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MSPhysics 1.0.3 (16 October 2017)

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  • D Offline
    durulnayir
    last edited by 4 Oct 2018, 06:39

    Hello everyone,
    My problem is, i installed MSPhysics with no problem but it keeps deleted everytime i restart Sketchup. I am using 2017 Pro version. I can install it again from extension manager with no problems, i can use it with no problems, the things that i draw with MSphysics remains, but the extension get uninstalled after i restart Sketchup.
    It is not a big problem since i can re-install it everytime in 30 secs but.. it is still annoying.
    I would be grateful if someone can help me with fixing this problem, many thanks.

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    • P Offline
      pilou
      last edited by 4 Oct 2018, 10:51

      Cool use of MsPhysics for simulate this tricky door! Bravo Anton! πŸ‘
      by KLEMENS TORGGLER

      https://i.postimg.cc/63wVvk68/GIF_door1.gif

      https://i.postimg.cc/hj5514XC/tuto_door.jpg


      Door_triangles.skp

      Frenchy Pilou
      Is beautiful that please without concept!
      My Little site :)

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      • F Offline
        faust07
        last edited by 4 Oct 2018, 11:53

        Well done! Complex and simple at the same time. A good example of using MSPhysics.

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        • P Offline
          pilou
          last edited by 20 Oct 2018, 16:05

          @Anton
          Not so bad! 😎

          https://s6.postimg.cc/ilhz28w0h/GIF_mur5.gif

          and after Eclate Deplace

          https://s6.postimg.cc/mvwmxu13l/GIF_mur6.gif

          PS Have you something for "untouch" some objects with a measure given inside mS Physics?
          Sure I have yet Eclate-deplace ...

          Frenchy Pilou
          Is beautiful that please without concept!
          My Little site :)

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          • P Offline
            pilou
            last edited by 23 Oct 2018, 09:55

            I have some problem to better "past" this articulated structure to the landscape!
            Convex Hull is used.

            What is the process for this sort of thing ?

            Density, other sort of hinge, Friction, ... ?

            GIF_bloka.gif

            BLOKA01.jpg


            blocka.skp

            Frenchy Pilou
            Is beautiful that please without concept!
            My Little site :)

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            • O Offline
              oheimala
              last edited by 23 Oct 2018, 10:09

              Hi, I suppose the geometry of squares and hinges is the limit. Try with univeral joint instead of hinges. Then the squares can become to diamonds.

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              • P Offline
                pilou
                last edited by 23 Oct 2018, 10:26

                It's not square cube, it's yet "diamond"! πŸ˜‰

                but maybe i have forgotten forget to give these Diamonds "convex" ! 😲
                change the diamond in convex state ...not better!

                Universal joint gives more liberties but "fall down" not more to the ground!

                here with normal hinge no problem πŸ˜„

                GIF_density.gif
                GIF_de_soit.gif

                Frenchy Pilou
                Is beautiful that please without concept!
                My Little site :)

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                • P Offline
                  pilou
                  last edited by 25 Oct 2018, 08:16

                  I put all "diamonds" as Convex Hull : not many better...


                  blocka2.skp

                  Frenchy Pilou
                  Is beautiful that please without concept!
                  My Little site :)

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                  • P Offline
                    pilou
                    last edited by 25 Oct 2018, 08:35

                    I put all as Universal joints not many more better...


                    blocka3.skp

                    Frenchy Pilou
                    Is beautiful that please without concept!
                    My Little site :)

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                    • F Offline
                      faust07
                      last edited by 25 Oct 2018, 10:02

                      Shape of the ground: Static Mesh (The hill has concave areas)
                      Material of blocks: Concrete (More weight for the deformation)
                      Stiffness of Hinges: 0.95 (The geometry is otherwise too stiff, because the connections allow little lateral twisting.)


                      block2-f07_03.gif

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                      • P Offline
                        pilou
                        last edited by 25 Oct 2018, 14:33

                        Excellent! i will study your solution! πŸ‘
                        I was desesperated! πŸ˜„

                        Frenchy Pilou
                        Is beautiful that please without concept!
                        My Little site :)

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                        • P Offline
                          pilou
                          last edited by 25 Oct 2018, 15:16

                          So my biggest error was the "Concave surface"! 😳

                          Will be very good for create very quickly some "roof structures" ! πŸ‘

                          GIF_structure.gif

                          Frenchy Pilou
                          Is beautiful that please without concept!
                          My Little site :)

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                          • P Offline
                            pilou
                            last edited by 25 Oct 2018, 15:47

                            Seems very low intensity of Stiffness faraway element!

                            In case of concave surface maybe other joints can oblige the element to rotate more...? (universal...)
                            (not yet tested)

                            Here 0.1 stiffness
                            low_stiffness.jpg

                            Frenchy Pilou
                            Is beautiful that please without concept!
                            My Little site :)

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                            • P Offline
                              philhumphrey
                              last edited by 27 Oct 2018, 22:43

                              Hello,
                              I am trying to model a buoyant house simulation- However am having problems keeping the buoyancy in one plane. This is what the pontoon posts are for in real life. If anyone could please help me simulate this that would be great- thank you

                              Page Not Found

                              Web word processing, presentations and spreadsheets

                              favicon

                              (drive.google.com)

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                              • P Offline
                                philhumphrey
                                last edited by 27 Oct 2018, 23:37

                                Hello I am looking to model buoyancy, is there a way to stop an object falling over only buoyancy straight up and down

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                                • C Offline
                                  cristyan
                                  last edited by 11 Nov 2018, 16:36

                                  Hello philhumphrey ! I have uploaded your file with some modifications. You have to play with density on the house and the buoyant material. and look how joint connection tool works or better you have to play a little with MSPhysics to understand how it works.For this you can download some file on 3dwarehouse searching "MSPhysics".


                                  Buoyany Housing2.skp

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                                  • P Offline
                                    pilou
                                    last edited by 11 Nov 2018, 18:40

                                    A cool site for tuto about MS Physics! πŸ˜‰

                                    Frenchy Pilou
                                    Is beautiful that please without concept!
                                    My Little site :)

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                                    • T Offline
                                      tayyab2224
                                      last edited by 16 Nov 2018, 17:25

                                      It's been so long when started using Ms physics tool and I have learned so many things from developers but the thing is found on YouTube or over here , is flying an object like helicopter and air plane,
                                      J have downloaded a model of an air plane, the plane can fly yeah, sketchyphysics is used in that model, the I want to ask is, how can do that in Ms physics?

                                      M. Tayyab

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                                      • OxerO Offline
                                        Oxer
                                        last edited by 7 Feb 2019, 18:25

                                        Hi, I installed the new SketchUp 2019 (Trial) to test it and I have obtain one error message in Ruby Console:

                                        Error al cargar archivo /Users/Oxer/Library/Application Support/SketchUp 2019/SketchUp/Plugins/MSPhysics/main_entry.rb
                                        Error; #<IOError; The required, staged c extension file, "/Users/Oxer/Library/Application Support/SketchUp 2019/SketchUp/Plugins/MSPhysics/libraries/stage/osx64/2.5/msp_lib.bundle", is missing!>
                                        /Users/Oxer/Library/Application Support/SketchUp 2019/SketchUp/Plugins/ams_Lib/extension_manager.rb;204;in `block in require_all'
                                        /Users/Oxer/Library/Application Support/SketchUp 2019/SketchUp/Plugins/ams_Lib/extension_manager.rb;201;in `each'
                                        /Users/Oxer/Library/Application Support/SketchUp 2019/SketchUp/Plugins/ams_Lib/extension_manager.rb;201;in `require_all'
                                        /Users/Oxer/Library/Application Support/SketchUp 2019/SketchUp/Plugins/MSPhysics/main.rb;70;in `<top (required)>'
                                        /Applications/SketchUp 2019/SketchUp.app/Contents/Frameworks/Ruby.framework/Versions/2.5.1/lib/ruby/2.5.0/rubygems/core_ext/kernel_require.rb;59;in `require'
                                        /Applications/SketchUp 2019/SketchUp.app/Contents/Frameworks/Ruby.framework/Versions/2.5.1/lib/ruby/2.5.0/rubygems/core_ext/kernel_require.rb;59;in `require'
                                        /Users/Oxer/Library/Application Support/SketchUp 2019/SketchUp/Plugins/MSPhysics/main_entry.rb;15;in `<top (required)>'
                                        /Applications/SketchUp 2019/SketchUp.app/Contents/Resources/Content/Tools/extensions.rb;197;in `require'
                                        /Applications/SketchUp 2019/SketchUp.app/Contents/Resources/Content/Tools/extensions.rb;197;in `load'
                                        /Users/Oxer/Library/Application Support/SketchUp 2019/SketchUp/Plugins/MSPhysics.rb;21;in `register_extension'
                                        /Users/Oxer/Library/Application Support/SketchUp 2019/SketchUp/Plugins/MSPhysics.rb;21;in `<module;MSPhysics>'
                                        /Users/Oxer/Library/Application Support/SketchUp 2019/SketchUp/Plugins/MSPhysics.rb;5;in `<top (required)>'
                                        

                                        MSPhysics v1.0.3 & AMS Library v3.6.0h
                                        SU2019 (Trial) & macOS 10.13.6

                                        "The result is the end what is important is the process" by Oxer
                                        [http://www.oxervision.blogspot.com/(http://www.oxervision.blogspot.com/)]

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                                        • A Offline
                                          Anton_S
                                          last edited by 10 Feb 2019, 09:14

                                          Thanks for letting me know. I sort of intend to rewrite MSPhysics over simply recompiling the libraries, which should take a while.

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