I am also having this issue, having been prompted to update.
The brush icon is highlighting but no tooltip is appearing to paint with, or the thrupaint toolbar.
I've updated Thru Paint to V2.6 and LibFredo to 14.6a
Posts made by nickchun
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RE: [Plugin][$] ThruPaint - v2.8a - 09 Nov 24
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RE: Doodles.
That's a great funky little car. Is it your own design and , is that a triceratops on the front?
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RE: House Render Sketchup/TM
Excellent render. creative use of assets to make the tyre tracks, although, methinks they start a bit early, the rear tyres haven't been through the puddle yet...unless it reversed up and then left again.
Nothing to do with the quality though, just how my brain works. -
RE: Change list separator spacing?
@Dave-R OK Thanks Dave. Seems a shame to have to use other software but I take your point about having the control.
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Change list separator spacing?
Hi
Is there a way to change the spacing between the separator and text in Layout 'list' text style?
The space is excessive in the example screenshot -
RE: EMD SD-45 Union Pacific Update
Brilliant. A real labour of love, lots of detail for under 27 mb!
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RE: Rework of an old render - Flying car
@Bryan-K Nice. Where can I get one? Also, if there were double yellow lines there, would you still get a ticket? Technically it's not 'on the road,
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RE: How best to model a leather bag...
Excellent. Great to see an actual finished product
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RE: ExtensionStore interface issue
@Dave-R Doh! I thought I was up to date. Just installed 4.4.1 and problem is solved.
Thank you -
RE: ExtensionStore interface issue
@Gábor not sure how to check that, but as far as I'm aware nothing has been changed and it always loaded ok before
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ExtensionStore interface issue
I have started having issues with the not displaying the search bar and labels properly. Resizing to full size etc has no effect. Any thoughts please?
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RE: Iria - Zeiram the Animation - Heroine's main car
Well done, as Rich said you've managed to extract a lot from the material. I like these kind of scenes, they always make you wonder what's going happen next.
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RE: Kitchen render
@Bryan-K Sorry for the late reply, I've been away.
I like the idea of shutters, it would fit well with the style of building. Definitely will put in the edge of a table in the foreground and try the depth of field.
I would have put more gloss on the surfaces but the brief is for flatter, more natural finishes, and the floor represents an actual product. Looks ok in real life but makes getting a good render more difficult.
Thanks for your comments -
RE: Kitchen render
@L-i-am Thank you. I missed the duplicate pattern on the island. Interesting that you have highlighted some other things I also considered but second guessed myself on. Nearly put a mirror on the wall and the edge of a side table in the foreground, but the dog bed is a feature of the design so can't be obscured.
I think I have a tendency not to over dress the scene but I think a few more of the details you suggest would help. -
RE: House with one wall
@massimo Yes, I wonder with projects like those, what the builders actually think of them.
I've started looking more seriously at photos in terms of how materials actually look in an image as opposed to how you think they should look. Well composed photos are a great inspiration. -
Kitchen render
Any feedback on this would be appreciated. I've not long started using Vray 6 and still struggling a bit with photorealism. The model of the dog is straight out of the warehouse.
Thank you. -
RE: House with one wall
I love it, as usual excellent rendering. A lot of us struggle with photorealism in our own renders but I guess it's a gradual process.
@massimo said in House with one wall:
Almost as if, as soon as they were built, they were already an abandoned ruin.
Yes, abandoned by the builders first.
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RE: Layout viewport screwed up
@Dave-R Yes, I avoid modifying the camera in LO. At least I have a better understanding of this glitch now and can compensate for it. I also need to be more concise with my models and make better use of tags and visibility. I'm also fortunate enough to have Studio here with the massive power of Vray 6, which is a great incentive to be more organised with it's render layer capabilities.
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RE: Layout viewport screwed up
@Dave-R Sorry for the late reply, been away for the weekend.
Thanks Dave, yes that does work. I always make my main models on the origin, but then make exploded views and details from parts of the model. I place these details further away from the main model but not very far.
I have also been able to reproduce my earlier experiment which seems to show that its not just the distance measurement, but the relationship to the model limits.
I can have no problems with an object 200 metres from the origin if there is another object 250 metres away. If that object is furthest away it has issues. The same goes for models where everything is closer to the origin, it will be the furthest object that causes the problem. But still, the greater the distance, the bigger the size difference between raster and vector portions of the hybrid render.
As in this screenshot of 4 objects- number 4 is furthest away (250m) and messed up. If I delete it from the model and update LO, number 3 becomes furthest away(200m) and gets messed up instead