And, in case you haven't discovered it yet: MSPhysics has an improved Scenes animation compared to SketchUp and also an excellent keyboard navigation, which is in no way inferior to the camera simulation of first person shooters and has some good setting possibilities.
You can find the activation and settings directly in the MSPhysics User Interface (UI). It couldn't be easier...
The next post will be a bit more exciting. I think I'll make suggestions for simulating camera and target movements. But I think anyone who has followed the exercises so far can do it on their own.
One possibility is to place the target point on the existing camera curve, another is to define a separate movement or movement curve for the target object.
The speeds of the camera and target objects can also be controlled via scripts or keyboard input.
I hope there is some interest in it....
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RE: Camera Simulation with MSPhysics