@TIG Ok I've done all that but it hasn't made any difference unfortunately. At least not on the existing files with the issue. I can't reproduce the workaround either but that may just mean it wasn't a workaround in the first place and just a fluke.
The only thing still the same is the scale of difference between raster and vector increases with distance from the origin. This still seems to be proportional to the overall scale of the model, possibly when initially created, then adding to it with objects further away than the original limits of the model.
I'll try some more tests later
Posts made by nickchun
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RE: Layout viewport screwed up
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RE: Layout viewport screwed up
Look like I don't have the privileges to upload files, I was going to attach the test files I made. It seems to work backwards as well, after making more copies further away I deleted them and re rendered. The one that is wrong is whichever becomes the the new one furthest away. Still might be a graphics thing on my PC but I can at least replicate and seemingly control it.
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RE: Layout viewport screwed up
Just been doing more tests. Made multiple copies of an object in increasing distances from the origin, each one in its own scene. Sent to layout, made copies of initial viewport then changed each to match each SU scene, from closest to the origin to the furthest. The last scene/viewport(furthest) is the only one not rendering properly in Hybrid, and the raster render is smaller then the vector render.
If I increase the distance from the origin the scale difference between the 2 render methods increases.
However, if I then copy that object again, move the copy even further from the origin, create new scene and add viewport to LO, that viewport becomes the only one rendered wrong, and the one before it is now correctly rendered. So whichever scene is made last/placed furthest away becomes the only one wrong. All others get corrected.
Objects far from the origin still render correctly in Hybrid so long as they aren't the furthest object away. The difference between the scale of the raster render and vector render increases with distance from the origin. Seems to be a overall model scaling/proportional issue.
So the workaround appears to be - put another copy/scene into place even further from the origin, render it in Hybrid then delete it, to leave behind the ones you want. -
RE: Layout viewport screwed up
Windows is telling me the best driver is installed, but I can download the windows 10 driver again
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RE: Layout viewport screwed up
Hi Dave
The origin is about 60 metres away from this particular detail. I just did a test and moved the origin right next to it and relinked the model. It didn't make any difference but it does work ok in Vector, it's only Hybrid that is wrong. Not sure if I'm allowed to share the model, no one here to ask permission from at the moment. It's 50mb as a layout file.
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RE: Layout viewport screwed up
Hello again everyone.
I've been out of the design business for a while but have now jumped back in to the modelling world.
Glad to see you seem to still be going strong. I'm now with a different company and a different PC, but still getting this issue with the layout viewport. From memory I never got to the bottom of this one, so has anyone else had any issues or success in resolving this? Most recent example as below. Having copied an inserted a viewport to create another viewport, resized and then locked the scale, all done in Raster mode no problems. When I change it to Hybrid, the ghost outline appears, and a raster, smaller version as well
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RE: Modeling help
This doesn't address your question about materials but why not use the solid tools make a 'Boolean' cut in the modelled part you made? Create cube for example, rotate it to the angle you need and place it completely across the target object. Use the 'subtract option in the solid tools. This only works if the cube and the extrusion are solids.
The other option would be to buy Profile Builder 3, which would allow you to draw up screen frames to follow any path, and you can use your existing modelled part to make the profile to extrude. -
RE: Sketchup not recognising internet connection
Opened and closed it, signed out and back in, no yellow eye button.Also uploaded some test models which show up on screen but when I click one one to view it it takes me to another file location with the sketchup folder which is empty
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RE: Sketchup not recognising internet connection
It's not given me the option to run as administrator, and pretty sure I installed SU as such..
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RE: Sketchup not recognising internet connection
Thanks Dave,
Downloaded it but the install seemed to fail. The installation progress bar flashed up for about one second then closed and it doesn't show up in Connect. Guess I'll have to go on the Trimble forum -
RE: Sketchup not recognising internet connection
Hi Dave
Sorry for not responding sooner. Thanks for that, I've taken the plunge and got 2021 set up, but I can't find the Visualiser in Trimble connect. It looks like it's a third party item now, is that your understanding? We have Trimble Connect for business
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RE: Sketchup not recognising internet connection
Hi Dave
Thanks for that, I never would have found it. However it only got me so far. Connected ok and tried to download a model but didn't recognise that I was already signed in to Trimble, and guess what- can't remember my Trimble password. Getting a reset has proved tedious in the past.
Starting my 30 day trial for SU2021 now. Think the cloud access will be useful as I am now working more from home.... -
Sketchup not recognising internet connection
Hello
I am running SU2018 which has stopped recognising my internet connection. If I try to access the 3d warehouse through SU, it will let me browse to a model but when I try to download it reports no internet connection. I am logged in to Trimble and everything else works via internet including 3d warehouse web version.
I can't find anywhere within SU I can makes changes to the connection.
Any ideas why it might do this?Thanks
Nick
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RE: Fredo check for update freezing computer
Thanks Fredo, I was obviously looking in the wrong place. this doesn't happen with my desktop PC so it might be a quirk of this laptop.
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RE: Fredo check for update freezing computer
Thanks Box, I seem to have sorted it. Managed to disable all Fredo tools then used extension manager to update Fredo tools and library. Then re-enabled tools and restarted.
The dialogue box was visible but was empty as if it was hanging or struggling to connect, but my internet connection is fine. Not sure if there's a way to disable the Fredo built in update check. Can't see it in the Fredo tools settings -
Fredo check for update freezing computer
Hello All
I am having an issue with Fredos plugin checking for update locking up my laptop. The 'checking for update' dialog box comes up and the everything freezes. I can't move the mouse outside of the SU window so I'm not able to get a screenshot. I have to invoke Task Manager and shut SU down and when I do so there is a (2) next to SU in the task manager listing. I assume this means SU is running either 2 instances or its Fredos update check running alongside.
Still running SU2018 Pro, now on a Dell Inspiron 7506 2n1 on Windows 10
Anyone had this issue?Thanks
Nick
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RE: Alfa Romeo 33 Stradale final
Beautiful, I want one.
Maybe a bit of a bump map to the grey texture in the wheel arch and its as good as. -
RE: Going 2D
Love it. Well worthy of going on sale in a story book. Hope you can turn things around with it.
Best of luck, keep drawing
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RE: TIG Work Plane error report
Great Thanks, although I still don't know why the error suddenly started. It is possible I accidentally re-enabled Parametric Grid from the plugin manager at the time I was trying out Workplane. That would account for the coincidental timing and me jumping to the wrong conclusion.
Is Parametric.rb still used for anything else? Unless its nested somewhere I don't seem to have it. -
RE: TIG Work Plane error report
Humble apologies TIG
The error only occurred after I had installed Workplane, which was a freaky coincidence. I thought I'd broken it somehow as I know your plugins are usually solid. That also explains why it still works.
Offending .rb now disabled=no more error
Thanks for your time.Just dug this out of the .rb file though. Seems to be calling up to parametric.rb?
Would this have anything to do with it? Can't understand where the error comes from