@utiler said:
..kaas, Not sure what you mean by this? Can you explain?
As often, my comment was a bit too short. I meant to say that you have to pick the contours in the right order or your shape will be messed up (see pic).
Also, this lofting technique could be used as well for roads for instance. I tend to use quads for the shape type for more easy texturing with the Quad tools (also see pic, I added a small segment of the dialog to the original pic).
I had a quick(!) go at the sink. To really get the results you desire you have to play a bit with the amount of segments in the contours, the position of the contours and the individual curviloft settings.
edit: I just noticed that using offset on some of the contours made a few vertices go just over the mirror plane. Something to be aware of.

IdealStandard-ActiveVessel.skp