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    • newnoobN

      Plug in

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      newnoobN
      Thank you TIG for taking the time and replying my question! And also BIG THANKS to you for all your plugins! I couldn't stand it anymore and so I decided to reinstall the whole damn windows 10 because my system showed all kind of funky behavior. I suspect there was something fishy going with visual C++. I don't know I am not that splendid computer expert. I have reinstalled SU and fredo scale and it's behaving nicely, let's see how long that will last. Have a good evening!
    • newnoobN

      VRay fur renders black and I don't know why

      Watching Ignoring Scheduled Pinned Locked Moved V-Ray render plugins extensions
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      newnoobN
      I could resolve the issue by using ThomThom's plugin Material Tools. It seems that when a solid tool operation is executed with geometry with materials applied to the geometry the material from geometry A might transfer to geometry B and can sit then at back faces or faces invisible from the outside or inside of a component and that can cause the issue. After I applied Material Tools>Remove from Selection to the misbehaving geometry the issue with the black fur disappeared and the fur rendered normally.
    • newnoobN

      How do I stop V-Ray fur from growing through other material?

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      newnoobN
      I had to delete the faces behind the wood entrance where fur material was applied then it stopped otherwise it grows through. Is there a setting to prevent that? [image: dKH1_delete.JPG]
    • newnoobN

      Outer Shell

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      Dave RD
      Why not make the solid groups and use Outer Shell? Otherwise just use Intersect faces.
    • newnoobN

      Solid tools on components

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      Dave RD
      @jim said: @dave r said: Meep Made me choke on my coffee. You started it... I didn't notice that. I suppose I'd better change it though. Who's going to search for Trim and Meep?
    • newnoobN

      Offset curve on curved surface to generate copy path

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      newnoobN
      Wow,thank you pilou for your effort! It looks very promising. I'll try it out in the evening.
    • newnoobN

      Solid Tools operation problem

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      Dave RD
      Maybe that's a good enough reason.
    • newnoobN

      Nested dynamic components

      Watching Ignoring Scheduled Pinned Locked Moved Dynamic Components sketchup
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      newnoobN
      @garry k said: Yes The Mother component has an new variable that you add called Rotation. Rotation starts out = 0 Click once and Rotation goes to 1 Click again and Rotation goes to 0 In a situation where you want more than 2 states - separate them by commas. So for a 4 state variable where you might open and close the door in increments. ANIMATESLOW("some variable", 0, 1, 2, 3) Yea I get it now. It's basically math with functions and variables, variables which can be defined at one place to use it at another, not so complicated actually. Thank you for your time Garry. Especially - @garry k said: Think of it this way The top most component (Mother) gets rotated 90 which rotates both the grey and the white panels. Then rotate the gray one -180 was an eye-opener.
    • newnoobN

      Solid tool operation on multiple solids

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      K
      or use a texture on a simple plane... but that's not an answer to your original question.
    • newnoobN

      How to create texture from real world objects for SU?

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      Dave RD
      I like the idea of using otherwise wasted space. I'll be interested to see your plan.
    • newnoobN

      Intersection does not work

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      S
      I'm not completely sure I understand what you are trying to do, but here's a stab: How did you originally chop off the bottom of the complex shape? From some playing with your model, it appears to me that the bottom edge may not be perfectly planar. If you reveal hidden lines, zoom in, and roam around, you find strange looking things like these: [image: YkWv_ScreenShot2014-06-20at1.17.23PM.png] [image: 8gqu_ScreenShot2014-06-20at1.18.11PM.png] I think the intersect is generating Edges where bottom Edge segments of the shape lie in the plane, but leaving gaps where they do not, and as a result the intersections do not form closed shapes the way you expected. HTH Steve PS: those sorts of tiny missing triangles are typical of what happens if you do many kinds of operations without first scaling up the model enough. SketchUp does not draw Edges when it thinks their Vertices are too close together, and that causes jagged edges and missing Faces.
    • newnoobN

      Bend Structers

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      newnoobN
      @dave r said: Try selecting all the geometry and run Intersect Faces>With Model. I have already tried to do intersect Faces>With Selection – but a message "No intersection found between selection and the rest of the model" appeared Only after I posted my problem here in this thread and tried again I realized that the dish like shapes where not selected even I drew a huge selection box over everything which made me think they would be selected but in fact they were not, now I’ve selected each of them individually then it worked
    • newnoobN

      Solid tool "Subtract" destroys model

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      Dave RD
      Oh. I guess we'll wait.
    • newnoobN

      Some pain in the as face behavering problems

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      M
      newnoob; What you are showing is typical of folks assuming they are doing things correctly and in fact that is not the case. If you are really interested in understanding the issue then you should post your OP model . There are several suggestion to help you; First and foremost learn and use the SU inference engine; Secondly draw a ground plane and draw your shape on that to make sure it is planar; Thirdly do the same for the rect and make sure to use inference in both cases. If you do not clicking of the mouse can cause very small inadvertent movement which can cause problems; Forth set units precision( this is display ) to max, use the text tool and check the vertex x,y,z. This is not 100% but since SU uses 32 bit float ( 24 bit significant precision( 23 explicitly stored), sign bit 1, exponent this may show an issue whereas lesser display precision will not. Note, when you click on the rect face and the face shows in your shape you know your model is wrong.
    • newnoobN

      Arc tangent to edge

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      pilouP
      yes if facet is not inclined and part of a volume! Else you must copy move it on an empty place Select only the face by clicking on its somewhere on the middle (not the edges! ) Align axes make that describe above "delete the short edge > create tangent arc" and copy move the arc kill the rest For reset axes, right click / reset above one axe [image: AB2I_inclined.jpg]
    • newnoobN

      Some Light Up questions

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      newnoobN
      I posted the same thread in the LightUp-forum and the main developer of LightUp Adam Billyard gave an aswer which at least solved the first issue. http://www.lightup4sketchup.com/forum/viewtopic.php?f=2&t=1272&sid=bf3311bb55dba39d75d2f40498140efe
    • newnoobN

      Light Up Simple Mode

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      newnoobN
      in the menue bar of SU under: Tools>LightUp "Simple Rendering" was checked, after I unchecked it and then checked normal rendering and restarting SU Light Up is not running in "Simple Mode" anymore
    • newnoobN

      Light Up - Area Light fail

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      newnoobN
      ...damn it, it's just "alt + click"
    • newnoobN

      Scale tool - change size in a certain direction

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      GaieusG
      If you also type the unit (say 50mm) when entering the value while scaling, it will scale to that size exactly (not 50% or 50x as large).
    • newnoobN

      Illuminating Simulation

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      newnoobN
      THX for the answer.
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