[Plugin] Proper Animation V1.08 Beta(Updated 14/11/10)
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Before launch the Animation observer (positions adressed), better is save, quit and restart!
@Tim
Start Animation Observer only when all positions Objects are adressed!!!
That is that your error !
Objects (must be grouped) are independent of the scene! But will be animated inside the moving of the scenes!Just go in the scene 1 and take 4 positions of your objects (or less) if you have 4 scenes
@ Solo
Yes
Just take the 4 positions (or less)of each objets in the scene 1 (if you have 4 scenes)
And of course scenes can be rotated for Lelouch style! Your is fixed! Japan styleVery speedy conceptual
Load the file
Start Animation Observer
Play Animation (of the scenes) as normal way
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Updated the anim above
Always very basic but showing that you can animate anything in classical way
All is time to make
Difference with the Layer method is that you have just to click on a group for change it -
@unknownuser said:
Before launch the Animation observer (positions adressed), better is save, quit and restart!
@Tim
Start Animation Observer only when all positions Objects are adressed!!!
That is that your error !
Objects (must be grouped) are independent of the scene! But will be animated inside the moving of the scenes!Just go in the scene 1 and take 4 positions of your objects (or less) if you have 4 scenes
Pilou --
Thanks, but...
in Scene 1: Set Position - 1 (start), move car, Set Position - 2, move car, Set Position -3, move car, Set Position -4.
Start Animation observer.
Play scene animation.
Car does not move. The car is a self-contained group.
?
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You have not save, quit reload!
and why 1 (start), move car ? Start is only when all is adressed!Can you post your car or a simple objects with same nature group
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@unknownuser said:
You have not save, quit reload!
Yes, I have. Just didn't state it.
@unknownuser said:
and why 1 (start), move car ? Start is only when all is adressed!
Because, in my experience with other packages, I want to set a keyframe for the starting position.
@unknownuser said:
Can you post your car or a simple objects with same nature group
OK. 'Lift Car' is the name of the group that I want to animate.
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@Tim
What is the probem?
Your animation works very fine like a charm !!! (I am on PC)
I have just exploded the first level group !What a lovely blue lift car
And sorry for the "Start" it was the same Name that the function -
Like I say... I set the four positions for the lift car (all in the same scene), save, quit, re-open SU, turn on Animation Observer, play the scene animation... The lift car doesn't move.
I can make it move within the same scene by choosing 'Get Position - X', it's just when I play the scene animations, there's no movement.
I still must not be understanding something.
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Maybe it's the Mac!
Have you explode the first level of objects as I said?
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OK, right, once the component is exploded, it works... but the lift car moves in one scene, then stops while the scene changes, then moves again, then stops...
Any way to get continuous movement across changing scenes?
p.s. "I have just exploded" = "Je viens de faire exploser", "I just exploded" = "j'ai simplement fait exploser", d'oΓΊ, peut-Γͺtre ma confusion...
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I don't believe you can
You can reduce time between scene transition (Menu View / Animation/ Settings)Or in this particular project : Use just 2 Scenes! So no need beetween's levels floors
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Yes, that's what I figured...
Is there, I wonder, a Ruby that allows you to vary the time transition between scenes? In combination with Proper Animation, that would be really cool.
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That 's existing!
And it's for the Proper animation!
Look here made also by Morisdov@unknownuser said:
Ruby script plugin Controlling Animation Scenes Transition Times
NΒ°4 Set_Transition_time.rb
Tell me if it's good for you -
Fabbo...
Blimey, I'll be able to get a whole othter article out of this... !
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@Tim
Just now see you Blog!
Funny because I had known your crazy modelings and animations on youtube for a while and was astonishing by the complexity of the structures!
Happy that I can help you -
Fame at last!!!!
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As seems you love schizophrenic structures take a look to TopMod
Free Standalone + Accept Import OBJ format (Ngons !) and export OBJ format (save as! )
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Thanks for the support guys
To Clarify usage below are some detailsEach Position number X, corrsponds to the X'th sketchup Scene/Page
Position 1 will be for the FIRST scene tab
Position 3 will correspond to the THIRD tab etc1) to begin with Set position number X, and Get position number X, you dont care about scenes or number of them. just make object selections, and Set their positions, move them and set additional positions, Get positions manually to see how things paly out
2) after you finished Setting the positions of various objects you may add scenes/pages as many as positions as you have or more3) only now you should START the ANIMATION OBSERVER
this will make all objects that have position 2 set, to ANIMATE (move) to position 2 when you clickon the SECOND scene tab.
click FOURTH tab, objects with position 4 will animate to position 44) STARTing Animation Observer automates the objects animation by using scene tabs instead of manual right click command GET position X - via corresponding click on SCENE X in the order of scenes
5) to modify object positions and scene view angles youd want to STOP ANIMATION OBSERVER, otherwise the objects keep on moving disturbing your adjustments of new positions etc
so STOP ANIMATION OBSERVER, make adjustments
START ANIMATION OBSERVER again to use scenes tab clicks instead of GET position X6) not all objects need to have all position numbers set, just those few you want to move on X'th scenes tab click
7) you can select multiple objects and SET their position X in one command click
8) to "enable" the command of "GET to position X" those objects currently selected should have "Position X" set or otherwise - the right click menu command "GET position X" will be grayed out ("disabled")
this way you can find out if an object has position X set or not, or groups of selected objects have position X set or not -
Thx for precisions
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Cheers Moris...
And thanks for the link, Pilou -- that's some crazy sh1t!
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hi
if ive made an animation with this plugin, can i export and render it in kerkythea?
thanks
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