Any feedback on this would be appreciated. I've not long started using Vray 6 and still struggling a bit with photorealism. The model of the dog is straight out of the warehouse.
Thank you.
nickchun
@nickchun
Kitchen and fitted furniture designer.
Using Sketchup Studio 2023 on Windows 10
Best posts made by nickchun
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Kitchen render
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RE: Layout viewport screwed up
@Dave-R Yes, I avoid modifying the camera in LO. At least I have a better understanding of this glitch now and can compensate for it. I also need to be more concise with my models and make better use of tags and visibility. I'm also fortunate enough to have Studio here with the massive power of Vray 6, which is a great incentive to be more organised with it's render layer capabilities.
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RE: Kitchen render
@L-i-am Thank you. I missed the duplicate pattern on the island. Interesting that you have highlighted some other things I also considered but second guessed myself on. Nearly put a mirror on the wall and the edge of a side table in the foreground, but the dog bed is a feature of the design so can't be obscured.
I think I have a tendency not to over dress the scene but I think a few more of the details you suggest would help. -
RE: Kitchen render
@Bryan-K Sorry for the late reply, I've been away.
I like the idea of shutters, it would fit well with the style of building. Definitely will put in the edge of a table in the foreground and try the depth of field.
I would have put more gloss on the surfaces but the brief is for flatter, more natural finishes, and the floor represents an actual product. Looks ok in real life but makes getting a good render more difficult.
Thanks for your comments
Latest posts made by nickchun
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RE: Iria - Zeiram the Animation - Heroine's main car
Well done, as Rich said you've managed to extract a lot from the material. I like these kind of scenes, they always make you wonder what's going happen next.
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RE: Kitchen render
@Bryan-K Sorry for the late reply, I've been away.
I like the idea of shutters, it would fit well with the style of building. Definitely will put in the edge of a table in the foreground and try the depth of field.
I would have put more gloss on the surfaces but the brief is for flatter, more natural finishes, and the floor represents an actual product. Looks ok in real life but makes getting a good render more difficult.
Thanks for your comments -
RE: Kitchen render
@L-i-am Thank you. I missed the duplicate pattern on the island. Interesting that you have highlighted some other things I also considered but second guessed myself on. Nearly put a mirror on the wall and the edge of a side table in the foreground, but the dog bed is a feature of the design so can't be obscured.
I think I have a tendency not to over dress the scene but I think a few more of the details you suggest would help. -
RE: House with one wall
@massimo Yes, I wonder with projects like those, what the builders actually think of them.
I've started looking more seriously at photos in terms of how materials actually look in an image as opposed to how you think they should look. Well composed photos are a great inspiration. -
Kitchen render
Any feedback on this would be appreciated. I've not long started using Vray 6 and still struggling a bit with photorealism. The model of the dog is straight out of the warehouse.
Thank you. -
RE: House with one wall
I love it, as usual excellent rendering. A lot of us struggle with photorealism in our own renders but I guess it's a gradual process.
@massimo said in House with one wall:
Almost as if, as soon as they were built, they were already an abandoned ruin.
Yes, abandoned by the builders first.
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RE: Layout viewport screwed up
@Dave-R Yes, I avoid modifying the camera in LO. At least I have a better understanding of this glitch now and can compensate for it. I also need to be more concise with my models and make better use of tags and visibility. I'm also fortunate enough to have Studio here with the massive power of Vray 6, which is a great incentive to be more organised with it's render layer capabilities.
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RE: Layout viewport screwed up
@Dave-R Sorry for the late reply, been away for the weekend.
Thanks Dave, yes that does work. I always make my main models on the origin, but then make exploded views and details from parts of the model. I place these details further away from the main model but not very far.
I have also been able to reproduce my earlier experiment which seems to show that its not just the distance measurement, but the relationship to the model limits.
I can have no problems with an object 200 metres from the origin if there is another object 250 metres away. If that object is furthest away it has issues. The same goes for models where everything is closer to the origin, it will be the furthest object that causes the problem. But still, the greater the distance, the bigger the size difference between raster and vector portions of the hybrid render.
As in this screenshot of 4 objects- number 4 is furthest away (250m) and messed up. If I delete it from the model and update LO, number 3 becomes furthest away(200m) and gets messed up instead -
RE: Layout viewport screwed up
@TIG Ok I've done all that but it hasn't made any difference unfortunately. At least not on the existing files with the issue. I can't reproduce the workaround either but that may just mean it wasn't a workaround in the first place and just a fluke.
The only thing still the same is the scale of difference between raster and vector increases with distance from the origin. This still seems to be proportional to the overall scale of the model, possibly when initially created, then adding to it with objects further away than the original limits of the model.
I'll try some more tests later -
RE: Layout viewport screwed up
Look like I don't have the privileges to upload files, I was going to attach the test files I made. It seems to work backwards as well, after making more copies further away I deleted them and re rendered. The one that is wrong is whichever becomes the the new one furthest away. Still might be a graphics thing on my PC but I can at least replicate and seemingly control it.