Ah thanks. I'll try to install it independently.
Posts
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RE: JHS Powerbar 2020: bugs
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RE: JHS Powerbar 2020: bugs
@rv1974 said:
almost for sure you have faulty linework
Did you try? trace 2 separate lines and try to extrude them?
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JHS Powerbar 2020: bugs
Hello all,
I just installed the JHS powerbar in SU 2020 Pro and so far, I got one bug (but an annoying one):
When I use EXTRUDE LINE (by Didier Bur), SU hangs when trying to extrude more than one line at once.
Previously, I had no problem doing that (2015 2016 2017 2018 2019).
Now I must be aware that SU crashes (or hangs for eternity) when doing that. -
RE: [Plugin] QuadFaceTools
Indeed. But Thomthom could update his Raytracer too; just add an option to drop the vertices on a target mesh (he already has the command to drop Cpoints - btw I love the Drop with Trace option)
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RE: [Plugin] QuadFaceTools
Thanks Marcello for the long didactic video ! Very clever, you're a genius!
This method should work in most simple cases indeed. Flowify rules! The thing is, not to forget to use Flowify WITHOUT CUT, and to keep things simple.
In the past, I used Instant Road but it produces messy meshes, impossible to edit anymore and you need to keep track of each iteration of the terrain, just in case you need to change road position, height, crossings, etc. -
RE: [Plugin] QuadFaceTools
Ah sorry for the misunderstanding. I agree that Flowify is robust.
I'm meaning, I'd work with small patches at a time because SubD becomes unstable and slow to edit with huge meshes, not to mention the errors and the time it needs to pinpoint the culprit vertices.PS I'm not used to see fast replies on this thread
By the way, I was looking for some workaround with
- C-points at vertex (TiG) of the quad mesh
- Drop C-points on the target mesh with Raytracer (Thomthom)
- trying triangulate points (TIG) but ended in a mess, so I was looking for a script to recreate a quad mesh from the dropped Cpoints...
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RE: [Plugin] QuadFaceTools
Impressive modeling video!
Not exactly what I'm looking for but impressive nonetheless!Let's say I have a simplified 3d mesh from a topographic survey (drawn from isohypse lines and meshed with toposhaper for instance). Very complex and heavy, and full tris so impossible to edit quickly.
Then I have a site in quad topology modeled in 2D from CAD plans with correct projections of roads, buildings rivers, and so on.
Right now, I move manually each vertice of my quad site to fit the correct height of the topographic mesh, beginning by the roads, then outlines of buildings, etc.
Of course, I use separated groups to keep the quads from merging with the tris, and I regularly test if SubD works without generating errors) and save a lot.For complex sites, it takes hours. I enjoy the zen attitude when modeling sites but sometimes I realize that it's very repetitive and boring.
So, what I'd like is a script that 'drapes' the vertices of my quad mesh on the topographic mesh with one click, just like the sandbox's drape tool but that keeps the quads, so I can keep subDing afterwards, and of course further editing because the project always evolves...
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RE: [Plugin] QuadFaceTools
Thomas, is there a "drape" a quad mesh on a "target" triangulated mesh (in another group, serving as a reference) along Z axis?
I'm fond of your "Flatten selection" command in Architect Tools, but I'm looking for a tool that basically "drops" all the vertices of a quad group on a target triangulated mesh group, while keeping the first group as quads. -
RE: [Plugin][$] Vertex Tools
Hi Thom!
One thing that annoys me is the fact that I need to quit Vertextools mode to select quad loops or rings with QFT... Is it not possible to get loop/ring selections while in Vertex tool ?
Just wondering...
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RE: [Plugin] QuadFaceTools
@tecnomijas said:
Aprende a pronunciar
I would appreciate your help since when I install the quadface tools plugin the plugin toolbar does not appear. I have installed it in sketchup 2018 and 2019Right-click an icon on the toolbar zone and check if the QuadFace Tools is checked on.
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RE: [Plugin][$] Vertex Tools
Vertex tools is really a must have in my toolset, it's so handy to have when dealing with complex geometry...
Is V2 allowing easier placement of gizmo for scaling/rotating/moving? By default, the scale/rotate uses a gizmo position centered on the selection. But sometimes I'd like to manually move the gizmo to define another center for the scaling/rotating, like on a vertex or the edge of the selection.
A quick and dirty way, like Ctrl + move along the axis would move the gizmo without altering the geometry... or something like that.
And what about a 'smart' offset of a loop/ring? Kind of SU offset tool but that works in 3d space too.
Imagine a curved road (in XY but also in Z too) and you'd need to quickly offset the rim edges to add the shoulder, curbing, drainage, walkway, etc.
In 2d space it's easy as SU offset tool works but if the site is not flat it's another story...I suppose it's similar to the extrude with scaling demand I saw earlier in the thread...?
If the selection is planar I usually create a face and use FREDO JointPushpull's Follow pushpull which takes into account the connected faces, but it would be handy to be able to do that with a non coplanar edge selection.
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RE: Strange creased vertices
Ok, thanks a lot! Indeed it works!
Btw I don't care about the triangles I left. Anyway the topology isn't perfect to begin with, because the source mesh (although very correct for a 3DWH skp) isn't mine and the first purpose wasn't subdivision but getting some UV for Skattering or WRapr.
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RE: Flowify problems
I have a strange behaviour too...
The flowify command generates a huge model, with an array of sectional faces.
First the source material: Group 1 composed of A target surface / B source surface / C projection vectors and D the source mesh (exploded)
The resulting groups from the flowify commandI succeeded all the other meshes with the same method but here I've got a bug...
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RE: SubD examples and models
@thomthom said:
Btw, do you have some quad that are not fully QuadFace quads? I see some unexpected uneven edges in the back there:
[attachment=0:1mfg7n1x]<!-- ia0 -->2019-01-19_13h26_35.png<!-- ia0 -->[/attachment:1mfg7n1x]
This is the same strange behaviour I got last year with some meshes. Dunno why, but it seems that some vertices react as a 1.0 crease when subdivided although they are 0 when checked with the crease tool.
I usually delete the problematic edges and redraw the geometry from scratch when that happens. -
RE: Wrap-R for SketchUp
@pilou said:
Aaaah! Thx!
I believe that Optimaforever is an old famous member of PPB*!
And Master of Su of course!- PushPullBar
A very cool SketchUp forum who has alas hacked!
Ah! salut Pilou! yes, I'm ryo from PPB
- PushPullBar
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RE: SketchUp 2019 release
A bit late to the party but I agree with most here... SU isn't innovative anymore.
I fondly remember the anticipation when AtLast software brought v3 with the introduction of curves and v4 with transparent materials, and then eventually, the ruby scripting allowing the writing of plugins. Direct mesh/imagery import from Google Earth was nice plus too.Nowadays I only use move, rotate, measure and pushpull (and sometimes section planes) as standard tools. All the rest is handled thanks to addon plugins.
So, I think all the tools I use in Sketchup date from v4 or v5. Everything that Google and Trimble brought on the table after that was not really needed. Which is a shame because I feel basically I pay every year for compatibility issues (clients keep updating and send us latest ver Skp models, or latest DWG files for instance)...For several years now, SU's power is basically its plugins potential.
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RE: [Plugin] QuadFaceTools
@uwesketch said:
@unknownuser said:
optimaforever wrote:
You just want to remove triangulations on planar quads? use Fixit101 script.Also the "Merge Faces" from "TT cleanup3" does the trick. - which seems the same in FixIt101.
But it would be nice if the function in QFT would work as well.I guess QFT remove triangulationโs use is different... If you want to regenerate the missing planes, you could use ยซย make surfacesย ยป script.
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RE: [Plugin] QuadFaceTools
Hello Thomthom!
Perhaps has it already been discussed, but I often misclick on the Live mesh analysis button instead of connect edges tool button. Not a big deal, you'll say, but as Livemesh doesn't work with Undo, I usually need several clicks to undo it manually.
I quasi never use Live mesh analysis because I model cleanly most of the time. But I guess some people use it.
Now my question is; is it possible to remove it from the toolbar? or make it unclickable or invisible? Alla Fredo6, make a customizable QFT toolbar? Some functions would still be accessible from the menus... I realize I never use the UV mapping tools, nor build corners/ends. and they eat some real estate on my screen. -
RE: [Plugin] QuadFaceTools
@uwesketch said:
When using "Remove Triangulation" on the below selected quads, then the triangulating edges are removed not only from planar quads, but also from non-planar quads.
Selected Quads:
[attachment=1:ylc5a5am]<!-- ia1 -->QudFaceTool_RemoveTriangulation_Before.png<!-- ia1 -->[/attachment:ylc5a5am]After executing the "Remove Triangulation" command - it looks like a Swiss cheese
[attachment=0:ylc5a5am]<!-- ia0 -->QudFaceTool_RemoveTriangulation_After.png<!-- ia0 -->[/attachment:ylc5a5am]
Is there are way to avoid this?
You just want to remove triangulations on planar quads? use Fixit101 script.