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    Topics

    • C

      Plugin UI ??

      Watching Ignoring Scheduled Pinned Locked Moved Plugins
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      That Auto Pie Menu is Crazy!! I havd a go at Curics Pie Menu but it was too slow. LOTTbars is sooo fast. Not tried yours I'm affraid but indended to until I pursued with Fredos, where I preferred the familier UI resembling SU. C
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      Do Components keep folder structure?

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      I assume you mean tag folders? Unfortunately the tag folders are not saved as part of the component.
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      Retaining Tags when importing Components

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      You're quite welcome, Chris. Things are fine here, all things considered. And you? Happy New Year!
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      Changing Line colour using the Tags in Layout 2020

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      There does seem to be some excessive nesting and this could be getting in the way of making this work. I've sent another PM.
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      Orbit Not ROLL

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      Ha !! I know what i did - as this wasn't happening in other models - i cut and paste into another clean scene. It came in on its side - I'd Altered the Axes just before saving (obviously in a rush) Blue wasn't vertical. Hence when the model looked right in the viewport i was orbiting around the blue axex which was at a crazy angle !!!! NumbNuts! I'll leave this here for people who may do this in the future and prevent them 1hr of frustration - thank you for the speedy response BOX Cheers C
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      Plugins - Load as You Go ?

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      @cmeed said: So I was wondering if 'the plugin store' could disable plugins as a default but keep the plugin icons arranged as they are - this speeds up load time - but when you click on the icon for your chosen plugin that plugin then loads there and then - a small wait there and then? This is beyond the control of the Sketchucation Extension Store. If you see the icon (and menus), then it means a piece of the plugin is loaded, because only the plugin knows about the icons and menu. What you describe should thus be designed by the plugin author. I do that for most of my plugins and for LibFredo6 too. There is a two-step loading (also called lazy loading). At Sketchup startup, the minimum of code is loaded to show the icons and menus. Then, the first time you use the plugin, the rest of the code is loaded, which is usually fast and imperceptible. By the way, if you have some of my plugins loaded, could you go to Window > LibFredo6 Settings...> Performance and post a snapshot of the dialog box showing the load times.
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      Line Thickness Plugin

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      Have you tried Export>Animation>Image Set? You can set the multiplier in Options and export all the scenes in one step.
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      'Quick access' Windows 10 Sketchup 2019

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      Good news! Thanks for the update.
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      Plugin Idea - Line length

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      Datasmith - Unreal ? Anyone tried yet?

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      Unreal ignores back faces (unless you apply a two sided material) so some thickness is necessary. Edit: regarding thickness, just keep in mind that backfaces in SketchUp are 'transparent' in Unreal. They wont generate shadow. As long as you model nicely (front faces where they should be) all should go well. Maybe this old article is a nice read about converting a model to UE; https://www.ronenbekerman.com/striving-for-real-time-photorealism-in-architectural-visualisation/
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      New changes to API texture

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      Is it possible to align Leader Text?

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      Maybe. I'd kind of be surprised if there is. You'd think someone would have done something like that by now if they could. Leader and other text looks so much nicer in LayOut and it's easier to control, too.
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      SU4U - export scenes

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      Lumberyard - free new Games Engine from Amazon AWS

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      seems like someone at CryTEK regretted the decision then... by the looks of it you'd have to export your SKP to FBX and import it then
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      Clipping plane - yes clipping plane!

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      Thanks i'm trying again
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      MIXAMO - free with Adobe ID

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      When you download the .fbx it comes with various pose models. you need to parent those to the main model to attribute the pose.
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      Select Construction Points - inside groups

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      ok good advice - cheers thats sorted c
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      Idea: Camera Locks to Object when moved

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      Hi Fredo Thanks for taking the time to look. I see from your video that your cursor is moving as you move the face around Does the point where you first clicked still lnference or is it the cursor that inferences?. So I would say it wouldn't be much use in the latter. But picking up the corner of the face would still be useful - you've travelled to the location and locked your face to its location in one move (I hope I've used the term 'inference' right)
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      Unreal 4 Engine

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      interessting
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      Autodesk Character Generator

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      @micione said: I used to SimLab obj importer. (But it is for a fee) or you have to use MeshLab ( free)to transform the file .obj > .3ds . great got mesh lab working thank you now can i pose it in under a century
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