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    Urban simulation with MSPhysics

    Scheduled Pinned Locked Moved WIP
    30 Posts 9 Posters 17.6k Views 9 Watching
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    • Mike AmosM Offline
      Mike Amos
      last edited by

      Thank you, a privilege to see.

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      • F Offline
        faust07
        last edited by

        Thanks Mike,
        i struggle with details and especially with the light in rendering animations …
        Try to understand why certain lights in IndigoRT suddenly turn brighter or darker.


        F-Town_IR-MSP-G1_01.gif

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        • F Offline
          faust07
          last edited by

          23 joints, 2 beautiful eyes and the movements of the cloned model are halfway liquid .. 😉
          Lost in character animation again - endless test series, felt 250 set screws.
          Each joint with at least 5 settings, each body part with position, mass, collision and friction properties, a little script, a bit of practice as Frankenstein and some time ..
          Sorry for the GIFs with that massive reduce of load time. 😎


          F-Town_SU-MSP-G3_22-60.gif


          F-Town_SU-MSP-G3_24-60-T.gif


          F-Town_SU-MSP-G3_22-60-R.gif

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          • pilouP Offline
            pilou
            last edited by

            How joints are regulated? by cursors ? Times lines ? ...

            Frenchy Pilou
            Is beautiful that please without concept!
            My Little site :)

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            • Mike AmosM Offline
              Mike Amos
              last edited by

              Amazing job you are doing with animations, thanks for keeping us up to date.

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              • F Offline
                faust07
                last edited by

                @ pilou
                The connections are controlled via a kind of timeline for each character in a script.
                I have predefined several types of movement, which can then be modified and combined as desired.
                Since several people are to act in a complex model, a real-time control via mouse or keyboard in SketchUp is not controllable.
                For smaller environment models, however, it is possible to control a figure via mouse and keyboard in MSPhysics in real time ..

                @ Mike
                Thanks Mike.
                There is also a bit of enthusiasm for MSPhysics behind it.
                I do not want the interest in it breaking off.
                Maybe there will eventually be a further development that is even more user-friendly ..


                F-Town_SU-MSP-3P_01.gif

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                • HornOxxH Offline
                  HornOxx
                  last edited by

                  😮 😮 how great it is to see something reaching this state of high level.
                  And just like Mike said it above: thank you for keeping us informed here!

                  never trust a skinny cook

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                  • F Offline
                    faust07
                    last edited by

                    Thanks HornOxx,
                    hope this WIP comes to an end soon ..

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                    • F Offline
                      faust07
                      last edited by

                      Steps to the final layout…
                      A few frames from video sequences with overlay of rendered and sketchy tracks.
                      The final version is kept in color, to give a better feeling for the warm summer rain.
                      Used SketchUp, IndigoRT, FotoSketcher.


                      TestFrame_C9_01.jpg


                      TestFrame_C9_06.jpg


                      TestFrame_C8_08019.jpg


                      TestFrame_C8_10011.jpg

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                      • ntxdaveN Offline
                        ntxdave
                        last edited by

                        @faust07 said:

                        23 joints, 2 beautiful eyes and the movements of the cloned model are halfway liquid .. 😉
                        Lost in character animation again - endless test series, felt 250 set screws.
                        Each joint with at least 5 settings, each body part with position, mass, collision and friction properties, a little script, a bit of practice as Frankenstein and some time ..
                        Sorry for the GIFs with that massive reduce of load time. 😎

                        What is the source of the characters in your animations?

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