Rayscaper, My trip down the road to adjumacation.
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Growing the scene somewhat.
Still perplexed as to why some metals turn copper/brass without input and quite why the reflectance of shiny finishes shopuld be green.
Also, the coffee image from the top of the 'liquid coffee' does not import into Rayscaper which is a nuisance but no doubt will improve when I work out what I got wrong.
A higher vantage point definitely demonstrates the built model better when dealing with smaller properties.
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Another odd angle for some, I am finding that I have to restart sketchup sometimes, Rayscaper slows but a restart of Sketchup cures this and back to the 6 minutes ballpark.
Some more odd scaling issues with boots.
When I can get the blind texture to render properly, there will be a blind unit in the window.
The raw Sketchup vioew will demonstrate what I mean when I mention textures not making it into Rayscaper.
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The raw Sketchup vioew will demonstrate what I mean when I mention textures not making it into Rayscaper.
The SketchUp viewport has four coat hangers; in the Rayscaper viewport, there are six. Were these screenshots captured at the same time?
Which textures are you referring to? A user may configure a totally different look for a material in Rayscaper, so the one-to-one correspondence isn't always a given.
Cheers,
Thomas -
On the cooktop, the metal texture was set to aluminium, this often has a bronze look to it, colour changes for some reason I cannot get yet. Plastic finish gets a green reflectance.
I am running into what I believe is 'texture bloat' which is going to take my changing things before I can fix that.
For a while I am going back to making cars while I figure out how to build architecture realistically given certain constraints.
As for the coat hooks, there are six and this may be something to do with the long running issues I have with this pc.
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What’s up with the chair material? Is it emitting fake light?
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Not set up to emit a fake light value but, exactly the same as the Ford A hotrod I tried to render in Rayscaper, it acquires the value.
I believe it is a bug connected with transparency png files.
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@Mike-Amos That's a good pointer, it does seem to get light emitting properties when using transparent PNGs. Will look into this.
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Well, randomness is a fact of so it does not surprise me that items saved in a model vanish.
Mostly lights but now, huge chunks of geometry.
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