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      Joint-pushpull direction weird - help!

      Watching Ignoring Scheduled Pinned Locked Moved Newbie Forum sketchup
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      fredo6F
      @dohyungkim By default, JointPushPull, Joint Tool, uses the neighbour faces to constrain the direction, even if these faces are not part of the selection. You can disable this feature with one option which is in the button palette ("neighbour influence..."). I also recommend you migrate to the newest version of JointPushPull, v4.2a. Fredo
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      Need help 'grouping issue'

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      @l i am said: [attachment=0:1d268sfa]<!-- ia0 -->Copy 1.png<!-- ia0 -->[/attachment:1d268sfa]Hope this is what you meant thanx Liam I think yours is another way to make it easy!!
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      Circle issue maybe good tip or need better tip

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      Dave RD
      It's also worth noting that the path and the profile don't have to touch. In this case, it means the radius of the path circle isn't especially critical. [image: OjmV_Screenshot-11_25_201710_25_51AM.png]
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      How to Clean up material list ?

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      P
      hi you can delete Lisanne(Sketchup mam) and go to windows-model info-statistics- purge unused materials. this will clean up all unused material in v ray material editor. [image: Drmp_1.JPG]
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      Ungroup grouped piece

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      Dave RD
      Cotty is correct. We need to see your SKP file to give you better information. In general, the best thing would have been to plan ahead and make groups as you go instead of trying to separate out the parts now. One option that could work, though it's a bit clunky is to copy the group with Edit>Copy. Then edit the group and erase the bits you don't wan. After you've cut it down to a single part, use Edit>Paste in place and repeat the process for another part. Continue with Paste in place and edit until you have each part in its own group.
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      Shape bender plane problem

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      TIGT
      It's because the bending skewed that particular surface, so to retain it a diagonal was added. The two triangular facets are no longer coplanar, so you can't simply delete that shared edge. You can use Erase + Ctrl to smooth it. If you use View > Hidden Geometry > ON you'll see various added smoothed edges in the bent form. Somehow that one slipped through. So just 'smooth' it, and carry on...
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      Gap dilemma

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      @pbacot said: If you have two faces that coincide and are hidden, there's no problem. If they coincide and show, that is not good, and it also relates to what would be physically impossible. Make simple shapes, e.g. a window frame that act like the real (more complex shape) and this shouldn't happen or just be careful and frugal about how you represent surfaces. Doubled faces in some cases mean you've drawn more than you have to. clear! I was asking that question becuz I was just confused if I have to approach that physically correct or not. thanx again!!
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      When to do edge fillet???

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      pbacotP
      Twilight has a chamfer function tied to textures.
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      Fillet edge problem...= =

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      @dave r said: I don't follow you. Why can't you select the edges? Why do you have all those internal faces? @dohyungkim said: why the middle one make it hard...?? Why are you making it much harder than it needs to be?? Why not just use Follow Me to draw the thing? [attachment=0:c9z4b1n3]<!-- ia0 -->Screenshot - 8_27_2017 , 10_30_52 AM.png<!-- ia0 -->[/attachment:c9z4b1n3] you are right...that should be much easier. but either way would be ok as long as fillet doesn't go weird. thanx Dave R!
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      Tangent arc auto-snap how???????

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      pilouP
      @unknownuser said: I don't see the need since the 2-Point Arc tool does the trimming automatically as I showed in my GIF. Was the super Doh of the day! Excellent! Never made the Double Click! (just simple click: as it was not writed on the bottom help line! And I surrely missed it on the manual! So it rests "knife" for Beziers!
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      Followme tool problem (face broken on curve)

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      Thx TIG! I tried scale tool as you told me but it didn't work that well maybe I couldn't fully understand and follow your explaination but I got it when I made the radius of arcs lot bigger (maybe this was your suggetion, too) I havent tried shape bender yet but hope it works,too thanx again!
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      Follow me tool ...didn't follw to the end

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      sdmitch! I finally got it right.. I had some tips from googling. one way I did it was that just get a circle and put the face perpendicularly to mid point of one of circle's segment so basically you are right...but I couldn't do yours right thanx anyway I know you got several way to solve this followme issue but just for reference ..check the url below if you want! (the last reply) https://forums.sketchup.com/t/follow-me-around-curved-path/4962/4 I did leave a comment earlier but it didn't show up yet I guess....weird Thanx again! sdmitch!
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      Curviloft 92% popup won't go away

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      mitcorbM
      sometimes it may take longer than you think for the process. unfortunately, you did not attach your image and so this is just a guess.
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      Curve's broken after transformation help!

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      filibisF
      Check these plugins: 1- Weld by Smustard Team. 2- RemoveLonelyVertices by fredo6
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      Looking for square tube plugin...for closed path

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      Thanx for reply famous TIG. I'm newbie but at least I know you are plugin God. I just tested upright extruder and found it's very useful tool! thanx again! but also do you know any 'square tube' plugin works like 'lines to tube' by D.bur? I just need exact same like 'lines to tube' function but generate 'square tube' instead of circular tube.
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      What am i doing wrong? Flowify question

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      @pilou said: @unknownuser said: I just copy/paste one hex and move it side by side...wondering why it's not workable. Better use the native Push Pull on an hexagonal surface! Maybe not very precise Copy Past! on "hot point" ! As you can see with my above example no problem! @unknownuser said: curvated surface is from curve push/pull plugin. not sure what's wrong with it. Better draw an arc circle then extrude it with the famous Projections by Didier Bur (last icone) Indispensable for extrude line(s), curve(s)! thanx for crystal clear youtube comparison demo! really helpful. you are a life saver to newbies like me out there! Thanx for good tip Pilou!
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      Can anybody inspect my file please?

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      @tig said: The Cylinder is a good solid. The other complex-form has several tiny issues. Misaligned edges and faces that are a tiny bit out of coplanar etc. However, you can still achieve what you want, before fixing those more awkward problems... Simply edit the cylinder and intersect with model, then edit the complex-form and repeat the intersection - reverse the parts of the cylinder to be correctly oriented... Delete the unwanted parts in the two groups, then recombine those two sets of geometry into one... See the illustration... I used SolidSolver to fix the result [without deleting coplanar edges]... See the attached SKP... thanx for your time, TIG! problem solved. I think.......... shape bender sometimes make some unexpected transform slightly, doesn't it??
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