sketchucation logo sketchucation
    • Login
    1. Home
    2. optimaforever
    3. Posts
    Oops, your profile's looking a bit empty! To help us tailor your experience, please fill in key details like your SketchUp version, skill level, operating system, and more. Update and save your info on your profile page today!
    🚨 Skimp | 25% Off until March 30 Buy Now
    O
    Offline
    • Profile
    • Following 0
    • Followers 0
    • Topics 22
    • Posts 241
    • Groups 1

    Posts

    Recent Best Controversial
    • Flextools Units

      Hi Yoni, Max & Dasha,

      I realized that there's a tweak needed to fix the units in the Component options window of the latest build (FW 2.8).
      I'm using English as main language and cm (metric) as Units.

      IF "display units format" in Model Info/Units isn't ticked, I get architectural units in my FlexWindow component Options window.

      IF it IS ticked though, the compo options window displays metric cm as asked in the Length Units window, but I need to close the Compo Options Window first and reopen it.

      posted in FlexTools render plugins extensions
      O
      optimaforever
    • RE: [Plugin] QuadFaceTools

      Hornoxx, what's sure is you only need to preselect an edge, not the surfaces along the edge.
      You also need to be sure that the rim edges are continuous and not splitted, otherwise the quad making is impossible.

      posted in Plugins
      O
      optimaforever
    • RE: SUbD & Shortcuts

      Ah... I wanted to ask you what it was. subdivided... mmmh... 😳
      I suggest you rename the shortcut "Toggle subdivision on/off" or something like that. πŸ˜‰
      Thanks Thom!

      posted in SUbD
      O
      optimaforever
    • SUbD & Shortcuts

      Hi Thom!

      I'm perhaps dumb (well.... surely I am πŸ˜„);

      I want to have a shortcutfor subdivision toggle on selected mesh/group ONLY, instead of all meshes of the model.
      Sometimes on my huge terrain models I just want to toggle the subD on the mesh I work on, because otherwise all the subd'ed meshes of my model get toggled on/off and it takes some time.

      And I can't find the shortcut entry for the simple toggle subDivision button as I can find in the SUbD toolbar, which does exactly what I want.

      posted in SUbD render plugins extensions
      O
      optimaforever
    • RE: Flexwindow Corners

      yup, quadfacetool, vertextool and subd.

      posted in FlexTools
      O
      optimaforever
    • RE: Flexwindow Corners

      thanks!

      posted in FlexTools
      O
      optimaforever
    • Flexwindow Corners

      Hello Yoni,
      Can you work on a corner variation of FlexWindow?
      I mean, an angled version where the corner is in glass?
      And you should still be able to adapt the length and width as easily as classic FW...


      Cornered

      posted in FlexTools render plugins extensions
      O
      optimaforever
    • RE: Flexwindow and scaling

      Basically, something like this.


      Something like this?

      posted in FlexTools
      O
      optimaforever
    • RE: Flexwindow and scaling

      And one more: πŸ˜„

      Often, I need bottom frames that are higher than side and above frame.
      It's of course possible to simulate using sills of same depth as the frame to absorb the difference but then you lose the possibility to have actual sills.

      So, is it possible to have more parameters for the frame itself, just like the profiles?

      Thanks in advance,

      posted in FlexTools
      O
      optimaforever
    • RE: Flexwindow and scaling

      And about Sills:

      Why the inconsistency of Sill values between these two cases?
      I guess I need to type a 0 width frame (with the same depth value as the profile) to get the correct result?


      FlexWindow Sill value inconsistency

      posted in FlexTools
      O
      optimaforever
    • RE: Flexwindow and scaling

      Hello Yoni,

      Is there a way to mirror the flew window easily?
      And a way to see where's front and back?

      posted in FlexTools
      O
      optimaforever
    • RE: [Plugin][$] Vertex Tools

      @thomthom said:

      The lag goes away if you disable or remove VT?

      I've tried this, but that doesn't change anything.
      I'm busy trying to reinstall SU 2017.

      posted in Plugins
      O
      optimaforever
    • RE: [Plugin][$] Vertex Tools

      About the hanging issue, it's very strange.
      It takes around 5-10 min after launching SU to be actually available (move in the viewport).
      Where can I check the launching log of SU?

      posted in Plugins
      O
      optimaforever
    • RE: [Plugin][$] Vertex Tools

      Cool. that was fast.

      posted in Plugins
      O
      optimaforever
    • RE: [Plugin][$] Vertex Tools

      I don't know if this is a new bug but it happens right after typing the value in the VCB. Your bug window appears and I have already sent the bug message to you.

      posted in Plugins
      O
      optimaforever
    • RE: [Plugin][$] Vertex Tools

      Thanks Thomas.
      It works indeed as you said.
      However I think I have a problem with the latest VT as it hangs SU at launch.
      And second, when I try to Ctrl+move an edge AND type a value in the VCB afterwards, it bugs.

      posted in Plugins
      O
      optimaforever
    • RE: [Plugin][$] Vertex Tools

      Great!
      To be sure:

      1. select vertices
      2. use VT's select mode (gizmo) and begin moving the vertices along red, green or blue axis.
      3. WHILE keeping left mouse button down, type desired value in VCB. type enter.
      4. the vertices gets moved along axis
      5. RELEASE left mouse button.

      Once you release the LMB, VCB awaits for soft select radius value, so it doesn't work like the move tool of Sketchup, where you can change your mind afterwards and tweak the move value.

      Is it correct?

      PS I realized that this behaviour works also for scale and rotate. Type value in VCB while keeping LMB pressed down. Once you press enter, the vertices gets modified according to the value.
      It's just tricky for cases where I need to press Shift with my left hand while keeping the LMB pressed down. I noticed that you can release Shift after you began the scale movement and type a value in the VCB but you can't move the mouse otherwise the Shift indication gets lost.

      posted in Plugins
      O
      optimaforever
    • RE: [Plugin][$] Vertex Tools

      Thomas, you mean it was possible earlier?

      posted in Plugins
      O
      optimaforever
    • RE: [Plugin][$] Vertex Tools

      So far I don't think you can do it that way.
      With Select Mode and the gizmo you can move freely some vertices but it can be precise if you use Sketchup's own length snapping (1mm, 1cm, 1m and so on; just choose a value that is pertinent in your model).
      With Move mode, choose a vertex, a direction (vector),and type the desired length in the VCB.

      posted in Plugins
      O
      optimaforever
    • RE: [Plugin] QuadFaceTools

      Ok I've found the problem.
      I was using "convert wireframes to quads" instead of "convert triangulated mesh to quads"

      Jeeez... doh!

      posted in Plugins
      O
      optimaforever
    • 1 / 1