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    Recent Best Controversial
    • ATi Displays Control Panel for MacOS X -- Wh'appen?

      I just installed a Radeon 3870 to replace the GeForce 7300 that I was using after my X1900 died.

      Now, the ATi Displays control panel reports 'Unknown ATi Graphics', and I can't access all the nice antialiasing features. And I can't see anything on the ATi website about an update...does anyone know if it's still available?

      My SketchUp models look like crap. ๐Ÿ˜ž

      posted in SketchUp Discussions sketchup
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      Tim Danaher
    • RE: Saving Palette Layouts Across Computers?

      Ah. They're for Windows only. KISD is a Mac shop.

      posted in SketchUp Discussions
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      Tim Danaher
    • RE: Saving Palette Layouts Across Computers?

      Thanks, TIG

      I'll check those threads out. Which Jim is that? Blaenavon Jim?

      posted in SketchUp Discussions
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      Tim Danaher
    • Saving Palette Layouts Across Computers?

      Can this be done, like you can do in Photoshop??

      I'm going to be teaching SketchUp (yay!) at the Cologne International School of Design next semester, so I need a way to make sure that each student has exactly the same screen layout for toolbars, palettes, etc. (the default layout is pants).

      TIA,

      posted in SketchUp Discussions sketchup
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      Tim Danaher
    • RE: Script to Delete Hidden Objects?

      Cheers, TIG --

      I d/l'ed your file and put it in the plugins folder, and I'm happy to report it does exactly what it says on the tin!!!

      posted in Developers' Forum
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      Tim Danaher
    • RE: Script to Delete Hidden Objects?

      Mike --

      Will do... (if this file ever gets exploded).

      Seriously, though, what an arseache.

      Before I ran bomb.rb, I Unhid All, so there would be NO hidden geometry, but I'm stll getting these 'Your recent operation has caused geometry to become merged with hidden geometry'. How, if there's no hidden geometry?

      And what's more, I'm also getting 'Your recent operation has caused geometry to become merged with geometry on a hidden layer'.

      Now, here's a clue: I DON'T USE LAYERS. The only layer that there can be in my model is Layer 0, which is visible by default. I don't think the problem is with bomb.rb, it's some change made to the app itself.

      Oh, and I only got TIG's script after I started the current Explode All operation (at 2 o'clock yesterday arvo).

      Right. It's just finished.

      This is what I got from the Ruby console:

      erase_if_hidden
      Error: #<NameError: undefined local variable or method `erase_if_hidden' for main:Object>
      (eval)

      edit: Oh, and this from the Load Error window:

      ^Error Loading File erase_if_hidden.rb
      /Library/Application Support/Google SketchUp 7/SketchUp/Plugins/erase_if_hidden.rb:1: parse error, unexpected tCONSTANT, expecting kEND
      def erase_if_hidden()
      Sketchup.active_model.entities.to_a.each{|e|e.erase! if e.valid? and e.hidden?}
      Sketchup.active_model.definitions.each{|d|d.entities.to_a.each{|e|e.erase! if e.valid? and e.hidden?}}
      end#def

      posted in Developers' Forum
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      Tim Danaher
    • RE: Script to Delete Hidden Objects?

      TIG --

      You da man!

      Cheers, Matey...

      Chris --

      So, would that work for hidden objects that are inside other groups and components?

      posted in Developers' Forum
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      Tim Danaher
    • RE: Script to Delete Hidden Objects?

      Chris --

      Hidden objects, yes.

      Why wouldn't I want to delete them? I often forget that hidden objects are there. I've just waited nearly a day and a half for this model to explode, and the hidden objects have, naturally,become unhidden. What's more, due to the nature and size of this model, simply deleting them isn't an option. The exploded model is unmanageable in SketchUp.

      So, you see, I do want to delete hidden objects before preparing a model for export.

      posted in Developers' Forum
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      Tim Danaher
    • Script to Delete Hidden Objects?

      Is there one?

      The reason I ask, is because I've got a model that I'm trying to apply bomb.rb to, but every so often SU throws up the dialog 'Your recent operation has caused geometry to become merged with hidden geometry'. yesterday I set the script going when I left the house (it takes its time on complex models), and when I got back at 22:00, there was the dialog waiting for me --- the script may have been doing nothing all that time.

      As far as I know, there's no hidden geometry in my model, but there must be some tucked away in sub-groups somewhere...that's why a script like this would be so useful.

      posted in Developers' Forum
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      Tim Danaher
    • RE: A Better Alternative to Follow Me?

      Thanks, both --

      They both look really interesting...will check them out.

      posted in Developers' Forum
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      Tim Danaher
    • Explode all / Group by Material

      I'm trying to use bomb.rb on a fairly complex model, but SU keeps crashing. This means that getting the model into my renderer in any usable form is not happening.

      Are there any alternatives? I remember one that exploded and grouped surfaces by material, but I can't remember what it's called...

      TIA,

      posted in Developers' Forum
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      Tim Danaher
    • A Better Alternative to Follow Me?

      Is there one?

      I'm tired of FM rotating sections as it sweeps them along rails. Or not smoothing the resulting sweep properly. It makes the interior handrails of spiral staircases murder to get right. A plug-in that keeps the orientation of the original face would be useful, too.

      TIA,

      posted in Developers' Forum
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      Tim Danaher
    • RE: Processing language :for artists, architects...

      Hah! Pilou,

      I'm actually translating a book about the CAAD department at the ETH, Zรผrich and their use of a Processing-based program in developing urban design strategies... fascinating stuff.

      posted in Corner Bar
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      Tim Danaher
    • RE: Brilliant Sales technique

      Shit! It went for NZ$5,160!!!! (about โ‚ฌ2,350)!

      posted in Corner Bar
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      Tim Danaher
    • RE: Bonzai 1.0 is released

      Oh, and by the way...

      Anyone used Bonzai's 'Keyboard Shortcuts...' feature? (Under the Edit menu). All shortcuts are completely configurable, and you can load in a set that duplicates most of SU's... (Go to 'Keyboard Shortcuts' > 'Load Defaults' and choose Preset 2). It's much easier to use Bonzai when all your familiar navigation kit is in place.

      posted in Corner Bar
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      Tim Danaher
    • RE: Bonzai 1.0 is released

      Back on track:

      Bonzai3D: Components. Cut. Walls. With. Thickness.

      That's all I wanted to say...

      posted in Corner Bar
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      Tim Danaher
    • RE: [Plugin] Proper Animation V1.08 Beta(Updated 14/11/10)

      Cheers Moris...

      And thanks for the link, Pilou -- that's some crazy sh1t!

      posted in Plugins
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      Tim Danaher
    • RE: [Plugin] Proper Animation V1.08 Beta(Updated 14/11/10)
        Fame at last!!!!
      
      posted in Plugins
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      Tim Danaher
    • RE: [Plugin] Proper Animation V1.08 Beta(Updated 14/11/10)

      Fabbo...

      Blimey, I'll be able to get a whole othter article out of this... ๐Ÿ˜‰ ๐Ÿ˜‰ ๐Ÿ˜‰ !

      posted in Plugins
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      Tim Danaher
    • RE: [Plugin] Proper Animation V1.08 Beta(Updated 14/11/10)

      Yes, that's what I figured...

      Is there, I wonder, a Ruby that allows you to vary the time transition between scenes? In combination with Proper Animation, that would be really cool.

      posted in Plugins
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      Tim Danaher
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