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    ⚠️ Important | Libfredo 15.6b introduces important bugfixes for Fredo's Extensions Update
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    Topics

    • brookefoxB

      Want white as material palette and info shows

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      brookefoxB
      Your results are surely more typically accurate but my use at the moment is for a flat 2D sheet view. I will try to remember your idea. I will, but I bet I don't. [image: yLIy_white-1.JPG] [image: cDHF_white-2.JPG] [image: pt3v_white-4.JPG]
    • brookefoxB

      Suggestions for challenge

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      brookefoxB
      I saw a twitch in this horse's left nostril. Besides, chambered nautilii really don't look like this. This one is with 'follow me and rotate': settings: rotate 0, scale 1.03; 24 segment face flat helix. follow me and rotate-settings-rotate 0 scale 1.03 24 segment face flat helix.JPG [image: MbWR_followmeandrotate-settings-rotate0scale1.0324segmentfaceflathelix.JPG]
    • brookefoxB

      Terrain from contours - improve on native 'from contours'?

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      P
      Damn...I was too busy those days...really missed it ! Thanks
    • brookefoxB

      Draw a face normal to a single 3d edge

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      brookefoxB
      Thanks so much, guys. I will look for Chris' tool but the native way I should remember! Chris' tool looks perfect, Tim.
    • brookefoxB

      Grass as component, not pattern

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      GaieusG
      a watchtower.
    • brookefoxB

      'tricky' stamp? - try awhile then forget about it

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      mitcorbM
      Well, the problem with drape for me was all the triangulation in the drape skinning where the road rose either above or below the adjacent sculpted terrain, and the vertices in the drape did not coincide in the least with the vertices in the terrain.
    • brookefoxB

      Users please show examples if time allows

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    • brookefoxB

      'turned' trees - re: memory

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      brookefoxB
      I'll keep looking in that section. I can't believe sometimes what a slow learner I can be... smoothed, hidden, texture scales, etc.. Thanks very much for your help. [image: f9EH_trees-5.JPG]
    • brookefoxB

      How to spec transition size with stamp

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      brookefoxB
      Quite. Not made for SU, not the way I practice it anyway.
    • brookefoxB

      Modeling fairly flat terrain

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      brookefoxB
      Nice idea, and thanks very much for the example. I'll try it. Thanks, Charlie.
    • brookefoxB

      Plugin menu display in alphabetical order, or other user

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    • brookefoxB

      Draw 3D arc point to point

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      utilerU
      @charly2008 said: Hi, @unknownuser said: @matt that's already possible with tools on surface which tool in TOS are you using? arc on surface? if so, try using a simple line on surface.. click on the start point then the end point and that's it. be an arc) I Have tried it with the line but it does not work. I do not know if I did something wrong. I'm with you Charly. I've tried this before also and found that drawing an arc on surface with TOS makes the tool get confused especially if the curved face is totally not in view of the user... [ie: having to orbit the model to continue drawing.] I do like Rich's use of Curvishear though; that could be the way to do it.
    • brookefoxB

      Scale hatch patterns

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    • brookefoxB

      Surveyor's angles, please

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      brookefoxB
      Thanks, Tim. I have the quad from various sources...One of the good ones surprisingly to me is the county (parish) forestry GIS portal. There's just a couple of things to be gotten from the quad, I think, mainly the contours but this is pretty flat land. The water features we know from the ground; but the corroboration is nice. The historical imagery from google earth is cool. I made crude little videos of the property over time, from 1998 to 2011.
    • brookefoxB

      Force display of perpendicular inference

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      dukejazzD
      Have you tried Three line tool by Chris Fullmer Using line_normals to start a normlize line direction clf_vertical_line_maker_loader.rb or Guides Axes Normal by TIG Can add 3 guide lines normal to picked face or workplane. clinesaxesnormal.rb Work Plane by TIG Adds true working plane(s) and grid(s) in your model. WorkPlane.rb Once you find the normal you can use the axes tool set normal to new z to force display of perpendicular inference Like you said Gaieus "align the axes to a certain line and then use the other axis inference to draw a perpendicular one."
    • brookefoxB

      Create face from line

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      brookefoxB
      The cumbersome offset was what lead me to inquire, Dave. srx has got a promising ticket, though, and I thank you both very much.
    • brookefoxB

      Achieving PDF export transparency

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      brookefoxB
      I guess that's the crux, Anssi. Sorry to make you repeat yourself. Thanks for doing so.
    • brookefoxB

      Multi pick --> turn layers off

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      brookefoxB
      Layer Manager seems like a most potent ally in taming the Layer Beast and its beloved clunky brother, Scene Beast. Thanks much, DB, for sharing.
    • brookefoxB

      How to 'change Z' (as in elevation) or 'match Z'

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      brookefoxB
      Thank you, Wyatt. Drop works fairly well (smart drop does not) but does not come up in the context menu if some inappropriate entities are selected, and I'm not sure exactly what those are. Unfortunately, it is text shy, and that is one of my prime targets. I think in conjunction with tt's selection toys I may be able to be more effective. (And also if I would boot from the same drive which I have not been doing owing to unrelated hair-pullers!!)
    • brookefoxB

      Searching for selection_memory

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      brookefoxB
      There was a splat and on reload, sel_mem was there, so all is well in that little regard.
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