Great! Looking for a way to render MSPhysics animations with EEVEE...
Posts made by faust07
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RE: SketchUp to Blender2.8 EEVEE Interior Rendering Course ships
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RE: MSPhysics ice stage for AntonS
En premier lieu, la désintégration pourrait être une conséquence de la géométrie concave de certaines pièces.
Par exemple, les pièces avec des trous oblongs devraient être composées d’éléments convexes individuels. Il y a un plugin pour Fredo6.
Vous devez activer "Collision Wireframe" dans l'interface utilisateur de MSPhysics sous Debug Draw et tester la précision géométrique de votre modèle.
Bonne chance! (Google Translator)In the first place, the falling apart could be a consequence of the concave geometry of some parts.
For example, parts with slotted holes should be composed of individual convex elements. There is a plugin for Fredo6.
You should activate "Collision Wireframe" in the MSPhysics UI under "Debug Draw" and test your model for geometric accuracy.
I wish you success! -
RE: Snapshot of a company car?
Nice rendering - How did you do the lighting effects and the motion blur?
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RE: Fun interior render
Much work for a little bit fun… But top detailed model - looks professional.
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RE: SkethUcation privacy https
The same here with edge (Windows 10 Pro) - but with IE (Windows 7 Pro) not..
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RE: Urban simulation with MSPhysics
Thanks HornOxx,
hope this WIP comes to an end soon .. -
RE: Urban simulation with MSPhysics
@ pilou
The connections are controlled via a kind of timeline for each character in a script.
I have predefined several types of movement, which can then be modified and combined as desired.
Since several people are to act in a complex model, a real-time control via mouse or keyboard in SketchUp is not controllable.
For smaller environment models, however, it is possible to control a figure via mouse and keyboard in MSPhysics in real time ..@ Mike
Thanks Mike.
There is also a bit of enthusiasm for MSPhysics behind it.
I do not want the interest in it breaking off.
Maybe there will eventually be a further development that is even more user-friendly ..
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RE: Urban simulation with MSPhysics
23 joints, 2 beautiful eyes and the movements of the cloned model are halfway liquid ..
Lost in character animation again - endless test series, felt 250 set screws.
Each joint with at least 5 settings, each body part with position, mass, collision and friction properties, a little script, a bit of practice as Frankenstein and some time ..
Sorry for the GIFs with that massive reduce of load time.
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RE: [WIP] Lionel J-38 Straight Key
da did, did did da, Kasperle ist wieder da ..
Please a translation of the Morse code .. -
RE: Copying of Window Components
I have often tormented myself with it, but never investigated it more deeply. I always thought that the walls are somehow slightly interwoven. That was not the cause ...
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RE: MSPhysics 1.0.3 (16 October 2017)
Shape of the ground: Static Mesh (The hill has concave areas)
Material of blocks: Concrete (More weight for the deformation)
Stiffness of Hinges: 0.95 (The geometry is otherwise too stiff, because the connections allow little lateral twisting.)
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RE: Urban simulation with MSPhysics
Thanks Mike,
i struggle with details and especially with the light in rendering animations …
Try to understand why certain lights in IndigoRT suddenly turn brighter or darker.
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RE: Materials renamed direct after opening
have found the topic "Rename Materials" and the posts there the problem was mentioned in 2013:
http://sketchucation.com/forums/viewtopic.php?f=323&t=47234&p=482611&hilit=rename+materials#p498542 -
RE: Materials renamed direct after opening
Hey, Thomas is a superstar for me (and you too) and i think, he knows what he coded in 2013. My problem, when i use an old plugin..
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RE: Materials renamed direct after opening
Its a plugin: TT_materials_renamer.rb
After disabling the problem was solved.
Thanks again! -
RE: Materials renamed direct after opening
Thanks for your help! This method may take a while.
I was able to use the model backups to find out when the problem occurred and what plugins I had installed or updated during that time.
There is no relation to it.
The conversion of the material names takes place directly during the program start.
Which plugins are already active in the launch of Sketchup?
Have only now (unfortunately too late) found that I can undo this action after starting the program ... -
Materials renamed direct after opening
For some time, the following happens:
After opening a file in SketchUp Make 2017, all materials are automatically renamed.
All materials will be renamed and numbered from the immediate opening of the model from "mat000" to "mat ..".
I can not find the cause: a thoughtless presetting; a plugin that operates secretly ???
Unfortunately I only realized after a long time of acceptance that I could have done an undo after the start.
Approximately 400 materials are now stereotypically numbered - painting by numbers ..
Any help or information is very welcome. -
RE: Urban simulation with MSPhysics
Here is an attempt to summarize the essential components of the simulation very briefly. In complex MSPhysics simulations, it makes sense to separate the collision geometry from the visual geometry ...