘

                MALAISE

                La Connaissance n'a de valeur que partagรฉe

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                • P Offline
                  pilou
                  last edited by 3 Mar 2009, 08:30

                  Before launch the Animation observer (positions adressed), better is save, quit and restart!
                  @Tim
                  Start Animation Observer only when all positions Objects are adressed!!!
                  That is that your error !
                  Objects (must be grouped) are independent of the scene! But will be animated inside the moving of the scenes!

                  Just go in the scene 1 and take 4 positions of your objects (or less) if you have 4 scenes

                  @ Solo
                  Yes ๐Ÿ˜‰
                  Just take the 4 positions (or less)of each objets in the scene 1 (if you have 4 scenes)
                  And of course scenes can be rotated for Lelouch style! ๐Ÿ˜† Your is fixed! Japan style ๐Ÿ˜„

                  Very speedy conceptual ๐Ÿ’š
                  Load the file
                  Start Animation Observer
                  Play Animation (of the scenes) as normal way


                  ani.skp

                  Frenchy Pilou
                  Is beautiful that please without concept!
                  My Little site :)

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                  • P Offline
                    pilou
                    last edited by 3 Mar 2009, 08:33

                    Updated the anim above ๐Ÿ’š
                    Always very basic but showing that you can animate anything in classical way ๐Ÿ˜‰
                    All is time to make ๐Ÿ˜’
                    Difference with the Layer method is that you have just to click on a group for change it

                    Frenchy Pilou
                    Is beautiful that please without concept!
                    My Little site :)

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                    • T Offline
                      Tim Danaher
                      last edited by 3 Mar 2009, 12:08

                      @unknownuser said:

                      Before launch the Animation observer (positions adressed), better is save, quit and restart!
                      @Tim
                      Start Animation Observer only when all positions Objects are adressed!!!
                      That is that your error !
                      Objects (must be grouped) are independent of the scene! But will be animated inside the moving of the scenes!

                      Just go in the scene 1 and take 4 positions of your objects (or less) if you have 4 scenes

                      Pilou --

                      Thanks, but...

                      in Scene 1: Set Position - 1 (start), move car, Set Position - 2, move car, Set Position -3, move car, Set Position -4.

                      Start Animation observer.

                      Play scene animation.

                      Car does not move. The car is a self-contained group.

                      ?

                      Cheers,

                      Tim

                      http://vizarch.blogspot.com

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                      • P Offline
                        pilou
                        last edited by 3 Mar 2009, 12:37

                        You have not save, quit reload! ๐Ÿ˜„
                        and why 1 (start), move car ? Start is only when all is adressed!

                        Can you post your car or a simple objects with same nature group

                        Frenchy Pilou
                        Is beautiful that please without concept!
                        My Little site :)

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                        • T Offline
                          Tim Danaher
                          last edited by 3 Mar 2009, 13:05

                          @unknownuser said:

                          You have not save, quit reload! ๐Ÿ˜„

                          Yes, I have. Just didn't state it.

                          @unknownuser said:

                          and why 1 (start), move car ? Start is only when all is adressed!

                          Because, in my experience with other packages, I want to set a keyframe for the starting position.

                          @unknownuser said:

                          Can you post your car or a simple objects with same nature group

                          OK. 'Lift Car' is the name of the group that I want to animate.


                          Earl's Court Lifts_Proper_Anim_Simple.skp.zip

                          Cheers,

                          Tim

                          http://vizarch.blogspot.com

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                          • P Offline
                            pilou
                            last edited by 3 Mar 2009, 15:58

                            @Tim
                            What is the probem? ๐Ÿ’š
                            Your animation works very fine like a charm !!! โ˜€ (I am on PC)
                            I have just exploded the first level group ! ๐Ÿ˜‰

                            What a lovely blue lift car ๐Ÿ˜Ž
                            And sorry for the "Start" it was the same Name that the function ๐Ÿ˜’ ๐Ÿ’š

                            Frenchy Pilou
                            Is beautiful that please without concept!
                            My Little site :)

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                            • T Offline
                              Tim Danaher
                              last edited by 3 Mar 2009, 17:46

                              Like I say... I set the four positions for the lift car (all in the same scene), save, quit, re-open SU, turn on Animation Observer, play the scene animation... The lift car doesn't move.

                              I can make it move within the same scene by choosing 'Get Position - X', it's just when I play the scene animations, there's no movement.

                              I still must not be understanding something.

                              Cheers,

                              Tim

                              http://vizarch.blogspot.com

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                              • P Offline
                                pilou
                                last edited by 3 Mar 2009, 18:36

                                Maybe it's the Mac! ๐Ÿ˜’
                                Have you explode the first level of objects as I said?


                                explode.jpg

                                Frenchy Pilou
                                Is beautiful that please without concept!
                                My Little site :)

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                                • T Offline
                                  Tim Danaher
                                  last edited by 4 Mar 2009, 08:00

                                  OK, right, once the component is exploded, it works... but the lift car moves in one scene, then stops while the scene changes, then moves again, then stops...

                                  Any way to get continuous movement across changing scenes?

                                  p.s. "I have just exploded" = "Je viens de faire exploser", "I just exploded" = "j'ai simplement fait exploser", d'oรบ, peut-รชtre ma confusion... ๐Ÿ˜‰

                                  Cheers,

                                  Tim

                                  http://vizarch.blogspot.com

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                                  • P Offline
                                    pilou
                                    last edited by 4 Mar 2009, 08:59

                                    I don't believe you can ๐Ÿ˜ž
                                    You can reduce time between scene transition (Menu View / Animation/ Settings)

                                    Or in this particular project : Use just 2 Scenes! ๐Ÿ˜‰ So no need beetween's levels floors โ˜€

                                    Frenchy Pilou
                                    Is beautiful that please without concept!
                                    My Little site :)

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                                    • T Offline
                                      Tim Danaher
                                      last edited by 4 Mar 2009, 09:13

                                      Yes, that's what I figured...

                                      Is there, I wonder, a Ruby that allows you to vary the time transition between scenes? In combination with Proper Animation, that would be really cool.

                                      Cheers,

                                      Tim

                                      http://vizarch.blogspot.com

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                                      • P Offline
                                        pilou
                                        last edited by 4 Mar 2009, 09:18

                                        That 's existing! โ˜€
                                        And it's for the Proper animation! ๐Ÿ˜’
                                        Look here made also by Morisdov ๐Ÿ’š

                                        @unknownuser said:

                                        Ruby script plugin Controlling Animation Scenes Transition Times

                                        Nยฐ4 Set_Transition_time.rb
                                        Tell me if it's good for you ๐Ÿ˜‰

                                        Frenchy Pilou
                                        Is beautiful that please without concept!
                                        My Little site :)

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                                        • T Offline
                                          Tim Danaher
                                          last edited by 4 Mar 2009, 09:25

                                          Fabbo...

                                          Blimey, I'll be able to get a whole othter article out of this... ๐Ÿ˜‰ ๐Ÿ˜‰ ๐Ÿ˜‰ !

                                          Cheers,

                                          Tim

                                          http://vizarch.blogspot.com

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