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      Grass model

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      S
      Some nice grasses at evermotion... but you're likely to want skatter for those too https://evermotion.org/shop/show_product/archmodels-vol-126/9607
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      Cloudy hedge

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      Don't you just need to apply a suitable Lumion leaf material to the SU geometry? Your model should work - perhaps just intersect the groups and clean it up. Is this info relevant? [~5.15mins] https://www.youtube.com/watch?v=CEecISrQVBg
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      Evermotion and sketchup

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      GD3DesignG
      Evermotion models usually come in the following formats: MAX C4D OBJ FBX, with several flavors of Max files, not just for Vray (scanline, mental ray, etc) and you only download the ones you want when you want. I would go ahead and buy the Evermotion set, then download a demos of the Simlab importer plugins for sketchup - obj importer, fbx, etc. and see which ones works best for your workflow. The $100 or so for the Simlab plugins are definitely worth it if you plan to use often and want to build a library of skp objects from high quality Max models. They are fast and do a good job if you use them correctly. Again, install demos of various Simlab importers for Sketchup, then try importing different file formats to Sketchup to see which works best for you. (if you don't want to purchase Evermotion set yet, then you can try downloading free assets of various formats.) Also, the general work-around for doing 'real' 3D work without having a 3DS Max license is using Blender. There will be a slight learning curve, but you can open files, layout UVs and export to different formats.
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      How to import .gsm extension in sketchup

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      TIGT
      GSM is an ArchiCAD library file. There is no direct importer for it into SketchUp. However, the architect who gave you these files could easily export them from ArchiCAD into a usable CAD file type - if you were an AutoCAD user then it'd be DWG or DXF - or for other apps perhaps DAE, OBJ, STL etc... BUT the newer versions of ArchiCAD also export in SKP format [SketchUp] directly - so that would be the simplest path ? He needs to help you !
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      Textures need to following curves??

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      pbacotP
      Here's one way, with Thru paint. you need to add divisions to the face-- SketchUp texture will not know one flat surface shape from another. http://sketchucation.com/resources/tutorials/intermediate/1764-arch-texturing-in-sketchup-with-thrupaint Try making the arcs to have more segments. Maybe about the length of the pavers. Use split sausage plugin to divide the face up.
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      Pdf to sketchup

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      Thanks for all the reply's guys, i will try them all. And let you know how it turned out!
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      To many 3d points how to reduce.

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      K
      Using models from the 3d warehouse is a risk. Always open the model in a separate file, look at the statistics, do some cleaning, renaming, welding etc etc. Most of the time I remodel it myself and just use the original as a reference for dimensions. There's always a big chance the original 3d modeller made that model with a different goal in mind. So the glasses can be either too low poly (very faceted and not suitable for doing renders) OR too high poly because the modeller wanted to spend 1.000.000 faces in making the perfect glasses and he wanted to render just one pair using his renderfarm.
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      Importing full architect plan

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      thx for all the reply's guys very usefull!
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      How to make good textures

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      McGyverM
      Initially after reading the title, I thought you were looking to make textures, but it appears you were looking for advice in a different area... But just in case you are not aware of it, here are three good options for making your own textures... • Filter Forge- https://www.filterforge.com/filters/ Filter Forge is a node based texture generating program that will allow you to render out images of over 11627 available user made filters, modify existing ones, or make your own (depending on the version)... The site also has many lower resolution (516 x 516 pixel) seamless images used as examples of what the individual filter look like that could probably be used in many projects if you are not interested in the actual product. Filter Forge comes in four versions... -Basic: Around $149 USD, This version will render up to 3000 x 3000 pixel images of any of the user made filter collection of filters up to the current version you purchase (for example the current version is 5, but when 6 comes out and people start making filters in 6, you will be limited to ones for version 6, unless you upgrade... This applies to all versions except the subscription version). Basic does not render bump, normal or occlusion maps and you can not alter or make your your own filters with it. -Standard: Around $249 USD, this version too renders up 3000 x 3000 pixel images of the user library collection, but you can make your own or alter other user's available filters from the library. It does not do bump, normal or occlusion maps. Probably the best bargain if you are not in need of the Pro features. -Professional: Around $399 USD, this version will render images up to 65,000 x 65,000 pixels (I have no idea how they tested that, but most computers would just melt doing that). You can render bump, normal, ambient occlusion, metallic, and other specialty maps, make your own filters, or alter existing ones. Professional Subscription: $29 USD quarterly. Same features as above, but in subscription format, not affected by version changes if you stay subscribed. Note that with the above prices I have said "Around $____ USD", this is because if you are patient, you can probably catch a really great sale... Often I have purchased upgrades for 70%-80% off... Also from what I understand all versions (except subscription) have the ability to purchase a permanent license key for more money and that option also will reflect any sales percentage offered. There is a free 30 trial demo available, it is fully functional, including the ability to render out any filters you create or download. Lastly, Filter Forge has a unique gimmick... Users who download very popular filters can earn points to apply to discounts, upgrades, or even a free upgrade... BUT... This is fairly hard because it is subject to usage statistics, not downloads and some users may not wish to share their usage stats.... But in the event someone is great at filter making, it's nice have the option, plus it encourages new filter additions to the library. Filter Forge is available for Macintosh and Windows. •Genetica- http://spiralgraphics.biz/index.htm A node based texture generator similar to Filter Forge but with many unique differences (depending on the version), such as drawing tools, visual styles (similar to Photoshop's "styles") and the ability to create animations. It is available in three versions. I do not own Genetica and the website is pretty flat in what their features mean, so in this instance I can not provide as much info other than what I see and understand. -Basic: $149 USD. Renders up to 3000 x 3000 pixel images of filters... It appears though, that you can make and alter filters with this version... But I can not confirm that. You can render bump, specular, luminance and "other" effects maps. Has drawing tools and visual styles. Pro: $399 USD. Renders up to 6000 x 6000 pixel images. All of the above features, but also gives you the ability to import UV mapped models for texture work (don't understand to what extent), create and edit HDRI maps (sounds kinda cool),render and export HDRI maps, has a hair and fiber lab, batch processing, and renders normal maps. Studio: $899 USD. Renders up to 46,000 x 46,000 pixel images all of the above features, but also includes pixel script, animation ability and animation presets. I've been told they have occasional 40% off or more sales around holidays, unfortunately I've missed all of them, I'd like to get the pro version which appears to be the best bargain. But only if it's around $180-$200, as the ability to create and export HDRI maps would great, hopefully I'll eventually catch a sale. Genetica is only available for Windows... No Mac versions. But that's not all from Spiral Graphics (makers of Genetica).... They have two free programs available that are very, very useful... -Genetica Viewer: http://spiralgraphics.biz/viewer/index.htm Viewer will render out any of the couple hundred free presets from the Genetica Texture Pack in up to 2048 x 2048 resolution, as well as effects maps like bump and specular. It's free and extremely useful, so why not just pick it up and try it out. Wood Workshop: http://spiralgraphics.biz/ww_overview.htm Renders out any of around 100 procedurally generated wood texture presets in up to 3000 x 3000 pixels... And it's free. As with Genetica, Viewer and Wood Workshop are Windows only. And Lastly, not a program, but a great texture resource... Textures.com (formerly CG Textures): http://www.textures.com A collection of thousands of photo textures in seamless and non-seamless varieties... There is a free membership which allows for good, but small- medium resolution images and a premium version you pay for... It is "credits" based downloading and with the free version you get 15 credits per day... Depending on the credit value of the image (based on resolution) that could be four or five images per day... For professionals who need access to dozens of images, the premium plan would make more sense. Hopefully this information was useful to someone.
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      How to make a texture like this?

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      Try searching for 'Hammered Copper Sheet' or 'Planished Copper Sheet' for the base texture.
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      Building roads from dwg.

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      pbacotP
      All depends on what you got and what you want. If you are just trying to make flat surface that looks like a road, just make a face and push pull it up. Use one edge and an outline to use follow-me and add curb and gutter. If you want a crown in the road you can use follow me on a curve for the road ss well, but that road will have all one width, and intersections will require other work. Extrude edges by rails can help if your road needs a crown and is variable width, but intersections will still require a lot of work. If you want a realistically made road with proper grading these methods won't make it. You might try skinning progressive profile curves with extrusion tools or curviloft. [image: jDn3_ScreenShot2016-01-25at5.52.20PM.png] [image: VHsr_ScreenShot2016-01-25at5.58.19PM.png] [image: ZyGz_ScreenShot2016-01-25at6.03.22PM.png]
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      Measurement tool (urgent!!)

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      P
      thanks all for your fast and clear reply's, it's fixed now!!
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      Inktspace--pdf---dwg---sketch up

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      S
      At one point I was working on a plugin to import a vector PDF directly into SketchUp as geometry, not an image. There were some unsurmountable technical issues (e.g. PDF has line with width, fill pattern, corner joins, and end caps which all have no equivalent in SketchUp). Also the sample PDFs people had at the time were sloppy, with lots of carelessly placed line segments that didn't match up. I don't need this for my own use, and there was no expression of interest on the forum, so I moved on to other things. If you would like, send me your file and I'll see what the plugin makes of it. Steve
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      Roads from dwg

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      jujuJ
      you can try the following to help you with this: http://www.smustard.com/script/Flatten http://sketchucation.com/pluginstore?pln=flattenvertices http://sketchucation.com/pluginstore?pln=FlattenToPlane http://sketchucation.com/pluginstore?pln=tt_flatten http://sketchucation.com/pluginstore?pln=faceFlattener019
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      Ruby window and textures

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      P
      hi guys, Thanks for the reply's, I have sent this question also to the developers of the program. They knew the problem, and in the last update it is fixed. I recently bought the program its a very nice and good plugin. You pay just for a license. Sam
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      Dwg to sketch up

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      P
      Found a great tutorial/solution to fix this problem. http://getmethod.com/blog/2010/8/24/sketchup-quicktips-flatten-crappy-cad-drawings.html
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      Dynamic doors/windows

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      A3 pdf into sketchup inkspace

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      ely862meE
      For sharper images go to Window/Preferences/OpenGl and check Use maximum texture size.
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      Strange view when orbiting

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      bazB
      @box said: Use the word Clipping in your search. search returned: clip round the ear A soft but firm strike with the hand delivered to the side of the head.
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      Copy along path

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      Dave RD
      Exactly what plugin are you using? Is the fence pale a component? I used PathCopy from Smustard and I get this. Note, I'm showing the original open for editing so you can see its axis alignment. [image: 7l4m_Screenshot-11_12_20154_21_38PM.png]
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