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    ⚠️ Important | Libfredo 15.6b introduces important bugfixes for Fredo's Extensions Update
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    • RE: What if unwrapping sketchup models was kinda easy....

      Seems to me that for anyone wanting to use Substance Painter this will be unbelievably useful. That's why I'm anxiously waiting for it.
      Go, go, go 😄

      posted in Plugins
      Bob JamesB
      Bob James
    • RE: Will we ever see multi-viewport in SU??

      @wo3dan said:

      Maybe you could achieve desired results by working inside a model component (entire model as a component) with multiple instances of that component all rotated about 90 degrees (top / front / L-side etc.). This workflow is very flexible. Assign different layers to each of these instances and work with scenes to view either one / two / three / four / or whatever number of "views" of your model.

      Clever idea ❗

      posted in SketchUp Discussions
      Bob JamesB
      Bob James
    • RE: What if unwrapping sketchup models was kinda easy....

      @pixero said:

      I'm really thrilled about this plugin.
      One thought though.
      Personally I don't have anything against it but I think the name WrapR might be a bit to cryptic for a lot of people.
      At least consider a more descriptive name.

      UnWrapR 😎

      posted in Plugins
      Bob JamesB
      Bob James
    • RE: What if unwrapping sketchup models was kinda easy....

      Yes! Oh, yes, yes, yes. 👍

      posted in Plugins
      Bob JamesB
      Bob James
    • RE: [Plugin] Import OBJ with Materials v2.1 20131118

      @TIG

      See this which discusses what I did with your suggestions/comments in mind:

      Link Preview Image
      Page not found - Thea Render

      favicon

      Thea Render (www.thearender.com)

      posted in Plugins
      Bob JamesB
      Bob James
    • RE: SubD examples and models

      @box said:

      Each of the movements are me selecting vertices and moving them with the Vertex Gizmo just like in the ones earlier.

      That's all I really needed to know. Thank you.

      posted in SUbD
      Bob JamesB
      Bob James
    • RE: SubD examples and models

      Considering all that you have already provided in the practical use of these new tools I feel somewhat guilty in asking you to do the same step-by-step tutorial for the creation of your sports bra. It may not seem so to you, but for numb-noses like me these tuts are REALLY, REALLY helpful.
      I've spent so many years using SU with the native tools and Ruby plugins/extensions that I'm finding it more than a little difficult re-structuring my workflow. At this point it's not obvious that the quad workflow is better/faster. I'm trusting in all of you "quad guys" that, in the long run, the quad workflow is the "way of the future".

      Thank you again for your great explanations.

      @whaat
      This is the stuff that has distracted me from the PB2 beta testing. It's not fair for these guys to dangle M&Ms in front of a chocoholic 😳

      posted in SUbD
      Bob JamesB
      Bob James
    • RE: [Plugin] Import OBJ with Materials v2.1 20131118

      I purchased a model in .obj format from Turbosquid. Within the OBJ folder are .obj files and .mtl files. In addition to the OBJ folder there is a TEXTURES folder containing .tif files.
      I've tried several ways to import the model into SU. The only time anything was actually imported was when I used "Import as Mesh", but some of the model was missing (size=feet) and there were no textures or materials.
      OBJ folder content

      The Cortaderia_variant1.obj file contains identification of the .mtl file:

      ==========================================================================

      Wavefront OBJ format exported by Red-i Productions' "Riptide Pro"

      (a commercial plugin for Cinema 4D PC & Mac, R9.6 or later)

      Red-i Productions

      http://skinprops.com

      ==========================================================================

      mtllib Cortaderia_variant1.mtl
      o si3d_0031_leaf01
      v -0.00283137 0.010224 0.114454
      v -0.000566467 0.00851267 0.116015
      v 0.00263311 0.00845039 0.116518
      v -0.0110162 0.0498717 0.168671
      v -0.00835776 0.0478127 0.170411
      v -0.00461871 0.0477404 0.171001
      v -0.0204793 0.0850494.....................

      The mtllib Cortaderia_variant1.mtl file contains:

      ==========================================================================

      Wavefront Material file

      Exported by Red-i Productions' "Riptide Pro"

      (a commercial plugin for Cinema 4D PC & Mac, R9.6 or later)

      Red-i Productions

      http://skinprops.com

      ==========================================================================

      newmtl default_Mat
      illum 2
      Kd 0.800000 0.800000 0.800000

      newmtl si3d_0031_leaf01
      Ns 50.781250
      illum 2
      Kd 0.800000 0.800000 0.800000
      map_Kd si3d_0031_leaf01.tif
      bump si3d_0031_leaf01_rel.tif
      map_d si3d_0031_leaf01_a.tif

      newmtl si3d_0031_leaf02
      Ns 50.781250
      illum 2
      Kd 0.800000 0.800000 0.800000
      map_Kd si3d_0031_leaf02.tif
      bump si3d_0031_leaf01_rel.tif
      map_d si3d_0031_leaf01_a.tif

      etc,
      .
      .
      .
      .
      .

      The textures folder contains:
      Pampas textures.PNG

      posted in Plugins
      Bob JamesB
      Bob James
    • RE: Sketchup 16 and Flattery V1.0.2

      @unknownuser said:

      but if Trimble tweak future SketchUp versions to specifically exclude unsigned RBZ installation, then that will in all likelihood mean the demise of those particular 'unsigned' tools !

      Eeek!! Mega-bad. 😲

      posted in Extensions & Applications Discussions
      Bob JamesB
      Bob James
    • RE: Where to start?

      OFF TOPIC

      @pilou said:

      ....try this more easy free one Fusion 360*

      This is one awesome modeling program!! Fairly easy to learn and some VERY powerful tools.

      posted in SketchUp Discussions
      Bob JamesB
      Bob James
    • RE: Project Dogwaffle free

      Frenchy, how in the world do you find these gems??

      Version 10 is now available
      http://www.thebest3d.com/howler/10/index.html

      The latest version of PD Howler is priced at around $74
      The latest version of PD Artist is priced at around $27
      The latest version of PD Particles is priced at around $7.99

      posted in Freeware
      Bob JamesB
      Bob James
    • RE: Successful UV Unwrap inside Sketchup!

      If this leads to the creation of a UV-unwrap extension tool you'll be a super-hero!! 👍
      May the Force be with you 😆

      posted in SketchUp Discussions
      Bob JamesB
      Bob James
    • RE: MandelBulb 3D, MandelBulber, Apophysis & Chaoscope

      Mindblowingly fascinating ❗

      I could watch these for hours and want to frame thousands of them. The animations with the soft background music are hypnotically beautiful.

      Thank you for bringing them to our attention.

      posted in Freeware
      Bob JamesB
      Bob James
    • RE: Best way to bring TIN ground to level with buildings

      Vertex Tools would possibly provide easier close fit

      posted in Newbie Forum
      Bob JamesB
      Bob James
    • RE: Introducing SUbD for SketchUp...

      Isn't that what Fredo6's Interactive Joint Push Pull does?

      posted in SUbD
      Bob JamesB
      Bob James
    • RE: Hide rest of model

      Unfortunately, the extension is "Select by Material, and Hide All Unselected", not just "Hide All Unselected"

      posted in SketchUp Discussions
      Bob JamesB
      Bob James
    • RE: HISTORY IN 3D

      Замечательное и очень спокойный

      posted in Gallery
      Bob JamesB
      Bob James
    • RE: [Plugin][$] Vertex Tools

      @thomthom said:

      Indeed - future release of Vertex Tools will have such a feature. 😄

      Are you using human or geological frame of time? 😎 😆

      posted in Plugins
      Bob JamesB
      Bob James
    • RE: How to? 4000+ colors into custom materials library

      http://rhin.crai.archi.fr/rld/plugin_details.php?id=241
      massmaterialimporter.rb by Adam Beazley, tweaked by TIG
      Makes materials from image files in a folder... each named after the image-file and using that image as its texture...

      posted in Newbie Forum
      Bob JamesB
      Bob James
    • RE: Merry Christmas and Happy Holidays to all members

      Merry Christmas, Happy New Year and a wish for Peace for all of you.

      posted in SketchUp Discussions
      Bob JamesB
      Bob James
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