But if I double-click the facecutter compo and paint INSIDE, it works.
Posts
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RE: WallCutter by FlexTools
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RE: WallCutter by FlexTools
It is indeed magic.
I realized that juxtaposing a flexdoor and a flexwindow as wallcutters is problematic as one of them sometimes loses its wallcutting abilities. I had the habit of nudging my windows/doors when they are supposed to be close to a wall's edge, to avoid corrupting geometry (SketchUp's face cutting components tend to corrupt mesh if too close to the edge when exported).
Here as well, nudging the door by 0.5cm from the window suffices to keep the wallcutting properties, and the difference remains barely visible.
Idem, when I stretch a flex window on the whole height of the wall it is supposed to cut, I sometimes loses the wallcutting property. Then I have to stretch down a bit and the wallcut come back. Must be due to Sketchup's internal aprroximations.I also realized that painting a material upon the wallcutter component explodes the geometry. I need to double-click the wallcutter compo to be able to paint upon inner sub-compos. I guess this is a normal behaviour?
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RE: [Plugin] QuadFaceTools
@rv1974 said:
judging by RizomUV promo video, it works with tris like a beast. Doesn't it?
Well, all the tools in RizomUV are based to work with quad-based geometry. with tris, the selection of edges, loops are basically a nightmare.
And... if I can avoid going to 3dsMax, I'd prefer. I'd like to find a Sketchup-based workflow, otherwise I'd simply go the Max route from the beginning.
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RE: [Plugin] QuadFaceTools
I can be wrong but when you import skp directly in Max, the geometry is handled as tris by default and not in quads. Quadify modifier doesnβt work as I expect as well.
The difficulty here is to keep the thomthom quads when exporting. -
RE: [REQ] Component axes to World
I use TIG's Originate to Component axes since 2012.
https://sketchucation.com/forums/viewtopic.php?f=323&t=43582&p=620193&hilit=originate+to+component+ax#p620193And Chris Fulmer's Center on Origin since 2009:
http://sketchucation.com/forums/viewtopic.php?p=152438#p152438 -
RE: [Plugin] QuadFaceTools
Hi Thom,
I'm testing RizomUV (a powertool for UV unwrapping) and I have problems when importing QFT's quads OBJ.
The geometry is correct but it seems that 90% of the quads are detached.I asked the developer if RizomUV was able to reattach the quads but it's not possible. This must be done on the modeling app side.
I tried to export the OBJ to 3dsmax first but max (while displaying the imported mesh as quads) seems to handle the geometry as tris and when I export the mesh as fbx or obj, the imported geometry in RizomUV is all tris.
I tried all the params when exporting my mesh from sketchup+QFT's export options but I never got attached quads in RizomUV.
Do you know how to export ATTACHED quads from SU?
Thanks in advance, -
RE: Successful UV Unwrap inside Sketchup!
Thanks Rich!
Worked indeed! -
RE: Successful UV Unwrap inside Sketchup!
Hello,
I was wondering how you can get thomthom's pseudo-quads to export as quads with fbx or obj files?
I tried all the export options in sketchup; I always get tris in the other 3D softs... -
RE: Wrap-R for SketchUp
Yup, I know.
I just wanted to launch a beacon here to tell others that info, in case they were wondering... -
RE: Wrap-R for SketchUp
Hi Rich,
I was wondering if an update was in the pipeline... has the new SU SDK allowed too improve on packing/optimzing UV algorithms?
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RE: [Plugin] QuadFaceTools
hi Thom!
Is there a neat way of doing a offset of a loop towards the outside of a mesh?
I know your "hidden" offset loop function indeed offset loops but only inside an alreay defined mesh.
So long I use R Wilson's "extrude along path" and then delete the unneeded faces but it can quickly become a mess if the path is complex and not in an horizontal plane.Is it difficult to program an offset of a loop along a predefined XY/YZ/XZ plane (each point of the loop is offset along a horizontal or vertical plane and then relinked to form an offset loop) ?
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RE: Profile Builder 2 Tips and Tricks
I used to use 1001bit pro for multiple paths but it was very limited profile shape wise...
Not to mention now with PB3 we can modify both the profile shape and the path afterwards! This rocks!I used to like the headache when trying to figure out the correct formulae to get nice looking assemblies but indeed auto-assembly seems to be way faster than me.
What is fantastic too is the retro compatibilty!
I was afraid to have to rebuild all my assemblies... but they work like a charm! -
RE: Flextools Units
Yup, I remember having read somewhere that SketchUp works internally in inch and it converts on the fly in metric for display...
But I can't work in arch units, that's impossible, I'm too old for conversion now -
Flextools Units
Hi Yoni, Max & Dasha,
I realized that there's a tweak needed to fix the units in the Component options window of the latest build (FW 2.8).
I'm using English as main language and cm (metric) as Units.IF "display units format" in Model Info/Units isn't ticked, I get architectural units in my FlexWindow component Options window.
IF it IS ticked though, the compo options window displays metric cm as asked in the Length Units window, but I need to close the Compo Options Window first and reopen it.
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RE: [Plugin] QuadFaceTools
Hornoxx, what's sure is you only need to preselect an edge, not the surfaces along the edge.
You also need to be sure that the rim edges are continuous and not splitted, otherwise the quad making is impossible. -
RE: SUbD & Shortcuts
Ah... I wanted to ask you what it was. subdivided... mmmh...
I suggest you rename the shortcut "Toggle subdivision on/off" or something like that.
Thanks Thom! -
SUbD & Shortcuts
Hi Thom!
I'm perhaps dumb (well.... surely I am );
I want to have a shortcutfor subdivision toggle on selected mesh/group ONLY, instead of all meshes of the model.
Sometimes on my huge terrain models I just want to toggle the subD on the mesh I work on, because otherwise all the subd'ed meshes of my model get toggled on/off and it takes some time.And I can't find the shortcut entry for the simple toggle subDivision button as I can find in the SUbD toolbar, which does exactly what I want.