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    • RE: Sketchup 7?

      Solo --

      another thing about 'Fat Faces', is that a component would cut both faces of a wall automatically...

      posted in SketchUp Discussions
      Tim DanaherT
      Tim Danaher
    • RE: Sketchup 7?

      Support for multi-threaded OpenGL:

      http://www.macrumors.com/2006/08/21/mac-gaming-and-multithreaded-opengl/

      I'm hoping this would make the glacial animation export faster...

      Support for 'baking' shadows into a material's texture. It would get rid of the reverse-flickering shadows problem. I started a thread about it here:

      http://www.sketchucation.com/forums/scf/viewtopic.php?f=10&t=4861

      Fix the ยขยขโˆžโˆžยถโ€ขยชโ„ขโ„ข Mac Outliner. It blows chunks.

      posted in SketchUp Discussions
      Tim DanaherT
      Tim Danaher
    • RE: Turning Torso Rendered in Cheetah3D

      Thank you, Stinkie!

      Did any of you download the PDF version of the tutorial? All I got was the raw screenshots...

      Oh, and if you get stuck, you know where to post... ๐Ÿ˜‰

      posted in Gallery
      Tim DanaherT
      Tim Danaher
    • RE: SU6 from free to pro

      ecolnago --

      So, I'm guessing you have a few expensive Italian frames in your shed....?

      posted in SketchUp Discussions
      Tim DanaherT
      Tim Danaher
    • RE: 64bit vs 32bit...

      Hmm...this is intersting:

      http://www.primatelabs.ca/blog/2008/01/mac-pro-performance-redux-january-2008/

      The 64-bit benchmarks show a clean pair of heels to the 32 bit...these are the types of speed gains for which you'd gladly shell out for a new 'puter. As they state: "The 2.8 GHz Mac Pro running 64-bit code is faster than the 3.2 GHz Mac Pro running 32-bit code".

      MacOS X, but still intel quad-core processors being tested, so broadly comparable. (And we don't have to pay extra for a 64-bit OS...64-bit apps are another matter, though ๐Ÿ˜‰ 0

      posted in Hardware
      Tim DanaherT
      Tim Danaher
    • RE: The dreaded moire effect

      @edson said:

      thank you all. at least now i know who or what the culprit is. i will try to save at a higher definition to see if it helps.

      tim, my macbook pro has a GeForce 8600 GT card. i wonder if it comes with a control panel. where could it be?

      Sadly, it doesn't. Even though Apple writes both the ATi and nVidia drivers for the cards in Macs, the nVidia cards don't have this facility. The ATi control panel is provided by ATi themselves to provide additional functionality over and above that provided by the apple drivers -- nVidia simply don't do this. It's a real shame.

      posted in SketchUp Discussions
      Tim DanaherT
      Tim Danaher
    • RE: I Mac

      Burkhardt --

      i bought one for my mam (mother), albeit a 17" with intel graphics, and I was really surprised at how well it performs...

      And as to ATi graphics with SU on a Mac...the issues so often reported on this forum don't really apply to the Mac ATi cards (Apple write the drivers, not ATi).

      One very nice thing about ATi on OS X (I use an X1900XT on a Mac Pro) is that you can use the ATi Displays control panel to control increased antialiasing and anisotropic filtering -- you can't do this with Mac nVidia cards. The difference this makes to your display in SU is very marked...it's difficult to do without it once you've used it for a while.

      posted in Hardware
      Tim DanaherT
      Tim Danaher
    • RE: I wonder !

      @mike lucey said:

      Hi Tim,

      Sorry about the 'g', don't know were I got it ๐Ÿ˜„ Yes you are right Danaher is a Limerick name. Just looked up its meaning on the Net.

      [i]'Origin and Meaning
      The name translates to 'descendant of Duineachar' the Irish word for 'Manloving'.

      Mike

      Oo-er, missus...I think I've just come over all queer... ๐Ÿ˜ฎ

      posted in Corner Bar
      Tim DanaherT
      Tim Danaher
    • RE: The dreaded moire effect

      Edson --

      In addition to what Daniel said, if you have an ATi card in your Mac, you can use the ATi Displays control panel to set various levels of Anti-aliasing and Anisotropic filtering. That might help you...

      posted in SketchUp Discussions
      Tim DanaherT
      Tim Danaher
    • RE: How to Tell Which Material is Assigned to Which Object?

      Hmmm...are you on Windows, Scott? Doesn't happen on the Mac version...

      posted in SketchUp Discussions
      Tim DanaherT
      Tim Danaher
    • RE: SU 2 modo test

      @jeff jacobs said:

      @tim danaher said:

      Jeff --

      You forgot the most important thing about the modo-SU import plug-in: they charge $99 for it... ๐Ÿ˜ก

      Tim, You never looked better!

      As for the the 99 bucks, yea I don't WANT to pay for it, but if it saves a lot of time then I don't mind.

      Forceps delivery. What can you do, huh?

      As an aside, I recently had a look at Microspot Interiors Pro...this small firm has added native .skp import to the program (for free), and it works flawlessly...everything comes in just as it should, even my largest models. Why can't a slick organisation line Luxology get this right?

      And Martin is looking into adding native .skp support for Cheetah, now that the SDK is freely available. An .skp in a Smart Folder...how cool would that be?

      posted in Gallery
      Tim DanaherT
      Tim Danaher
    • RE: How to Tell Which Material is Assigned to Which Object?

      Cheers, Gaieus...Ha! That easy...you can tell I haven't used SU for over a year, can't you?

      p.s. have PM'ed you with some questions re. the Transfer...

      posted in SketchUp Discussions
      Tim DanaherT
      Tim Danaher
    • RE: I wonder !

      Aye, that'll be me...

      And it's Danaher, BTW, no 'g' ๐Ÿ˜‰ ๐Ÿ˜‰ ๐Ÿ˜‰ ๐Ÿ˜‰ ๐Ÿ˜‰ (Good old Limerick name, apparently...)

      posted in Corner Bar
      Tim DanaherT
      Tim Danaher
    • How to Tell Which Material is Assigned to Which Object?

      I must be missing something here...

      I'm coming back to a model that I worked on last year...I need to know which material is assigned to the objects...Entity Info shows a colour swatch, but doesn't give the Material name (not even a tool tip, like in the Materials Palette) There are several shades of grey in the model, and it's difficult to tell which is which.

      Any other way of finding out? Other than editing the colour and seeing if it changes...?

      posted in SketchUp Discussions sketchup
      Tim DanaherT
      Tim Danaher
    • RE: Turning Torso (And a Tutorial)

      @didier bur said:

      Hi,
      Nice !
      BTW, you did apply the same twist function to your avatar did you ? ๐Ÿ˜„ ๐Ÿ˜„

      Nah. I was a forceps delivery. ๐Ÿ˜‰

      posted in Gallery
      Tim DanaherT
      Tim Danaher
    • RE: Turning Torso Rendered in Cheetah3D

      Cheers, both. Unfortunately, they seem to have only included the screenshots, not the actual tutorial PDF... ๐Ÿ˜ 

      posted in Gallery
      Tim DanaherT
      Tim Danaher
    • RE: Turning Torso Rendered in Cheetah3D

      @sepo said:

      Issue of 3d world? Is that 3D World Magazine?

      Yes. Someone's just told me that they're downloading the tutorial, but I can't find anything on the site...if anyone can find a link to it, can they post it here? Ta.

      posted in Gallery
      Tim DanaherT
      Tim Danaher
    • Turning Torso Rendered in Cheetah3D

      This is a Cheetah3D render of the model that I've just posted in the Gallery section. I'm a bit unhappy about the way that curved surface are showing facets...but bringing this in as a 3ds or obj has its own problems as well....

      Like I said in my other post there's a tutorial on how to build this in issue 99 of 3D World if anybody's interested.
      TT-ForSUG1.jpg
      TT-ForSUG2.jpg
      TT-ForSUG3.jpg

      posted in Gallery
      Tim DanaherT
      Tim Danaher
    • RE: SU 2 modo test

      Jeff --

      You forgot the most important thing about the modo-SU import plug-in: they charge $99 for it... ๐Ÿ˜ก

      posted in Gallery
      Tim DanaherT
      Tim Danaher
    • Turning Torso (And a Tutorial)

      Here's a fairly accurate model of the Turning Torso by Santiago Calatrava. I say 'Fairly', because I took the liberty of making it turn through 180 degrees, instead of 90.
      TT-Whole-Tower-Single-SUG3.jpg
      I've written a tutorial on how to make the 90-degree version in issue 99 of 3DWorld magazine.
      TT-Whole-Tower-Single-SUG2.jpg

      I'll do some Cheetah Renders of this and post 'em in the Render Gallery.

      Edit: here's a link to the tutorial and files:

      Redirecting...

      favicon

      (www.3dworldmag.com)

      posted in Gallery
      Tim DanaherT
      Tim Danaher
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